Elia Spallanzani fdt Posted April 25, 2021 Share Posted April 25, 2021 This adventure was published as a type-in BASIC program for the TI99/4A by Aristide Torrelli (MCmicrocomputer 33, sept. 1984, title "La piramide di Iunnuh", http://www.digitanto.it/mc-online/PDF/Articoli/033_150_154_0.pdf) and then ported to the spectrum and many other: http://davbucci.chez-alice.fr/index.php?argument=varie/innuh/innuh.inc&language=English 2 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted April 25, 2021 Author Share Posted April 25, 2021 Paradoxically, today it is possible to play the adventure in English on many platforms but not on the ti-99. I can translate the text into English, but I can't program or fix bugs. If anyone cares, I can provide a txt file of the listing. Quote Link to comment Share on other sites More sharing options...
Fritz442 Posted April 25, 2021 Share Posted April 25, 2021 Any game not available to us would be valuable. This game is not in gamebase and I would like to see the txt listing. 1 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted April 25, 2021 Share Posted April 25, 2021 (edited) @Elia Spallanzani fdt perhaps the translations of the other systems at this link might help you? https://github.com/DarwinNE/innuhs_pyramid/releases could help you to translate in English the TI99 version, probably you can do it easily, there are also the sources. it is also the dedicated page on ti99iuc: https://www.ti99iuc.it/web/index.php?pageid=database_cerca&archivioid=18 Edited April 25, 2021 by ti99iuc 2 Quote Link to comment Share on other sites More sharing options...
Fritz442 Posted April 25, 2021 Share Posted April 25, 2021 (edited) 9 minutes ago, ti99iuc said: it is also the dedicated page on ti99iuc: https://www.ti99iuc.it/web/index.php?pageid=database_cerca&archivioid=18 Thank you ti99iuc, I would love to have an English version of that text listing or game file. Edited April 25, 2021 by Fritz442 2 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted April 25, 2021 Author Share Posted April 25, 2021 1 hour ago, ti99iuc said: probably you can do it easily, there are also the sources. maybe it is possible to use the c source to compile directly the improved version in english for ti99? 1 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted April 25, 2021 Share Posted April 25, 2021 yes, maybe... if there is someone that can help with C for TI99 Quote Link to comment Share on other sites More sharing options...
Fritz442 Posted April 25, 2021 Share Posted April 25, 2021 Can't we just translate the Italian text to English? I cannot translate it. Piramide di Innuh.txt 2 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted April 25, 2021 Author Share Posted April 25, 2021 (edited) Yes, I can translate it, but since there is an improved version of the game in c, with English text, maybe it was better to compile that version for ti99: but I don't know how to compile it. P.s. tomorrow I will translate the text of the version into extended basic, if only for historical reasons. Edited April 25, 2021 by Elia Spallanzani fdt 4 Quote Link to comment Share on other sites More sharing options...
mdilling Posted April 26, 2021 Share Posted April 26, 2021 I did a quick google translation of the Italian text into English. See the attached file. You should be able to enter the text of the game directly into extended basic as this was how the original program was created. Change the Italian into English and run. You will still need to translate the Italian tokens into English. These are in lines 523 thru 535. The rest of the game looks pretty playable as is. Though, I haven't tested it. Italian to English.txt 2 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted April 26, 2021 Author Share Posted April 26, 2021 thanks mdilling. I am attaching the Italian listing after correcting some errors: it is possible to solve the adventure but the routine that calculates the points does not work. Furthermore, the game demands the article between verb and object, otherwise it doesn't work. I also enclose a first attempt at an English translation, which, however, I cannot copy to classic 99 because it always gives me the error "unmatched quotes". Piramide di Iunnuh eng.txt Piramide di Iunnuh REV1.txt Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted April 26, 2021 Author Share Posted April 26, 2021 this listing in English can be copied to classic99 and seems to work. Attention, after the verb it is necessary to insert a 2 letter word and then the object (eg take th torch ") Piramide di Iunnuh eng2.txt 5 Quote Link to comment Share on other sites More sharing options...
+chue Posted May 15, 2021 Share Posted May 15, 2021 Anyone familiar with this game? I need some beta testers... This is the English version in EA5 format and was built from the C version. Requirements: TI/99-4A with Editor/Assembler Cartridge 32k RAM Disk drive You will need to use option 5 in the Editor/Assembler to run the file "INNUHTI". In game, if you type and don't see any text, press the "Alpha Lock" key. Any feedback appreciated. INNUHTJ INNUHTI 5 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted May 15, 2021 Share Posted May 15, 2021 3 hours ago, chue said: Anyone familiar with this game? I need some beta testers... This is the English version in EA5 format and was built from the C version. Requirements: TI/99-4A with Editor/Assembler Cartridge 32k RAM Disk drive You will need to use option 5 in the Editor/Assembler to run the file "INNUHTI". In game, if you type and don't see any text, press the "Alpha Lock" key. Any feedback appreciated. INNUHTJ 5.63 kB · 3 downloads INNUHTI 8.13 kB · 3 downloads first impressions title screen is wrapping.. first room there's a torch if you go north then south now there's a girder instead of a torch.. feature? bug? Quote Link to comment Share on other sites More sharing options...
+chue Posted May 15, 2021 Share Posted May 15, 2021 Probably a bug. I’ll take a look. Thanks Quote Link to comment Share on other sites More sharing options...
+chue Posted May 16, 2021 Share Posted May 16, 2021 21 hours ago, arcadeshopper said: first room there's a torch if you go north then south now there's a girder instead of a torch.. feature? bug? Not a bug. Looks like that is how the game works. It happens in the XB listing above in post #12, as well as in the original C version by Davide Bucci. Take the torch or lose it! 2 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted May 16, 2021 Share Posted May 16, 2021 I'll try the xB game tooSent from my LM-V600 using Tapatalk Quote Link to comment Share on other sites More sharing options...
+chue Posted May 17, 2021 Share Posted May 17, 2021 New versions: 40 column English 80 column English 40 column Italian 80 column Italian The 80 column version requires 80 column capable hardware (F18A). Each is in a zip file. You will have to use option 5 to load one of: INUTIEN40 INUTIEN80 INUTIIT40 INUTIIT80 Tested and seems to work in classic 99... Not tested on real hardware. Source code here: https://github.com/cx/innuhs_pyramid INNUH-TI-IT-80.zip INNUH-TI-EN-40.zip INNUH-TI-EN-80.zip INNUH-TI-IT-40.zip 4 4 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted May 17, 2021 Share Posted May 17, 2021 Awesome Sent from my LM-V600 using Tapatalk Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted May 19, 2021 Author Share Posted May 19, 2021 Wow, thank you! I tried the Italian version with 40 columns. I have verified that it is possible to complete the adventure. The only oddity I noticed is that after executing some commands the game still writes "I don't understand" (although I did the action). Of course, I haven't checked all the possible moves. At this point, the only thing missing is the ability to save . Quote Link to comment Share on other sites More sharing options...
+chue Posted May 19, 2021 Share Posted May 19, 2021 Thank you @Elia Spallanzani fdt I would be happy to look at the oddity that you are seeing. It would be helpful if you could tell me what commands you wrote in the game. Also, I want to add some acknowledgements to the game. I would be grateful if you or someone else could check that my google translated Italian looks ok: English to be added to title screen: C version ported to TI99/4A by Chue Xiong 2021, and uses libti99 by Mike Brent (Tursi). Italian to be verified: Versione C portata su TI99 / 4A da Chue Xiong 2021, e utilizza libti99 di Mike Brent (Tursi). 3 Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted May 19, 2021 Author Share Posted May 19, 2021 Strangeness occurs in several cases, eg. if you write "take the torch" or when you take other objects (but not all objects), or even with NSE W. The only constant seems: the command is executed correctly, but immediately after the computer also writes "I don't understand", as if enter was pressed on a blank line. The traduction: "Versione in C portata sul TI99 / 4A da Chue Xiong 2021; utilizza libti99 di Mike Brent (Tursi)." Davide Bucci compliments you and says that if you want you can make a pull request on GitHub. 1 Quote Link to comment Share on other sites More sharing options...
+chue Posted May 20, 2021 Share Posted May 20, 2021 I cannot seem to reproduce the bug. Here is the output from my game, in Classic 99. Anyone else able to reproduce the bug? Quote Link to comment Share on other sites More sharing options...
Elia Spallanzani fdt Posted May 21, 2021 Author Share Posted May 21, 2021 (edited) Example: in the "white room", if you write "take the skull": the object is taken but after "ok" the program print: > Non ho capito. (i don't understand) P.S. If you press simply "return" in a blank line the program print: > Non ho capito. > Non ho capito. Edited May 21, 2021 by Elia Spallanzani fdt Quote Link to comment Share on other sites More sharing options...
+chue Posted May 21, 2021 Share Posted May 21, 2021 Thank you I will take a look at it edit: does the bug happen only in the white room? I think there are some known issues in that room. See here https://github.com/DarwinNE/innuhs_pyramid/issues/2 Quote Link to comment Share on other sites More sharing options...
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