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Any good examples?


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If you are looking for a C-based software library for writing games, you could check out 8bit-Unity.  It allows you to target several 8-bit platforms in addition to A8 (c64, Apple II, Lynx), and it is based on CC65.  What's cool about it is that it does take advantage of platform-native features like hardware sprites, scrollable tilemaps and raster interrupts while implementing them in software on platforms that lack them.

 

 

Edited by FifthPlayer
spell the name correctly
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On 5/27/2021 at 4:00 PM, ZippyRedPlumber said:

Been thinking about making a game for 5200/XE, are the any good C libraries for me to use?

I'm glad you brought it up...

 

I have some sound/music and graphics libraries in ca65, which I in turn call from games written in assembler.

 

I've been thinking of taking those libraries, and calling them from C instead. That way I can have the game logic in C, but the stuff that drives the graphics and sound in assembler.

 

I struggled a bit to figure out how to set up proper configuration with ca65, use .zeropage, etc. But once I got it working, I was quite pleased.

 

It sounds like there will be a similar learning curve (and not much sample code) getting a simple "Gr.0:?"Hello World" up in cc65!

 

 

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