BIG D Posted July 16, 2021 Share Posted July 16, 2021 To all those in the retro gaming community doing it hard at the moment, this is for you ! Second book done the NEC Supergrafx Digital Encyclopedia is FREE!!! Download it here https://screenpedia.online/?post_type=product just add it to the cart as normal and you wont be charged. Thanks too all that helped in this quick turn around it is much appreciated and if you find any errors please PM me. Quote Link to comment Share on other sites More sharing options...
Steven Pendleton Posted July 16, 2021 Share Posted July 16, 2021 Interesting. One thing that I'd probably recommend fixing is Darius Alpha; it's not actually SuperGrafx enhanced. It seems it was meant to be, but it's identical on both the PC Engine and on the SuperGrafx. There is no reduction in sprite flicker at all on the SuperGrafx. Chris Covell can tell you more about that. Quote Link to comment Share on other sites More sharing options...
BIG D Posted July 16, 2021 Author Share Posted July 16, 2021 (edited) 3 minutes ago, Steven Pendleton said: Interesting. One thing that I'd probably recommend fixing is Darius Alpha; it's not actually SuperGrafx enhanced. It seems it was meant to be, but it's identical on both the PC Engine and on the SuperGrafx. There is no reduction in sprite flicker at all on the SuperGrafx. Chris Covell can tell you more about that. good to know how about Darius plus, is that the same? Edited July 16, 2021 by BIG D Quote Link to comment Share on other sites More sharing options...
Steven Pendleton Posted July 16, 2021 Share Posted July 16, 2021 (edited) 5 minutes ago, BIG D said: good to know how about Darius plus, is that the same? Darius Plus works properly and it does have the sprite flicker reduction. I think Darius Alpha was the first game I played on my SuperGrafx when I got the system and it's definitely unchanged from how it is on the regular PC Engine. It's been about a year since I looked into it, but Chris Covell looked into the code and found that Alpha has an earlier build date than Plus does or something like that. Not sure if that's related, but I suppose it's possible that they hadn't implemented the sprite flicker reduction before they printed the HuCARDs. Maybe they forgot or something. Not really sure what happened, but Chris Covell is the dude to ask about it if you want to learn more. Edited July 16, 2021 by Steven Pendleton Quote Link to comment Share on other sites More sharing options...
BIG D Posted July 16, 2021 Author Share Posted July 16, 2021 1 minute ago, Steven Pendleton said: Darius Plus works properly and it does have the sprite flicker reduction. I think Darius Alpha was the first game I played on my SuperGrafx when I got the system and it's definitely unchanged from how it is on the regular PC Engine. It's been about a year since I looked into it, but Chris Covell looked into the code and found that Alpha has an earlier build date than Plus does. Not sure if that's related, but I suppose it's possible that they hadn't implemented the sprite flicker reduction before they printed the HuCARDs. Maybe they forgot or something. Not really sure what happened, but Chris Covell is the dude to ask about it if you want to learn more. ok cool, Chris is on this forum im guessing? Quote Link to comment Share on other sites More sharing options...
Steven Pendleton Posted July 16, 2021 Share Posted July 16, 2021 Just now, BIG D said: ok cool, Chris is on this forum im guessing? Nope. Well, I think he was at one point, but I am pretty sure he stopped coming here. Here's his website: https://chrismcovell.com/index2.html Quote Link to comment Share on other sites More sharing options...
BIG D Posted July 16, 2021 Author Share Posted July 16, 2021 Just now, Steven Pendleton said: Nope. Well, I think he was at one point, but I am pretty sure he stopped coming here. Here's his website: https://chrismcovell.com/index2.html Thanks heaps Ill reach out and change the info in an update Quote Link to comment Share on other sites More sharing options...
Steven Pendleton Posted July 16, 2021 Share Posted July 16, 2021 2 minutes ago, BIG D said: Thanks heaps Ill reach out and change the info in an update Sure. Basically, I started discussing it over in the TurboGrafx thread with Emmett Turner once I got my SuperGrafx, which is how I learned about it. It started a few posts before this, I think, but basically read through the posts on this page here where Emmett talks about it and there's the Twitter thingy where he asked Chris Covell about it: Quote Link to comment Share on other sites More sharing options...
OldSchoolRetroGamer Posted July 16, 2021 Share Posted July 16, 2021 THANKS! Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted July 16, 2021 Share Posted July 16, 2021 This is cool; thanks for the link! Quote Link to comment Share on other sites More sharing options...
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