Cyprian Posted May 27, 2021 Share Posted May 27, 2021 I looking for keyboard support for the Jag, e.g. the ST one or PS2/USB Any ideas? Quote Link to comment Share on other sites More sharing options...
ggn Posted May 27, 2021 Share Posted May 27, 2021 I remember Matthias Domin had created an adapter for PS/2 keybaoards: http://mdgames.de/jagbasic_eng.htm, but I'm not sure he has released more info than the page. Quote Link to comment Share on other sites More sharing options...
Cyprian Posted May 27, 2021 Author Share Posted May 27, 2021 looks cool, thanks Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 28, 2021 Share Posted May 28, 2021 (edited) A long time ago, I did some tests directly interfacing a PS/2 mouse to the pad port ; PS/2 keyboards work very similarly. The discussion is on pages 2 and 3: It basically works, but the issue is that the communication speed is controlled by the mouse/keyboard, so it's not easy to make it work without slowing down the game code. And the delays can vary a lot depending on the device. It may or may not be a realistic solution depending on what you want to achieve. You can also use a microcontroller like @Matthias did, which solves this problem. But it's significantly more expensive and more difficult to build, so the audience for your game would be more limited. What do you have in mind? Edited May 28, 2021 by Zerosquare Quote Link to comment Share on other sites More sharing options...
Cyprian Posted May 28, 2021 Author Share Posted May 28, 2021 well, after a short break I go back to do EmuTOS port for the Jag At that moment I plan to use either JagPad as an keyboard/mouse or Jagpad plus the ST mouse interface. 1 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 28, 2021 Share Posted May 28, 2021 In that case, maybe the direct connection-adapter is workable, since TOS stuff isn't likely to depend on strict timings to run. @Matthias did a Jaguar port of TOS 20 years ago: http://mdgames.de/tosonjag.htm Quote Link to comment Share on other sites More sharing options...
dilinger Posted May 29, 2021 Share Posted May 29, 2021 It may be out of topic but does the 2 USB connectors in the Skunkboard could handle a keyboard? 1 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 29, 2021 Share Posted May 29, 2021 Yes, but someone would have to either write or port a USB HID stack. @cubanismo did manage to get USB storage devices to work with the Skunkboard, so maybe he could be interested in supporting keyboards as well. 1 Quote Link to comment Share on other sites More sharing options...
Cyprian Posted May 29, 2021 Author Share Posted May 29, 2021 (edited) would be cool, unfortunately my skunk has only one USB port and is connected to the PC Edited May 29, 2021 by Cyprian Quote Link to comment Share on other sites More sharing options...
+cubanismo Posted May 29, 2021 Share Posted May 29, 2021 It's not hard to solder another two on. All skunkboards have the wiring, and it's just through-hole soldering. No promises, since I spend all my hobby time building more boards lately, but in theory mouse+keyboard should be pretty easy to add. 1 1 Quote Link to comment Share on other sites More sharing options...
Cyprian Posted May 29, 2021 Author Share Posted May 29, 2021 @cubanismo that's a good news Quote Link to comment Share on other sites More sharing options...
doctorclu Posted May 30, 2021 Share Posted May 30, 2021 I loved the JagTOS project. Now days I could get that going and play Zool. Read that webpage, looks like Matthias and all them had a 120 mb drive going. I wonder how well it did run a lot of games. Also not seeing a keyboard solution? Mentions mouse but that is all I saw. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 30, 2021 Share Posted May 30, 2021 1 minute ago, doctorclu said: I loved the JagTOS project. Now days I could get that going and play Zool. Read that webpage, looks like Matthias and all them had a 120 mb drive going. I wonder how well it did run a lot of games. Also not seeing a keyboard solution? Mentions mouse but that is all I saw. I would imagine it would only run GEM based games, or some very simple TOS files that didn't bang anything on the hardware directly and sent everything via the TRAP calls. 2 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted May 30, 2021 Share Posted May 30, 2021 48 minutes ago, CyranoJ said: I would imagine it would only run GEM based games, or some very simple TOS files that didn't bang anything on the hardware directly and sent everything via the TRAP calls. I remember running Magic Mac which essentially ran the gem based stuff of the ST and not much else at the time. Got that running on my Macintosh Performa 575 68040 machine. I believe it ran a good game of NetHack ST which was entirely gem based. I think also a game of solitaire. There was other gem based things that would work (like the movie player, CAB the web browser, and other apps) but I remember that NetHack ST was one of the better games I got working. Quote Link to comment Share on other sites More sharing options...
dilinger Posted May 30, 2021 Share Posted May 30, 2021 (edited) A couple of years ago, I did a "minimal" port of microwindows, with just the video output. microwindows's examples "runs" just fine, I just wanted to give it a try. But this is more a library, so one executable by "application"; one day I may try to add the audio, mouse and keyboard support. Edited May 30, 2021 by dilinger Quote Link to comment Share on other sites More sharing options...
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