pacman000 Posted May 21, 2021 Share Posted May 21, 2021 Interesting video 1 Quote Link to comment Share on other sites More sharing options...
Pokeypy Posted May 21, 2021 Share Posted May 21, 2021 (edited) 8 hours ago, pacman000 said: Interesting video That's alright. We've just been discussing how the Doom engine works over here. That also explains, why walls have to be exactly vertical and so on. The answer is also quite interesting. The 2D map is projected into a 3D view by a method called "ray casting". But still only the 2D data is used, that's why the result is close to 3D, but limited (like the video said). Edited May 21, 2021 by Pokeypy 1 Quote Link to comment Share on other sites More sharing options...
awbacon Posted May 23, 2021 Share Posted May 23, 2021 great video 1 Quote Link to comment Share on other sites More sharing options...
JagChris Posted May 24, 2021 Share Posted May 24, 2021 I clicked on it and oddly got this one instead. It's really funny. 'Meet your new best friend. He co-ops with you, watches out for you. Sure he gets mad at you sometimes, you forget his birthday or something.' ? Quote Link to comment Share on other sites More sharing options...
+cubanismo Posted May 24, 2021 Share Posted May 24, 2021 For those who really enjoy these types of things and want to dive deeper, I recommend Game Engine Black Book DOOM, a book about the innards of the engine. There are similar books by the author for other Id engines. I especially enjoy the one on Quake. 2 Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 1, 2021 Share Posted June 1, 2021 Quote Link to comment Share on other sites More sharing options...
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