Intelligentleman Posted June 11, 2021 Share Posted June 11, 2021 Does anyone know how to use this program? I'm familiar with the basics, but I have no idea how to make the thing I want to make. It's a relatively simple logo, a rectangle with some letters inside... Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted June 11, 2021 Author Share Posted June 11, 2021 I wonder if there is a better place for this thread? Mods, help? Quote Link to comment Share on other sites More sharing options...
+MattelAquarius Posted June 20, 2021 Share Posted June 20, 2021 You will be very disappointed, I'm afraid to say. LOGO would have been a nice intro to procedural programming way back then. Beyond that, particularly the Aquarius version, it wasn't very useful. With the Aquarius graphical limitations, combined with the ROM space limitations imposed on the developers (presumed due to glaring omissions), and RAM, it's very existence is a bit of a miraculous feat. However, to help you out, here's all you should need to accomplish your goal: FD = Forward step RT = Right turn LT = Left Turn BK = Backward step PEN 0 = Pen up PEN 1 = Pen down HOME = return to center screen CS = Clear screen PAPER x (change background color 0 to 15) INK x (Change pen color 0 to 15) TILE x (Change the turtles trail to any of the 256 character codes. To return Turtle track to normal, type TILE 255) POS [x y] (usable screen is 79 across by 59 down. Upper left corner of screen is 0 0) POS ? = returns turtle's current position HD x (change heading of turtle between 0 and 360 degrees. 0=facing due east) HD ? = returns turtle's current heading TP = Turtle print (Move turtle to the place you want the message printed, then type TP 'This is my text ) For fun, I've attached a scan of an old LOGO program I wrote, just to play around with using variables. I found the variable usage clunky, but otherwise appreciate the ability to edit and create procedures. Good luck! ClockFill-LOGO printout.pdf 1 Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted June 20, 2021 Author Share Posted June 20, 2021 3 hours ago, MattelAquarius said: You will be very disappointed, I'm afraid to say. LOGO would have been a nice intro to procedural programming way back then. Beyond that, particularly the Aquarius version, it wasn't very useful. With the Aquarius graphical limitations, combined with the ROM space limitations imposed on the developers (presumed due to glaring omissions), and RAM, it's very existence is a bit of a miraculous feat. However, to help you out, here's all you should need to accomplish your goal: FD = Forward step RT = Right turn LT = Left Turn BK = Backward step PEN 0 = Pen up PEN 1 = Pen down HOME = return to center screen CS = Clear screen PAPER x (change background color 0 to 15) INK x (Change pen color 0 to 15) TILE x (Change the turtles trail to any of the 256 character codes. To return Turtle track to normal, type TILE 255) POS [x y] (usable screen is 79 across by 59 down. Upper left corner of screen is 0 0) POS ? = returns turtle's current position HD x (change heading of turtle between 0 and 360 degrees. 0=facing due east) HD ? = returns turtle's current heading TP = Turtle print (Move turtle to the place you want the message printed, then type TP 'This is my text ) For fun, I've attached a scan of an old LOGO program I wrote, just to play around with using variables. I found the variable usage clunky, but otherwise appreciate the ability to edit and create procedures. Good luck! ClockFill-LOGO printout.pdf 191.54 kB · 3 downloads Thank you! This is awesome. I know Aqarius isn't the best for graphics, but I like the aethestic of the way things look on this machine. For example, I like this house I drew. In that it has its own charm and be happy to work with graphics like this to make some kind of an experience: 2 Quote Link to comment Share on other sites More sharing options...
Intelligentleman Posted June 21, 2021 Author Share Posted June 21, 2021 I view the aqarius the same way I view the intellivision. ECS. The limitations... The staggering ommisions... The absurdity of it all. That, to me, IS the whole reason to mess around with something like the Aquarius. Quote Link to comment Share on other sites More sharing options...
+MattelAquarius Posted June 22, 2021 Share Posted June 22, 2021 Absolutely! I love dabbling with the Aquarius. During COVID, I spent many hours goofing around. I made it to the bottom floor of AD&D at each difficulty level, sometimes repeatedly in the same game (looping from 100 to 90). I also found a couple bugs in the game I had never noticed before. I tested several workarounds to the subtraction problem in FinForm. I believe I found one that worked all the time, but it is clunky. I somehow managed to button mash my way into the Command Module menu and play around in there. For the life of me I can't repeat it, but during that session, I was able to do it several times. I took pics of this stuff, and I should create a thread here to share. Keep doing what you're doing! Quote Link to comment Share on other sites More sharing options...
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