+KaeruYojimbo #1 Posted Saturday at 04:50 PM A little while ago I had the idea to make a Joy of Painting style video where I would make a simple game in bBasic and explain what I was doing as I went along. I've sort of cooled on making the video for now (but I may come back to it at some point), but I went ahead and made the game. It's just a simple little Cave/Flappy Bird style game. Press the button, your ship goes up. Release the button, your ship goes down. Don't crash into stuff. Cosmic Canyon.bin Cosmic Canyon.txt 6 Quote Share this post Link to post Share on other sites
Albert #2 Posted Saturday at 04:53 PM Pretty hard when using the keyboard in Stella, will need to try on a real 2600. Love the label artwork! ..Al 1 Quote Share this post Link to post Share on other sites
+sramirez2008 #3 Posted Saturday at 06:33 PM 1 hour ago, Albert said: Love the label artwork! That label artwork is excellent!👍 I’ll download and try on actual hardware too. Thanks for sharing the ROM. Quote Share this post Link to post Share on other sites
ZeroPage Homebrew #4 Posted Saturday at 08:08 PM Love the graphics and the label artwork but it's sooo hard! I mostly get a score of 0 or 1 but I managed to make it to 7 one time! - James 1 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #5 Posted Saturday at 08:10 PM 3 hours ago, Albert said: Love the label artwork! 1 hour ago, sramirez2008 said: That label artwork is excellent! It's from one of those royalty free art sites. I can't even remember which one now. It kinda has that retro travel poster vibe. Quote Share this post Link to post Share on other sites
+sramirez2008 #6 Posted Saturday at 09:11 PM 59 minutes ago, KaeruYojimbo said: retro travel poster vibe Exactly! Love it Quote Share this post Link to post Share on other sites
+Karl G #7 Posted Saturday at 09:49 PM It's definitely a cool example with nice graphics, but abusively difficult! If you want to develop it beyond the quick one-off, I'd love to see a difficulty ramp by starting with a wider gap to traverse. Quote Share this post Link to post Share on other sites
+sramirez2008 #8 Posted Saturday at 09:50 PM Wow, this is a hard game. Need to work on trying to make the movement a bit more floaty. This is tuff because most of these “flappy” type games are too floaty in my opinion and that’s why I stay away from this type of game. Have to admit that the hard difficulty actually made me want to “play one more time”, which is a good thing. Maybe try working on he upper and lowers limits. Seems like you can get to just above the score line (on the lower part of the screen) and then you crash. The upper part seems to provide more room before you crash. I wasn’t expecting to crash without colliding into an asteroid. 1 1 Quote Share this post Link to post Share on other sites
+McCallister #9 Posted Saturday at 10:57 PM Fun game! Like the black and white color scheme and the way the asteroid belts move. That movement is so smooth and relaxing, once I pass a few asteroids, I can really get into the zone. The controls take a little getting used to, but once you get used to them, the game present a nice one button challenge. Your games are highly enjoyable. Thanks for posting this one. 1 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #10 Posted Sunday at 06:30 PM 20 hours ago, Karl G said: It's definitely a cool example with nice graphics, but abusively difficult! If you want to develop it beyond the quick one-off, I'd love to see a difficulty ramp by starting with a wider gap to traverse. Thanks! I don't think I'll revisit this one. I've been fleshing out one of the other "Joy of Coding" example ideas I had into a full game and spent some time working on it this morning. Hopefully I'll have something to share by the end of the week. 3 Quote Share this post Link to post Share on other sites