pacman000 #1 Posted Friday at 01:59 PM Interesting video 1 Quote Share this post Link to post Share on other sites
Pokeypy #2 Posted Friday at 10:03 PM (edited) 8 hours ago, pacman000 said: Interesting video That's alright. We've just been discussing how the Doom engine works over here. That also explains, why walls have to be exactly vertical and so on. The answer is also quite interesting. The 2D map is projected into a 3D view by a method called "ray casting". But still only the 2D data is used, that's why the result is close to 3D, but limited (like the video said). Edited Friday at 10:07 PM by Pokeypy 1 Quote Share this post Link to post Share on other sites
awbacon #3 Posted Sunday at 09:15 PM great video 1 Quote Share this post Link to post Share on other sites
JagChris #4 Posted Monday at 12:15 AM I clicked on it and oddly got this one instead. It's really funny. 'Meet your new best friend. He co-ops with you, watches out for you. Sure he gets mad at you sometimes, you forget his birthday or something.' 😂 Quote Share this post Link to post Share on other sites
+cubanismo #5 Posted Monday at 05:22 PM For those who really enjoy these types of things and want to dive deeper, I recommend Game Engine Black Book DOOM, a book about the innards of the engine. There are similar books by the author for other Id engines. I especially enjoy the one on Quake. 1 Quote Share this post Link to post Share on other sites