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HSC18 Round 12: PHOBOS, CAVERNS OF MARS II, NIGHT RESCUE 1941


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18 hours ago, carlsson said:

Aha, the manual is clear on this:

 

Novice caverns: A-F (6 caverns)

Pilot caverns: A-J (10 caverns)

Warrior caverns: A-N (14 caverns)

Commander caverns: A-P (16 caverns)

 

I find that the speed is identical on these levels, and so is the maze shape and the placement of all items which means the only was Commander is more difficult than Novice is that it takes many more stages to get to the end and get the level bonus. For that matter, I suppose we could all be playing the highest difficulty Commander as it would let the best players see the entire game.

 

(This oddly enough reminds me about M.U.L.E. where a beginner game only lasts 6 rounds and lacks quite a few gameplay elements where a tournament level game is 12 rounds with all features, but not really that much more difficult)

Good idea, good to know this details from the manual.

 

So, finally, are we going to play only in Commander?

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16 hours ago, oyamafamily said:

Hi guys. This is my FIRST participation on AtariAge High Score Club, Atari 8-BIT category.

 

Caverns of Mars II - 31,250

Night Rescue 1941 - 500

Phobos - 9,150

 

:thumbsup: :thumbsup: WELCOME oyamafamily, I've seen you post on the 2600 HSC ;-) We'll have another catch-up round later in the season but of you want to play any of the games from the first 10 rounds feel free to do so, you can post the scores here on the current thread.

 

  

On 7/16/2021 at 11:55 PM, carlsson said:

Phobos (difficulty level Commander) - 19660 pts, reached stage K (out of maximum P)

 

Many of the stages are variations of each other, but definitely much more fun playing on this level than looping it round and round on the easier difficulty levels.

OK YES PHOBOS PLAY ON COMMANDER A-P. THANK YOU :thumbsup:

 

 

We'll make NIGHT RESCUE A BONUS GAME, good spot deteacher :thumbsup:

 

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Phobos (difficulty Commander) - 22090 pts, reached stage L

 

phobos-commander-22090.thumb.jpg.ee3faf0a4b709549eabd8dd7ad2ac39c.jpg

 

I find that stages A-H are reasonably easy. Stage I is very difficult, stage J is the same as stage F plus TNT, stages K-L should be doable if you are fast to move your ship diagonally.

 

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On 7/19/2021 at 2:13 PM, McKong said:

Caverns Of Mars 163450

That's a lot of laps McKong :thumbsup:

I can see how you can get on a roll with the extra man each time (climb on the cheese :grin: )
COM II 88,100 on the 5th loop.

Photo3639.jpg.acab0a66def56d823c7f0df6068c2359.jpgPhoto3640.jpg.01ce2765405ffd1fccf2e58fc072649b.jpg

 

Phopbos 79,220 with 50,940 on the first level. Liking the L/R firing and slalom style early sectors, you can get everything shooted!!!

Photo3645.jpg.5d3c27a47aca6ea3af4f6e4b34054bfc.jpgPhoto3646.jpg.5ed328fa5987cda45d34d928b7f953a3.jpgPhoto3647.jpg.7d1bebcb42e8e4f792d8097c9618ac60.jpg

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22 minutes ago, therealbountybob said:

That's a lot of laps McKong :thumbsup:

I can see how you can get on a roll with the extra man each time (climb on the cheese :grin: )
COM II 88,100 on the 5th loop.

Photo3639.jpg.acab0a66def56d823c7f0df6068c2359.jpgPhoto3640.jpg.01ce2765405ffd1fccf2e58fc072649b.jpg

 

Phopbos 79,220 with 50,940 on the first level. Liking the L/R firing and slalom style early sectors, you can get everything shooted!!!

Photo3645.jpg.5d3c27a47aca6ea3af4f6e4b34054bfc.jpgPhoto3646.jpg.5ed328fa5987cda45d34d928b7f953a3.jpgPhoto3647.jpg.7d1bebcb42e8e4f792d8097c9618ac60.jpg

Yeah, it doesn't get any more difficult after the 4th run, and while it seems impossible to make it through the end part without running out of fuel, you get an extra life for finishing it

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Phobos - 55480 pts

 

phobos-commander-55480.thumb.jpg.84dcd488fce82b17272b6cb3f5650242.jpg

 

I only scored some 30K on the first level/lap so amazing score by TRBB to obtain 50K in the same space. You must've shot nearly everything you could find!

 

Actually I was disappointed at the end. Stages K and L are challenging but doable. Stage M is a dumbed down version of stage I. Stage N is nothing dangerous at all? Stage O is pretty much the same as stage H and stage P is the same but with more bricks and the final boss to shoot. I had hoped for an increased difficulty level near the last stages, not that it would ebb out into being easier towards the end of the level. Thus if you survive stage I, K and L, and don't screw up, you can safely assume you'll clear the level.

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Phobos:  21240  (level K I think?)

CoM II:  72400  (4th time through I think?)

NR 1941:  1500

 

Wasn't a huge fan of Nigh Rescue personally.  Caverns definitely felt like a bit of a grind but wow does fuel run out fast the further in you go!  I found myself delaying shooting the fuel to see if it helped.  I'm not sure it did ?

 

Phobos was a real treat.  I'm sure I've played it before but maybe I never got as far?  I got to the part where you have to descend on your own and at first I was like why isn't it still auto-descending?  ?

 

Of the three I will probably keep playing Phobos to see how I can improve.  Would love to get to the end.

PXL_20210722_004757884.jpg

PXL_20210722_011032546.jpg

PXL_20210722_011538133.jpg

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15 hours ago, carlsson said:

Phobos - 55480 pts

 

I only scored some 30K on the first level/lap so amazing score by TRBB to obtain 50K in the same space. You must've shot nearly everything you could find!

 

Try this carlsson, it's fun, ok you can't shoot everything when it gets too busy but you can get most stuff if you keep track of the L/R firing, sometimes switch by double firing...

19 hours ago, therealbountybob said:

...

Phobos 79,220 with 50,940 on the first level. Liking the L/R firing and slalom style early sectors, you can get everything shooted!!!

 

 

12 hours ago, 8BIT 1337 said:

Phobos:  21240  (level K I think?)

CoM II:  72400  (4th time through I think?)

NR 1941:  1500

 

Wasn't a huge fan of Nigh Rescue personally.  Caverns definitely felt like a bit of a grind but wow does fuel run out fast the further in you go!  I found myself delaying shooting the fuel to see if it helped.  I'm not sure it did ?

 

Phobos was a real treat.  I'm sure I've played it before but maybe I never got as far?  I got to the part where you have to descend on your own and at first I was like why isn't it still auto-descending?  ?

 

Of the three I will probably keep playing Phobos to see how I can improve.  Would love to get to the end.

 

Yes Phobos is nice, intersting to compare to Cavern's of Mars.

 

COM II - I was delaying the fuel shots, had one completing where I was floating down on vapours as the level ended so it is possible but I was relying on the extra life most times, the rockets are still enough to keep you on your toes!

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On 7/22/2021 at 3:20 PM, carlsson said:

Yeah, I should try Caverns of Mars 1 as well, for comparison with Phobos. I know that we assigned the COMPUTE! version of Night Rescue as a bonus game, might as well try CoM 1 too.

We played COM before, it's a good game with the added element of escaping back the way you came but I was referring to the L/R shooting in the first stage (COM) part not being compromised re the escape forcing a simpler layout perhaps!! We can poll it at some point for another similar round. I picked Phobos as it is less known and a charming game, I picked up the original disk for it but didn't play it for ages as I thought it was identical to COM :)

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first tables

Phobos (play on Commander: A-P)
trbb 79,220
carlsson 55,480
Deteacher 22,770
8BIT 1337 21,240
oyamafamily 12,250
fakecortex 8,400
chevymad  8,350

 

Caverns of Mars II
McKong 163,450

carlsson 91,750
trbb 88,100
AtariSphinx 78,750

devwebcl 72,650
8BIT 1337 72,400
Deteacher 68,000
oyamafamily 31,250

 

Night Rescue 1941
Deteacher 81,500
McKong 66,200
carlsson 22,800
fakecortex 1,600
8BIT 1337 1,500
oyamafamily 500

 

Bonus Game:
Night Rescue (BAS)

Deteacher 600

Edited by therealbountybob
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14 hours ago, devwebcl said:

Hi,

 

My score is for caverns of mars II

 

corrected above, thanks!

11 hours ago, carlsson said:

Caverns of Mars II - 91750 (level 5, stage 4)

 

I agree that fuel runs out quickly at this point!

 

Good score carlsson :thumbsup: delay the fuel shoots when you can and you'll soon be making McKong play again :-D

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Phobos

21,620

CoM2

8,850 14,850

Night Rescue 1941

5,600 19,700 L2

 

PS Took me ages to work out the fine tuning on the fire button. Required to land on the Platform at the end.  I thought it was arrows keys only, as a true Keyboard Atari Warrior ;-)

 

Edited by RedThunder
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On 7/16/2021 at 7:30 PM, carlsson said:

Night Rescue 1941 - 22800 pts (reached a little bit into level 3)

 

I'm starting to like this one! There are no timers to worry about, everything is about precision, controlling your speed and position and not be cocky! If you can keep your cool, I'm sure one can get very far into this game. Press the fire button and move in order to fine tune the horizontal position. It is also crucial to reach the end of the stage (i.e. the red landing pad that looks like a cross between a snowman and a fighter pilot).

 

:thumbsup:

Had a quick play on Night Rescue - locked up when left on title screen before play and again after reboot when on title screen after go.

2300 willl play this again later. Can you reescue ALL the guys - that one wedged near the rocket near the start?

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7 minutes ago, therealbountybob said:

Can you reescue ALL the guys - that one wedged near the rocket near the start?

Nope, guys that are too close to buildings or too deep into a crevice will have to suffer. In principle you could flee past the level to the landing pad and clear the level, but obviously score far less than if you take your time to actually rescue those you can reach. Sometimes it can be a judgement whether it is worth risking a life to get some guys badly positioned since it doesn't seem to be a minimum required.

 

I didn't notice any lock ups though, but I haven't played the game again last week.

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