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Doom 3D but limited


pacman000

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8 hours ago, pacman000 said:

Interesting video

That's alright. We've just been discussing how the Doom engine works over here.

That also explains, why walls have to be exactly vertical and so on. The answer is also quite interesting. The 2D map is projected into a 3D view by a method called "ray casting". But still only the 2D data is used, that's why the result is close to 3D, but limited (like the video said).

Edited by Pokeypy
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