Andregus Posted May 3, 2021 Share Posted May 3, 2021 (edited) Hey! I have made a simple game for 2 players, to have some fun playing online with friends. The name is "Tanq 2 Tanq". The idea is a combat of 2 tanks in a battlefield. It´s a work in progress. I think there are a few bugs, and the game needs some adjustments and more content. But you can all play it on the homepage: http://www.repolhoroxo.com/en_Tanq2Tanq.html You can connect using Javatari Net Play feature. Thank you all! Have fun! André Edited May 3, 2021 by Andregus 5 Quote Link to comment Share on other sites More sharing options...
Andregus Posted May 4, 2021 Author Share Posted May 4, 2021 I made a video about the Net Play connection. Quote Link to comment Share on other sites More sharing options...
Voxel Posted May 7, 2021 Share Posted May 7, 2021 The WIP plays okay, will be nice to see how this develops. I like the speed of movement for the tanqs, will keep players on their toes. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 11, 2021 Share Posted May 11, 2021 (edited) ZeroPage Homebrew is playing Tanq 2 Tanq on tomorrow's (Tue May 11, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! ZPH Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Tanq 2 Tanq (2021 WIP) by André G. F. Antunes @Andregus Robot City (2021 Retail Update | for 2021 Harmony Games) by Thomas Jentzsch @Thomas Jentzsch Cannonhead Clash (2021 Retail Update | for 2021 Harmony Games) by bluswimmer @bluswimmer Plaque Attack (1983 | Patch Attempt #1: ?/35000) by Steve Cartwright (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited May 13, 2021 by ZeroPage Homebrew 1 Quote Link to comment Share on other sites More sharing options...
Andregus Posted May 16, 2021 Author Share Posted May 16, 2021 Hey, thanks for the feedback Voxel! Thanks ZeroPage! I have made a few adjustments. Changed the bullet speed, and slightly changed the player´s colors. And I posted a video explaining the Terrains: Thanks for playing! ? 2 Quote Link to comment Share on other sites More sharing options...
Voxel Posted May 17, 2021 Share Posted May 17, 2021 Glad to know what the terrain colours mean. At the moment there is a random mine on the playfield. Would be nice to have other items on the playfield like a bonus life, or faster shot, or speed or a shield. Faster shots, speed, or shield could even be temporary and be denoted by colour (seeing as you like using colours for the terrain). As it is you can nudge the opponent into an obstacle, which might add to the play strategy. Much like Combat the closer you're to the opponent the more rapid you can shoot them. I'm thinking you could have maze type levels too. Quote Link to comment Share on other sites More sharing options...
Andregus Posted May 18, 2021 Author Share Posted May 18, 2021 On 5/17/2021 at 1:27 PM, Voxel said: At the moment there is a random mine on the playfield. Would be nice to have other items on the playfield like a bonus life, or faster shot, or speed or a shield. Faster shots, speed, or shield could even be temporary and be denoted by colour (seeing as you like using colours for the terrain). Yes, I did think about that. The Mine will be refined, to have a few different actions. I really like the idea of a temporary shield. 1 Quote Link to comment Share on other sites More sharing options...
Voxel Posted May 18, 2021 Share Posted May 18, 2021 Thought some more and was wondering if a bonus missile is feasible, where a tanq shoots a bonus pop up and an off screen missile is fired at the opponent, would be like getting some air support. Was also thinking if more than one random mine could be implemented as so far I've not hit a single mine during play testing and another one may change that. Quote Link to comment Share on other sites More sharing options...
Andregus Posted May 22, 2021 Author Share Posted May 22, 2021 On 5/18/2021 at 5:39 PM, Voxel said: Was also thinking if more than one random mine could be implemented as so far I've not hit a single mine during play testing and another one may change that. I did a test, it would actually be nice. But another mine would require the use of 2 more variables, or some kind of mirror position. I´m going to redesign the code, so perhaps I´ll start using the SuperChip. 1 Quote Link to comment Share on other sites More sharing options...
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