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games i made using the sega ide basiegaxor


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8 hours ago, godslabrat said:

Would you say this is a worthwhile dev tool for a home brewer in 2021, or are there better/easier options?

 

presuming I could get it to run on my hardware, of course.

I was hoping as the tooled looked very promising. Would be nice to develop for the Genesis using BASIC. Only thing that put me off is the project looks to be abandoned since 2010. When reading the latest development commits there was many bug fixes in the works. Such a shame it wasn't continued. Im guessing due to lack of interest and or not brought forward to a supporting community.

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8 minutes ago, TwentySixHundred said:

I was hoping as the tooled looked very promising. Would be nice to develop for the Genesis using BASIC. Only thing that put me off is the project looks to be abandoned since 2010. When reading the latest development commits there was many bug fixes in the works. Such a shame it wasn't continued. Im guessing due to lack of interest and or not brought forward to a supporting community.

Thank you

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  • 2 weeks later...

here are some links to the tools i use

 

this is the IDE

BasiEgaXorz - Sega Genesis BASIC Compiler (monkeeh.com)

 

to use the ide you have to go to the option menu and put in the path for your tile editor and emulator (i use sgtd tile editor and GENS emulator) after that go to the compiler option and check mark copy output file to project directory and rename so it shows up in the folder, then check mark after compilation run in emulator. After that go to target option and pick a output type (cart,sega cd,32x cart) hit apply then start coding 

 

this is the tile editor

SGTD !! (monkeeh.com)

 

its easy to use

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heres an example of how to write it

   psgvol 0,10
   psgvol 1,20
   psgvol 2,25
   psgvol 3,3
   
   psg 1,643
   psg 1,419
   sleep 1
   psg 1,485
   sleep 1
   psg 1,643

 

and put that at the end of the loop just before wend and its the sound

 

Edited by wally nellenbach aka suhrim555
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  • 2 weeks later...

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