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Catalog of software leveraging Artifacting


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I just discovered the joyful effects of artifacting! Is that how it is spelled? I hope so!

 

I want to play Drol from the collection of CSS cracks and saw two versions: artifacting and color. The artifacting version came out as B&W on my Sophia upgraded 1200XL and the color version looked like something you'd see on an old XT machine with CGA grahics. Then I switched over to my 130XE that does not have any upgraded video and played the artifacting version. Wow, what a difference! In some ways the change from the color version was very subtle but that didn't minimize its impact. I plan on keeping that 130XE as-is, as an artifacting station.

 

Now I have to ask, is there a master list or catalog of software that leverage artifacting? I'm sure this exists somewhere. Maybe this thread could be that list?

 

1. Drol

 

:)

 

Thanks!

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Basically anything that was initially developed for the Apple II then ported to Atari. Eg, most Brøderbund titles.

 

I presume the "color" version of Drol was a community hack to use Gr.15 instead of Gr.8 so PAL displays could have some colour, but at the expense of resolution...

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There are really MANY more than people remember, here's just a few from my slowly building Launchbox database which I will someday release:

 

Basically every Pinball Construction Set table

Much stuff with Broderbunds Arcade Machine

 

221B Baker Street
3-D Red Baron
A.E.
Andromeda (but only for the meter)

Armor Assault
Auto Duel
Aztec
B-1 Nuclear Bomber
Battle Warp
Beyond Castle Wolfenstein
Bug Off!
Casino Parlor Games
Castle Wolfenstein
Caverns of Callisto
Cellar Terror
Checkers (Odesta)
Chess (Odesta) (although only the title screen seems deliberate)
Chicken
Choplifter (before XE version)
Cosmic Life
Crazy Eights
Cross Fire II
Crush, Crumble and Chomp!
Crypt of the Undead
Cytron Masters
Diamond Mine
Drol
Earth 2500
Eggnapper
Escape from Vulcan's Isle

Flight Simulator II
Highrise
Jawbreaker
Jeepers Creepers

Lode Runner
Lunar Leeper
Marauder
Nightraiders (only title)
OGRE
Pool 400
Protector II
Retrofire
Return of Heracles
Shadow Hawk One
Solo Flight
Spy Strikes Back
Spy's Demise
Stellar Shuttle
Super Bunny (original)
Telengard
The Clash of Kings
Threshold
Tower Toppler
Twerps
Ultima 2,3,4

 

Many more are missing from this list, because I'm probably only 1/3 through attributing them.

 

 

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A worthwhile project to catalog such titles but I'd suggest to expand it to include other special modes and expoits like PAL blending (APAC, TIP etc) and maybe 480i interlace (Stellar Shuttle 480i I think is the only one there)

 

Also worth mentioning games that are switchable or also have multicolour versions (e.g. Drol)

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20 minutes ago, Panther said:

There are probably a bunch of people scratching their heads thinking, "these games aren't just in black & white?"

 

For anyone still scratching their heads after 40 years...

 

NTSC Artifacting + Color Blending....

BE3BCF3E-E041-400F-A38D-1E3AD32143B8.thumb.jpeg.9eeb6393adebe6c5578e1d7a7f84cc02.jpeg

 

ACE1D6EA-564B-4723-AD90-F5F7CAB65D32.thumb.jpeg.10613f5c4414e5cbc19eaf4c09b188be.jpeg

 

B769A63C-0176-47AA-8433-4D792CFF438A.thumb.jpeg.873bbd68637ce5b03fad75f9b5aeb651.jpeg

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8 hours ago, Rybags said:

A worthwhile project to catalog such titles but I'd suggest to expand it to include other special modes and expoits like PAL blending (APAC, TIP etc) and maybe 480i interlace (Stellar Shuttle 480i I think is the only one there)

Oh I'm not doing them specifically; I just tag them appropriately once I've got them set up, then it's easy to extract them with a quick grep.

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And I think there were a few that even had both CTIA and GTIA artifacting. The program displayed a specially crafted screen and asked you what color do you see. I seem to remember some very old adventure games with this feature?

Edited by ijor
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15 minutes ago, CharlieChaplin said:

Does "Panther" make use of NTSC artifacting (lower panel) ?!?

It appear so yes. Several games did this (using the artifacting effect only for an instrument panel/indicator).

 

Panther is a weird case though because I always had the impression that was a PAL first title. It certainly looks intentional though (consistently the same color artifact in the same areas), so it does appear to be real.

with.png

no-artifact.png

Edited by gnusto
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4 minutes ago, ijor said:

And there were a few that even had both CTIA and GTIA artifacting. The program displays a specially crafted screen and asked you what color do you see. I seem to remember some very old adventure games with this feature?

You can see an example here, there are plenty more (Return of Heracles, etc). Most of the ones that ask are from the early 80s, when unconverted CTIA machines were pretty prevalent. Although OGRE, pictured here, is from 1986, so there's an exception to every rule.

 

Untitled.png

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10 minutes ago, ijor said:

And I think there were a few that even had both CTIA and GTIA artifacting. The program displayed a specially crafted screen and asked you what color do you see. I seem to remember some very old adventure games with this feature?

 

I think several Adventure International games did this...

 

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4 minutes ago, www.atarimania.com said:

Actually, it was developed in the US by Sculptured Software.

Ah I should have thought of that, Sculptured seemed to have a straight line to the UK publishers, and why wouldn't they, some very capable titles out of that developer. My hazy memory had it that the UK title came out first, but I suppose that's even possible still (they finish it, ship to the UK, it's published quickly there but not so quickly here in a struggling '86 market).

 

It was always sad to me how quickly the 8-bits eroded in the States. But then again I was part of the problem, I had an ST by '86, and was buying all ST stuff.

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17 minutes ago, CharlieChaplin said:

I think several Adventure International games did this...

You may be thinking of the color blend question for the S.A.G.A. games, which was on both US and Euro releases. The only AI title I can think of that asked up front on CTIA/GTIA is Tutti Frutti (part of the options screen).

 

AI gets a special "ouch" in retrospect from me on artifacting, from the text adventures. I (personal opinion) really hated the font used for the adventures, and the only place artifacting was intentionally used on those titles was the separation bar and the prompt (see attached). Add to that they were white on black, which fully accentuates artifacting, and it just drove me crazy back in the day. I owned a couple of them and I remember getting the pirate copies just so I could play without the font, since I didn't want to modify my originals.

with.png

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Wow, lots of great mentions here! Thanks for the replies, everyone! :)

 

I started putting together a list based heavily on @gnusto post. Here is a link to a Google Sheets file.

 

https://docs.google.com/spreadsheets/d/1NsnhjY7f4NDdFQryrhls8F-8ICc9cPQJmlJOSx4T6ek/edit?usp=sharing

 

This is a start ... not an end. :) Lots of empty cells here but we'll get them filled them over time. Anyone want to help out as co-owner / co-editor of this sheet?

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  • 3 months later...
On 5/23/2021 at 1:08 PM, gnusto said:

You may be thinking of the color blend question for the S.A.G.A. games, which was on both US and Euro releases. The only AI title I can think of that asked up front on CTIA/GTIA is Tutti Frutti (part of the options screen).

 

AI gets a special "ouch" in retrospect from me on artifacting, from the text adventures. I (personal opinion) really hated the font used for the adventures, and the only place artifacting was intentionally used on those titles was the separation bar and the prompt (see attached). Add to that they were white on black, which fully accentuates artifacting, and it just drove me crazy back in the day. I owned a couple of them and I remember getting the pirate copies just so I could play without the font, since I didn't want to modify my originals.

with.png

 

It seems like you could select the regular Atari font fairly easily, though I can't remember how, off the top of my head. While I didn't have any of the originally published single versions, my version definitely wasn't pirated; one of the few items I really sprung for back in the day. Mine was a later, original 12 adventures collection.

 

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  • 11 months later...

@gnusto Is that Altirra you are using?

 

If so I would go into adjust colours and select around 340 for the artifacting phase, as that's roughly what A.E. is supposed to look like from the art on the box.

 

Of course, if you like the green and purple, then fine :)

 

I can't remember the name of the game, but there's also a PAL artifacting use...

 

And yeah, like many I'd adjust the display list from all 0F's to 0E's so to make it graphics 15 for us PAL lot..

Edited by Mclaneinc
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