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Iron Grip: Destroyer Of Worlds

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Posted (edited)

So this my 4th homebrew currently in development, but it was actually  the first 7800 homebrew I started and I'm returning to it now that I have a little experience.
This game will be a combination of Rocket Mania and Plants vs. Zombies as you launch ships to combat the "Iron Grip", an alien force bent on destroying the universe.
It started s a demake of some object oriented ActionScript 3 code from 2005.

This is just getting started again, I hope to have a playable (non buggy demo) soon.

ig1.thumb.png.eafaa1c3c777715038fc767a0990bcb9.pngig2.thumb.png.357b9cf12d91cdace6e76e23b0be2878.png



 

 

irongrip.bas.a78 irongrip.bas.bin

Edited by fultonbot
Updated Binaries
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1 hour ago, Muddyfunster said:

Good stuff @fultonbot. I love the concept, kind of like pipe-mania on speed :)

 

Yes, very much so.  Pipe-Mania but you get to shoot things.

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1 hour ago, gambler172 said:

any file available?

Not quite yet.  I want to fix a few more things.

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Posted (edited)
On 5/17/2021 at 11:15 AM, gambler172 said:

any file available?

Oh heck, I just added the binaries to the first message (also added below)
Instructions


-Use the arrows keys to move the selector

-Press fire to turn the pieces

-Blue pieces means they are connected to the left side

-Make blue track all the way to right-side to "launch" the ship

 

There are too many bugs to name, but this gets the idea across.

 

 

Edited by fultonbot
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Posted (edited)

ZeroPage Homebrew is playing Iron Grip: Destroyer of Worlds on tomorrow's (Tue May 18, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch!

 

Games:

(SET VIDEO TO 1080P60 FOR FULL QUALITY)

 

Edited by ZeroPage Homebrew
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43 minutes ago, ZeroPage Homebrew said:

ZeroPage Homebrew is playing Iron Grip: Destroyer of Worlds on tomorrow's (Tue May 18, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch!

 

Games:

2131415952_20210518-LetsPlay.thumb.jpg.0e3ddcb5fa4af6dea17eb4d8f579b0c4.jpg

Cool! Be gentle, I know there is not much to Play yet and even what is there is buggy, but I’ve been having complete “programmers block” since my sister passed away in April and I figured the best way to combat it was to post this progress up and make it “real” so I would have to keep working on it. 

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10 hours ago, ZeroPage Homebrew said:

ZeroPage Homebrew is playing Iron Grip: Destroyer of Worlds on tomorrow's (Tue May 18, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch!

 

Games:

2131415952_20210518-LetsPlay.thumb.jpg.0e3ddcb5fa4af6dea17eb4d8f579b0c4.jpg

@ZeroPage Homebrew

Here is updated binary with couple bugs fixed.  The ships now return to their starting position after launch.
Also, I forgot to mention, the concept here is that the longer the path you create, the more power your ship will have. 
This is subtle, but the ships will change shape as their travel on the path.
 

(PS: "programmer's block" broken!)


 

irongrip.bas.a78 irongrip.bas.bin

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4 hours ago, fultonbot said:

@ZeroPage Homebrew

Here is updated binary with couple bugs fixed.  The ships now return to their starting position after launch.
Also, I forgot to mention, the concept here is that the longer the path you create, the more power your ship will have. 
This is subtle, but the ships will change shape as their travel on the path.
 

(PS: "programmer's block" broken!)

Nice, thanks for the great update! Looking forward to playing it on the show tonight.

 

I've got a lot of fun ideas for the game that'll I'll talk about on the show. Congratulations on the programmer's block being broken!

 

- James

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57 minutes ago, ZeroPage Homebrew said:

Nice, thanks for the great update! Looking forward to playing it on the show tonight.

 

I've got a lot of fun ideas for the game that'll I'll talk about on the show. Congratulations on the programmer's block being broken!

 

- James

Oh i can't wait! I'd love some ideas.  
I have a dr. appt tonight at 5:30, so I might miss it.  Is there an archive for Twitch?

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1 hour ago, fultonbot said:

Oh i can't wait! I'd love some ideas.  
I have a dr. appt tonight at 5:30, so I might miss it.  Is there an archive for Twitch?

You bet, you can watch it right after the show finishes on Twitch on the ZPH twitch channel through the link above!

 

- James

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10 minutes ago, ZeroPage Homebrew said:

You bet, you can watch it right after the show finishes on Twitch on the ZPH twitch channel through the link above!

 

- James

Great, thanks James!

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Posted (edited)
19 hours ago, ZeroPage Homebrew said:

You bet, you can watch it right after the show finishes on Twitch on the ZPH twitch channel through the link above!

 

- James

@ZeroPage Homebrew
Okay, so I was getting new glasses and  just missed this. Damn.
Here is the archive:
 

ZeroPageHomebrew - Twitch

 

1. Port of a game I designed and programmed in 2005.

2. 1/2 of the screen is blank because that's is where you fight (eventually)

3. Will probably NOT make it time-based this time (I hated that mechanic). Will probably use a fuel mechanic based on clicking pieces.

4. Yes, the bottom is diagnostics to debug the rare times pieces don't connect.  The top corner seems to be an issue.  I think you gave me some more clues.

5. Hint- start from the end instead of the beginning

6. You hit a bug!!  Yeah, I think that's exactly what happened.   You should not be able to max it out. Oops.

7. Yeah, I think you are right, moving all the ships is a good idea

8. Timer or fuel, will try both

9. Thanks for playing so long.  I loved how you tried to break it. This was great. I think you played it longer than I ever have. 

10. Pokey music probably.   I'm not very good at it, but will give it another shot.

11. I'll try having the ship launch manually instead of automatically.

12. Acceleration through tubes...I'll do that if it makes sense for the game.

13. Nice, yeah the sprites in the last ship type seem to be messed-up

 

Thanks for doing this!!  So much helpful information.
Next time it will be an actual game to play and not just a POC.

 

 

Edited by fultonbot
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Hi FB

looks good so far....Are the any files available of your other projects?

grretings Walter

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On 5/22/2021 at 3:41 AM, gambler172 said:

Hi FB

looks good so far....Are the any files available of your other projects?

grretings Walter

You mean like binaries of games and utilities? 

pokeyplayer.bas.a78 pokeyplayer.bas.bin 160A_16pixelzone_128_16.bas.a78 160A_16pixelzone_128_16.bas.bin laststand.bas.a78 laststand.bas.bin 7800xmas.bas.a78 7800xmas.bas.bin itvb.bas.a78 itvb.bas.bin numbercrusher.bas.a78 numbercrusher.bas.bin

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1 hour ago, gambler172 said:

Yes.....thanx a lot 

I don't think I've ever posted Number Crusher until today.

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3 minutes ago, fultonbot said:

I don't think I've ever posted Number Crusher until today.

The demo bins are great,but number cruncher does not work on my Dragonfly 😭

Will check it on other devices tomorrow.

Maybe contact Rafal,why Dragonfly does not work?

 

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1 hour ago, gambler172 said:

The demo bins are great,but number cruncher does not work on my Dragonfly 😭

Will check it on other devices tomorrow.

Maybe contact Rafal,why Dragonfly does not work?

 

@fultonbot In addition to gambler172 results above, I tried Number Crusher under the A7800 emulator, MiSTer FPGA, and Concerto. 

All experienced the same - a solid yellow screen.

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That has to be one of the most interesting concepts for a game I have seen. So far, I like the proof of concept.

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Posted (edited)
2 hours ago, gambler172 said:

The demo bins are great,but number cruncher does not work on my Dragonfly 😭

Will check it on other devices tomorrow.

Maybe contact Rafal,why Dragonfly does not work?

 

 

1 hour ago, Trebor said:

@fultonbot In addition to gambler172 results above, I tried Number Crusher under the A7800 emulator, MiSTer FPGA, and Concerto. 

All experienced the same - a solid yellow screen.

 

Oh, old files.  Sorry. These should work at least in an emulator.

numbercrusher2021.bas.a78 numbercrusher2021.bas.bin

Edited by fultonbot
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17 hours ago, fultonbot said:

 

 

Oh, old files.  Sorry. These should work at least in an emulator.

numbercrusher2021.bas.a78 128.13 kB · 11 downloads numbercrusher2021.bas.bin 128 kB · 3 downloads

I just want to point you that this game is really not ready to be played yet.   Most of the bits are there (except the shield and the boss fight), but I'm struggling on timing, balance, and exactlyy how the enemy cars will move.  It's pretty much a mess.

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3 hours ago, fultonbot said:

I just want to point you that this game is really not ready to be played yet.   Most of the bits are there (except the shield and the boss fight), but I'm struggling on timing, balance, and exactlyy how the enemy cars will move.  It's pretty much a mess.

But it looks good on real hardware.....sure it is not

finished....

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19 minutes ago, gambler172 said:

But it looks good on real hardware.....sure it is not

finished....

That's 1/2 the battle, right?

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