Jump to content
IGNORED

VCS Game Maker - Generate bBasic code with a visual tool.


haroldoop

Recommended Posts

2 hours ago, r_chase said:

Speaking of projects, would you like to make something based on Pocket Platformer but for the Sega Master System?
https://the-l0bster.itch.io/pocket-platformer <- Here's Pocket Platformer btw. It's by an internet friend of mine.

Sounds like a great idea! 👍

Doesn't come with source code, but maybe it could be used as an external editor.

Edited by haroldoop
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, haroldoop said:

Sounds like a great idea! 👍

Doesn't come with source code, but maybe it could be used as an external editor.

Yeah. Maybe. I'm just hoping you could come up with something. If you have any questions about Pocket Platformer, hit up the Discord sometime; the-l0bster is always actively working on it.

  • Like 1
Link to comment
Share on other sites

7 hours ago, r_chase said:

I think he might contact you instead, but who knows at this point. ❤️

Okay, I just took a look at the code that the tool exports; it clearly marks the parts that are dynamically generated:

        //initialLevelDataStart
  WorldDataHandler.levels = 
  [{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[],"deko":[],"paths":[],"backgroundColor":"transp"},{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[{"x":2,"y":10,"type":"startFlag","extraAttributes":{"levelStartFlag":true,"flagIndex":"X5F"}},{"x":30,"y":5,"type":"finishFlag"}],"deko":[],"paths":[],"backgroundColor":"transp"},{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[],"deko":[],"paths":[],"backgroundColor":"transp"}]
  WorldDataHandler.gamesName = unescape("Example%20name");
  WorldDataHandler.endingMessage = unescape("Thx%20for%20playing%21");
  WorldDataHandler.effects = [];
  WorldDataHandler.backgroundColor = "000000";
  WorldDataHandler.textColor = "ffffff";
  //initialLevelDataEnd
        //changedSpritesStart
  SpritePixelArrays["TILE_1"] = {"name":1,"descriptiveName":"Left top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["00AA00","005500","005500","005500","005500","005500","005500","005500"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_2"] = {"name":2,"descriptiveName":"Middle top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","005500"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_3"] = {"name":3,"descriptiveName":"Right top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","005500","AAFF55"]]}]};SpritePixelArrays["TILE_4"] = {"name":4,"descriptiveName":"Left","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","005500","fbe7cf","fbe7cf","eeb39e","eeb39e","eeb39e","eeb39e"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_6"] = {"name":6,"descriptiveName":"Middle","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","eeb39e","eeb39e"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_7"] = {"name":7,"descriptiveName":"Right","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","005500","AAFF55"]]}]};SpritePixelArrays["TILE_8"] = {"name":8,"descriptiveName":"Left bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","005500","fbe7cf","fbe7cf","eeb39e","eeb39e","eeb39e","eeb39e"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["AAFF55","005500","005500","005500","005500","005500","005500","005500"],["00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55"]]}]};SpritePixelArrays["TILE_9"] = {"name":9,"descriptiveName":"Middle bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","eeb39e","eeb39e"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["005500","005500","005500","005500","005500","005500","005500","005500"],["00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55"]]}]};SpritePixelArrays["TILE_10"] = {"name":10,"descriptiveName":"Right bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["005500","005500","005500","005500","005500","005500","005500","00AA00"],["00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55"]]}]};SpritePixelArrays["TILE_11"] = {"name":15,"descriptiveName":"Top and bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","005500"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["005500","005500","005500","005500","005500","005500","005500","005500"],["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"]]}]};SpritePixelArrays["TILE_12"] = {"name":16,"descriptiveName":"Left and right","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","005500","fbe7cf","fbe7cf","eeb39e","eeb39e","005500","AAFF55"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["00AA00","005500","c26241","c26241","e1a45b","e1a45b","005500","00AA00"]]}]};SpritePixelArrays["TILE_13"] = {"name":17,"descriptiveName":"All sides","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["00AA00","005500","005500","005500","005500","005500","005500","AAFF55"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["AAFF55","005500","005500","005500","005500","005500","005500","00AA00"],["00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55"]]}]};SpritePixelArrays["TILE_5"] = {"name":5,"descriptiveName":"One way block","description":"The player can jump through it, but will land on it when he falls","type":"tiles","animation":[{"sprite":[["transp","e97977","e97977","transp","transp","e97977","e97977","transp"],["d55c5a","d55c5a","d55c5a","e97977","d55c5a","d55c5a","d55c5a","e97977"],["ba3d3b","d55c5a","d55c5a","e97977","ba3d3b","d55c5a","d55c5a","e97977"],["transp","ba3d3b","ba3d3b","transp","transp","ba3d3b","ba3d3b","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["TILE_edge"] = {"name":"edge","descriptiveName":"Edge block","description":"Will display on the edge of the game screen","animation":[{"sprite":[["b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4"],["6c686c","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","6c686c"],["6c686c","6c686c","b3a1b4","b3a1b4","b3a1b4","b3a1b4","6c686c","6c686c"],["6c686c","6c686c","6c686c","b3a1b4","b3a1b4","6c686c","6c686c","6c686c"],["6c686c","6c686c","6c686c","524f52","524f52","6c686c","6c686c","6c686c"],["6c686c","6c686c","524f52","524f52","524f52","524f52","6c686c","6c686c"],["6c686c","524f52","524f52","524f52","524f52","524f52","524f52","6c686c"],["524f52","524f52","524f52","524f52","524f52","524f52","524f52","524f52"]]}]};SpritePixelArrays["PLAYER_IDLE_SPRITE"] = {"name":"playerIdle","descriptiveName":"Player idle","description":"The player sprite that is shown when you are not moving.","directions":["right","left"],"animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","transp"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","transp","d55c5a","d55c5a","d55c5a","d55c5a","transp","transp"],["transp","f2cbc9","transp","d55c5a","d55c5a","transp","f2cbc9","transp"],["transp","transp","BF8040","transp","transp","BF8040","transp","transp"]]}]};SpritePixelArrays["PLAYER_JUMP_SPRITE"] = {"name":"playerJump","descriptiveName":"Player jump","description":"The player sprite that is shown when you are jumping.<br/><span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'SFX 1'} }, true)\">Jump SFX</span> will be displayed underneath.","squishAble":true,"directions":["right","left"],"animation":[{"sprite":[["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","4080BF"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","transp"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","EABFBF","BF4040","BF4040","BF4040","BF4040","EABFBF","transp"],["transp","transp","transp","BF4040","BF4040","FFAA55","transp","transp"],["transp","transp","FFAA55","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["PLAYER_WALL_JUMP_SPRITE"] = {"descriptiveName":"Player wall jump","description":"The player sprite that is shown when you are jumping.","squishAble":false,"hiddenEverywhere":true,"directions":["right","left"],"animation":[{"sprite":[["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","4080BF"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","transp"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","EABFBF","BF4040","BF4040","BF4040","BF4040","EABFBF","transp"],["transp","transp","transp","BF4040","BF4040","FFAA55","transp","transp"],["transp","transp","FFAA55","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["PLAYER_WALK_SPRITE"] = {"name":"playerWalk","descriptiveName":"Player walk","description":"The player sprite that is shown when you are running.","directions":["right","left"],"animation":[{"sprite":[["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","transp"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","transp","BF4040","BF4040","BF4040","BF4040","EABFBF","transp"],["transp","EABFBF","BF4040","BF4040","BF4040","BF8040","transp","transp"],["transp","transp","BF8040","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","transp"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","transp","BF4040","BF4040","BF4040","BF4040","transp","transp"],["transp","EABFBF","BF8040","BF4040","BF4040","transp","EABFBF","transp"],["transp","transp","transp","transp","BF8040","transp","transp","transp"]]}]};SpritePixelArrays["START_FLAG_SPRITE"] = {"name":"startFlag","descriptiveName":"Start flag","description":"The starting point of a level. You also respawn here, if you die. <br/> If you create multiple start-flags, for non-linear games, you can click on a set start flag again, to declare it as the default start of a level.","type":"objects","animation":[{"sprite":[["fdfdfd","d55c5a","d55c5a","transp","transp","transp","transp","transp"],["fdfdfd","d55c5a","d55c5a","d55c5a","d55c5a","transp","transp","transp"],["fdfdfd","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","transp"],["fdfdfd","d55c5a","d55c5a","d55c5a","d55c5a","transp","transp","transp"],["fdfdfd","d55c5a","d55c5a","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["CHECKPOINT_FLAG"] = {"name":"checkpoint","descriptiveName":"Checkpoint","description":"If the player touches the checkpoint, he will respawn here after a death. If there are multiple checkpoints, the latest one the player touched will become the respawn point.","type":"objects","animation":[{"sprite":[["fdfdfd","E3E300","E3E300","transp","transp","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","transp","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","E3E300","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","E3E300","E3E300","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["fdfdfd","E3E300","E3E300","transp","transp","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","E3E300","E3E300","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","transp","transp","transp"],["fdfdfd","E3E300","E3E300","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["FINISH_FLAG_SPRITE"] = {"name":"finishFlag","descriptiveName":"Finish flag","changeableAttributes":[{"name":"collectiblesNeeded","defaultValue":false}],"description":"The goal of a level. If you touch it, by default you continue to the next level. If you want to specify a custom exit to a different level, click on a set finish flag again. <br/><span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Finish flag closed'} }, true)\">Closed finish flag sprite</span>","type":"objects","animation":[{"sprite":[["fdfdfd","208220","208220","transp","transp","transp","transp","transp"],["fdfdfd","208220","208220","208220","208220","transp","transp","transp"],["fdfdfd","208220","208220","208220","208220","208220","208220","transp"],["fdfdfd","208220","208220","208220","208220","transp","transp","transp"],["fdfdfd","208220","208220","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["FINISH_FLAG_CLOSED_SPRITE"] = {"name":"finishFlagClosed","descriptiveName":"Finish flag closed","description":"This sprite will be displayed if the player needs to collect collectibles to access the <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Finish flag'} }, true)\">Finish flag</span> (Can be configured by clicking on a set finish flag in the game screen).","hiddenSprite":true,"type":"objects","animation":[{"sprite":[["fdfdfd","8E8E8E","8E8E8E","transp","transp","transp","transp","transp"],["fdfdfd","8E8E8E","8E8E8E","8E8E8E","8E8E8E","transp","transp","transp"],["fdfdfd","8E8E8E","8E8E8E","8E8E8E","8E8E8E","8E8E8E","8E8E8E","transp"],["fdfdfd","8E8E8E","8E8E8E","8E8E8E","8E8E8E","transp","transp","transp"],["fdfdfd","8E8E8E","8E8E8E","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SPIKE_SPRITE"] = {"name":"spike","descriptiveName":"Spike","directions":["bottom","left","top","right"],"description":"A spike. If you touch it, you die","type":"objects","animation":[{"sprite":[["transp","transp","transp","transp","b3a1b4","transp","transp","transp"],["transp","transp","transp","b3a1b4","b3a1b4","transp","transp","transp"],["transp","transp","b3a1b4","6c686c","6c686c","b3a1b4","transp","transp"],["b3a1b4","b3a1b4","6c686c","524f52","FFFFFF","6c686c","b3a1b4","transp"],["transp","b3a1b4","6c686c","524f52","524f52","6c686c","b3a1b4","b3a1b4"],["transp","transp","b3a1b4","6c686c","6c686c","b3a1b4","transp","transp"],["transp","transp","transp","b3a1b4","b3a1b4","transp","transp","transp"],["transp","transp","transp","b3a1b4","transp","transp","transp","transp"]]}]};SpritePixelArrays["TRAMPOLINE_SRPITE"] = {"name":"trampoline","descriptiveName":"Trampoline","description":"A trampoline. You will jump approximately twice as high when you land on it.","animNotEditale":true,"squishAble":false,"type":"objects","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["e97977","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","e97977"],["e97977","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","e97977"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"]]},{"sprite":[["e97977","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","e97977"],["e97977","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","e97977"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"]]}]};SpritePixelArrays["CANON_SPRITE"] = {"name":"canon","changeableAttributes":[{"name":"speed","defaultValue":3,"minValue":1,"maxValue":10},{"name":"frequency","defaultValue":3,"minValue":1,"maxValue":8}],"descriptiveName":"Cannon","description":"A cannon. It shoots <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Cannon ball'} }, true)\">cannonballs</span> at certain time intervals. Click on it after placing it again, to change the attributes of the individual cannon.","type":"objects","squishAble":false,"directions":["left","top","right","bottom"],"animation":[{"sprite":[["FFFFFF","transp","transp","transp","FFFFFF","FFFFFF","FFFFFF","transp"],["FFFFFF","FFFFFF","transp","FFFFFF","000000","000000","000000","FFFFFF"],["FFFFFF","000000","FFFFFF","000000","000000","000000","000000","FFFFFF"],["FFFFFF","000000","000000","000000","000000","000000","000000","FFFFFF"],["FFFFFF","000000","000000","000000","000000","000000","000000","FFFFFF"],["FFFFFF","000000","FFFFFF","000000","000000","000000","000000","FFFFFF"],["FFFFFF","FFFFFF","transp","FFFFFF","000000","000000","000000","FFFFFF"],["FFFFFF","transp","transp","transp","FFFFFF","FFFFFF","FFFFFF","transp"]]}]};SpritePixelArrays["STOMPER"] = {"name":"stomper","type":"objects","descriptiveName":"Stomper","squishAble":false,"directions":["bottom","left","top","right"],"description":"A deadly hazard, that will fly torwards the player, if he is in it's way and move back to it's initial place once it hits a solid block. Can be rotated by clicking on a placed object again.","animation":[{"sprite":[["AAAAAA","AAAAAA","transp","AAAAAA","AAAAAA","transp","AAAAAA","AAAAAA"],["AAAAAA","717171","transp","717171","717171","transp","717171","AAAAAA"],["transp","transp","AAAAAA","AAAAAA","AAAAAA","AAAAAA","transp","transp"],["AAAAAA","717171","FFFFFF","AAAAAA","AAAAAA","FFFFFF","717171","AAAAAA"],["AAAAAA","717171","FF1C1C","AAAAAA","AAAAAA","FF1C1C","717171","AAAAAA"],["transp","transp","AAAAAA","AAAAAA","AAAAAA","AAAAAA","transp","transp"],["AAAAAA","717171","transp","717171","717171","transp","717171","AAAAAA"],["AAAAAA","AAAAAA","transp","AAAAAA","AAAAAA","transp","AAAAAA","AAAAAA"]]}]};SpritePixelArrays["TOGGLE_MINE"] = {"name":"toggleMine","type":"objects","descriptiveName":"Toggle mine","description":"An object that is harmless at first, but once you step in and out of it, it becomes deadly.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","C6C6C6","C6C6C6","transp","transp","transp"],["transp","transp","C6C6C6","transp","transp","C6C6C6","transp","transp"],["transp","C6C6C6","transp","transp","transp","transp","C6C6C6","transp"],["transp","C6C6C6","transp","transp","transp","transp","C6C6C6","transp"],["transp","transp","C6C6C6","transp","transp","C6C6C6","transp","transp"],["transp","transp","transp","C6C6C6","C6C6C6","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","FF1C1C","FF1C1C","transp","transp","transp"],["transp","transp","FF1C1C","transp","transp","FF1C1C","transp","transp"],["transp","FF1C1C","transp","transp","transp","transp","FF1C1C","transp"],["FF1C1C","transp","FFFFFF","transp","transp","FFFFFF","transp","FF1C1C"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["transp","FF1C1C","transp","transp","transp","transp","FF1C1C","transp"],["transp","transp","FF1C1C","transp","transp","FF1C1C","transp","transp"],["transp","transp","transp","FF1C1C","FF1C1C","transp","transp","transp"]]}]};SpritePixelArrays["DISAPPEARING_BLOCK_SPRITE"] = {"name":"disappearingBlock","descriptiveName":"Disappearing block","description":"A block that will disappear upon touching it. It will reappear after a certain time.","type":"tiles","animation":[{"sprite":[["804c51","9c6853","f6c992","f6c992","9c6853","804c51","804c51","804c51"],["9c6853","f6c992","f6c992","f6c992","f6c992","804c51","f6c992","9c6853"],["f6c992","f6c992","f6c992","f6c992","9c6853","804c51","9c6853","9c6853"],["9c6853","f6c992","f6c992","9c6853","9c6853","804c51","804c51","804c51"],["9c6853","9c6853","9c6853","9c6853","804c51","9c6853","f6c992","9c6853"],["804c51","9c6853","9c6853","804c51","9c6853","f6c992","f6c992","9c6853"],["804c51","804c51","804c51","804c51","9c6853","9c6853","9c6853","804c51"],["804c51","9c6853","9c6853","804c51","804c51","804c51","804c51","804c51"]]}]};SpritePixelArrays["WATER"] = {"name":"water","descriptiveName":"Water","description":"A passable block that slows down gravity and let's you jump infinitely inside it. Every object can be placed on it.","type":"tiles","animation":[{"sprite":[["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","C6E3FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","C6E3FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"]]},{"sprite":[["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","C6E3FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","C6E3FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"]]}]};SpritePixelArrays["RED_BLOCK"] = {"name":"redBlock","descriptiveName":"Red block","description":"There are red blocks and blue blocks. Only one them can be active at a time. By touching the switch (in the objects tab), the active tiles can be switched.","type":"tiles","animation":[{"sprite":[["FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000"]]},{"sprite":[["FF1C1C","FF1C1C","transp","FF1C1C","FF1C1C","transp","FF1C1C","FF1C1C"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["transp","transp","transp","transp","transp","transp","transp","transp"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["transp","transp","transp","transp","transp","transp","transp","transp"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["FF1C1C","FF1C1C","transp","FF1C1C","FF1C1C","transp","FF1C1C","FF1C1C"]]}]};SpritePixelArrays["BLUE_BLOCK"] = {"name":"blueBlock","descriptiveName":"Blue block","description":"There are red blocks and blue blocks. Only one them can be active at a time. By touching the switch (in the objects tab), the active tiles can be switched.","type":"tiles","animation":[{"sprite":[["8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","0000AA","0000AA","0000AA","0000AA","0000AA","0000AA","0000AA"]]},{"sprite":[["1C1CFF","1C1CFF","transp","1C1CFF","1C1CFF","transp","1C1CFF","1C1CFF"],["1C1CFF","transp","transp","transp","transp","transp","transp","1C1CFF"],["transp","transp","transp","transp","transp","transp","transp","transp"],["1C1CFF","transp","transp","transp","transp","transp","transp","1C1CFF"],["1C1CFF","transp","transp","transp","transp","transp","transp","1C1CFF"],["transp","transp","transp","transp","transp","transp","transp","transp"],["1C1CFF","transp","transp","transp","transp","transp","transp","1C1CFF"],["1C1CFF","1C1CFF","transp","1C1CFF","1C1CFF","transp","1C1CFF","1C1CFF"]]}]};SpritePixelArrays["RED_BLUE_BLOCK_SWITCH"] = {"name":"redblueblockswitch","descriptiveName":"Red/blue switch","description":"A switch for red/blue tiles. Can be activated by hitting it with your head, or if a stomper/cannon-ball/rocket hits it.","type":"tiles","squishAble":false,"animNotEditale":true,"animation":[{"sprite":[["FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FFFFFF","FFFFFF","FFFFFF","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FFFFFF","FF1C1C","FF1C1C","FFFFFF","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FFFFFF","FFFFFF","FFFFFF","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FFFFFF","FF1C1C","FF1C1C","FFFFFF","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000"]]},{"sprite":[["8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","FFFFFF","FFFFFF","FFFFFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","FFFFFF","1C1CFF","1C1CFF","FFFFFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","FFFFFF","FFFFFF","FFFFFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","0000AA","0000AA","0000AA","0000AA","0000AA","0000AA","0000AA"]]}]};SpritePixelArrays["ROCKET_LAUNCHER"] = {"name":"rocketLauncher","type":"objects","descriptiveName":"Rocket launcher","changeableAttributes":[{"name":"speed","defaultValue":3,"minValue":1,"maxValue":10},{"name":"frequency","defaultValue":3,"minValue":1,"maxValue":8},{"name":"rotationSpeed","defaultValue":8,"minValue":0,"maxValue":24,"descriptiveName":"rotation speed <span data-microtip-size='large'aria-label='Determines how fast the rockets will rotate to the players direction. 0 = rockets will decide direction once and not turn at all. 24 = basically following the player everywhere.'data-microtip-position='top-left' role='tooltip' class='songInputInfo'><img src='images/icons/info.svg' alt='info' width='16' height='16'>"}],"squishAble":false,"rotateable":true,"description":"A rocket-launcher. It shoots <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Rocket'} }, true)\">rockets</span> at certain time intervals that will follow the player. Click on it after placing it again, to change the attributes of the individual cannon.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","AAAAAA","AAAAAA","transp","transp"],["AAAAAA","AAAAAA","FF1C1C","FF1C1C","AAAAAA","AAAAAA","717171","transp"],["AAAAAA","AAAAAA","AAAAAA","AAAAAA","AAAAAA","AAAAAA","717171","717171"],["FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","717171","717171"],["FFFFFF","FFFFFF","FF1C1C","FF1C1C","FFFFFF","FFFFFF","717171","transp"],["transp","transp","transp","transp","FFFFFF","FFFFFF","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["NPC_SPRITE"] = {"name":"npc","changeableAttributes":[{"name":"dialogue","defaultValue":[""]}],"descriptiveName":"Npc","description":"An object that can display a dialogue. Click on it again after placing it, to display the dialogue window.","type":"objects","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["FFAA55","FFAA55","FFAA55","FFAA55","FFAA55","FFAA55","FFAA55","AA5500"],["FFAA55","FF8E1C","FFFFFF","FFFFFF","FF8E1C","FFFFFF","FF8E1C","AA5500"],["FFAA55","FF8E1C","FF8E1C","FF8E1C","FF8E1C","FF8E1C","FF8E1C","AA5500"],["FFAA55","FF8E1C","FFFFFF","FF8E1C","FFFFFF","FFFFFF","FF8E1C","AA5500"],["AA5500","AA5500","AA5500","AA5500","AA5500","AA5500","AA5500","AA5500"],["transp","transp","transp","713900","713900","transp","transp","transp"],["transp","transp","transp","713900","713900","transp","transp","transp"]]}]};SpritePixelArrays["CANON_BALL_SPRITE"] = {"name":"canonBall","descriptiveName":"Cannon ball","directions":["left","top","right","bottom"],"description":"A cannonball. The <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Cannon'} }, true)\">cannon</span> shoots it. <br/>When it hits a wall, <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'SFX 2'} }, true)\">explosion</span> will be displayed.","animation":[{"sprite":[["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"],["transp","FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF","transp"],["FFFFFF","ff5e7a","ff5e7a","ff5e7a","FFFFFF","ff5e7a","ff5e7a","FFFFFF"],["FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF","ff5e7a","FFFFFF"],["FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF"],["FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF"],["transp","FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"]]}]};SpritePixelArrays["ROCKET"] = {"name":"rocket","descriptiveName":"Rocket","description":"A rocket. The <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Rocket launcher'} }, true)\">rocket launcher</span> shoots it.<br/>When it hits a wall, <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'SFX 2'} }, true)\">explosion</span> will be displayed.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","transp","FFFFFF","FFFFFF","transp","transp"],["FF1C1C","FF1C1C","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFF8E","FF8E1C"],["FF1C1C","FF1C1C","AAAAAA","AAAAAA","AAAAAA","AAAAAA","FFFF8E","FF8E1C"],["transp","transp","transp","transp","AAAAAA","AAAAAA","transp","transp"],["transp","transp","transp","transp","transp","AAAAAA","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","transp","FFFFFF","FFFFFF","transp","transp"],["FF1C1C","FF1C1C","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","FF8E1C"],["FF1C1C","FF1C1C","AAAAAA","AAAAAA","AAAAAA","AAAAAA","transp","FF8E1C"],["transp","transp","transp","transp","AAAAAA","AAAAAA","transp","transp"],["transp","transp","transp","transp","transp","AAAAAA","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["PORTAL"] = {"name":"portal","type":"objects","descriptiveName":"Portal","squishAble":false,"description":"<b>Second Sprite:</b> <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Portal 2'} }, true)\">Here</span><br/><br/>A portal with 2 exits. <br/>Just draw 2 portals on the game screen. The odd one will automatically be the first, the even one the second.","animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","0071E3","0071E3","0071E3","0071E3","transp","transp"],["transp","0071E3","0071E3","55AAFF","55AAFF","0071E3","0071E3","transp"],["FFFFFF","0071E3","55AAFF","8EC6FF","8EC6FF","55AAFF","0071E3","FFFFFF"],["FFFFFF","0071E3","55AAFF","8EC6FF","8EC6FF","55AAFF","0071E3","FFFFFF"],["transp","0071E3","0071E3","55AAFF","55AAFF","0071E3","0071E3","transp"],["transp","transp","0071E3","0071E3","0071E3","0071E3","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"]]}]};SpritePixelArrays["PORTAL2"] = {"name":"portal2","type":"objects","descriptiveName":"Portal 2","description":"<b>First Sprite:</b> <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Portal'} }, true)\">Here</span><br/><br/>A portal with 2 exits. <br/>Just draw 2 portals on the game screen. The odd one will automatically be the first, the even one the second.","squishAble":false,"hiddenSprite":true,"animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","E37100","E37100","E37100","E37100","transp","transp"],["transp","E37100","E37100","FFAA55","FFAA55","E37100","E37100","transp"],["FFFFFF","E37100","FFAA55","FFC68E","FFC68E","FFAA55","E37100","FFFFFF"],["FFFFFF","E37100","FFAA55","FFC68E","FFC68E","FFAA55","E37100","FFFFFF"],["transp","E37100","E37100","FFAA55","FFAA55","E37100","E37100","transp"],["transp","transp","E37100","E37100","E37100","E37100","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"]]}]};SpritePixelArrays["COLLECTIBLE"] = {"name":"collectible","type":"objects","descriptiveName":"Collectible","description":"They can be placed to give the player an additional challenge. <br/> Inside the tool, the collectibles will reappear if you die or reset the level, in the exported game they are gone forever, once <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'SFX 4'} }, true)\">collected</span>.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFFC6","transp","transp","transp"],["transp","transp","FFFFC6","FFFF8E","FFFF8E","FFFF55","transp","transp"],["transp","transp","FFFFC6","FFFF8E","FFFF8E","FFFF55","transp","transp"],["transp","transp","FFFFC6","FFFF8E","FFFF8E","FFFF55","transp","transp"],["transp","transp","FFFFC6","FFFF8E","FFFF8E","FFFF55","transp","transp"],["transp","transp","transp","FFFF55","FFFF55","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFFC6","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFF55","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFF55","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFF55","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFF55","transp","transp","transp"],["transp","transp","transp","FFFF55","FFFF55","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["LASER_CANON"] = {"name":"laserCanon","changeableAttributes":[{"name":"laserDuration","defaultValue":60,"minValue":10,"maxValue":140,"step":10,"descriptiveName":"laser duration"},{"name":"pauseDuration","defaultValue":60,"minValue":0,"maxValue":140,"step":10,"descriptiveName":"pause duration"}],"descriptiveName":"Laser cannon","description":"A laser cannon. It shoots <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Laser'} }, true)\">lasers</span> until they hit a wall. Click on it after placing it again, to change the attributes of the individual laser cannon.","type":"objects","squishAble":false,"directions":["left","top","right","bottom"],"animation":[{"sprite":[["transp","transp","8E8E8E","8E8E8E","8E8E8E","8E8E8E","8E8E8E","8E8E8E"],["transp","555555","8E8E8E","717171","717171","717171","717171","555555"],["C6C6C6","555555","8E8E8E","717171","717171","717171","717171","555555"],["FFFFFF","555555","8E8E8E","393939","FF8E8E","FF8E8E","393939","555555"],["FFFFFF","555555","8E8E8E","393939","E30000","E30000","393939","555555"],["C6C6C6","555555","8E8E8E","717171","717171","717171","717171","555555"],["transp","555555","8E8E8E","717171","717171","717171","717171","555555"],["transp","transp","555555","555555","555555","555555","555555","555555"]]}]};SpritePixelArrays["LASER"] = {"name":"laser","descriptiveName":"Laser","directions":["left","top","right","bottom"],"description":"A laser. The <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Laser cannon'} }, true)\">laser cannon</span> shoots it. <br/>","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFC68E","transp","transp","transp","FFC68E","transp"],["transp","transp","FF1C1C","transp","transp","transp","FF1C1C","transp"],["transp","FF1C1C","transp","FF1C1C","transp","FF1C1C","transp","FF1C1C"],["FFC68E","transp","transp","transp","FFC68E","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["FFC68E","transp","transp","transp","FFC68E","transp","transp","transp"],["FF1C1C","transp","transp","transp","FF1C1C","transp","transp","transp"],["transp","FF1C1C","transp","FF1C1C","transp","FF1C1C","transp","FF1C1C"],["transp","transp","FFC68E","transp","transp","transp","FFC68E","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["BARREL_CANNON"] = {"name":"barrelCannon","descriptiveName":"Barrel","description":"A barrel. When the player touches it, he gets inside of it and stays there, until he presses the jump button - then he will be launched out of it in it's direction.","type":"objects","squishAble":true,"directions":["left","top","right","bottom"],"animation":[{"sprite":[["transp","transp","717171","FFAA55","FFAA55","717171","transp","transp"],["transp","FFAA55","8E8E8E","FF8E1C","FF8E1C","8E8E8E","FFAA55","transp"],["717171","FF8E1C","8E8E8E","FFFFFF","E37100","8E8E8E","FF8E1C","717171"],["8E8E8E","FF8E1C","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FF8E1C","8E8E8E"],["8E8E8E","FF8E1C","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FF8E1C","8E8E8E"],["717171","FF8E1C","8E8E8E","FFFFFF","E37100","8E8E8E","FF8E1C","717171"],["transp","FFAA55","8E8E8E","FF8E1C","FF8E1C","8E8E8E","FFAA55","transp"],["transp","transp","717171","FFAA55","FFAA55","717171","transp","transp"]]}]};SpritePixelArrays["JUMP_RESET"] = {"name":"jumpReset","descriptiveName":"Jump reset","description":"It resets your jump in air. It is deactivated upon touching the ground or wall.","type":"objects","animation":[{"sprite":[["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["FFFFFF","transp","transp","55AAFF","55AAFF","transp","transp","FFFFFF"],["FFFFFF","transp","55AAFF","55AAFF","55AAFF","55AAFF","transp","FFFFFF"],["FFFFFF","transp","transp","55AAFF","55AAFF","transp","transp","FFFFFF"],["FFFFFF","transp","transp","55AAFF","55AAFF","transp","transp","FFFFFF"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"]]}]};SpritePixelArrays["FIXED_SPEED_RIGHT"] = {"name":"fixedSpeedRight","descriptiveName":"Auto run","directions":["right","left"],"description":"Activates auto-run mode upon touching. <br/> The auto-run can be stopped by the auto-run stopper tile. <br/> Jumping off a wall will change the run direction. Click on a set object again, to change it's default direction.","type":"objects","animation":[{"sprite":[["FF8E1C","FF8E1C","transp","transp","transp","transp","FF8E1C","FF8E1C"],["FF8E1C","transp","transp","transp","transp","transp","transp","FF8E1C"],["transp","transp","transp","transp","FF8E1C","transp","transp","transp"],["transp","transp","FF8E1C","FF8E1C","FF8E1C","FF8E1C","transp","transp"],["transp","transp","FF8E1C","FF8E1C","FF8E1C","FF8E1C","transp","transp"],["transp","transp","transp","transp","FF8E1C","transp","transp","transp"],["FF8E1C","transp","transp","transp","transp","transp","transp","FF8E1C"],["FF8E1C","FF8E1C","transp","transp","transp","transp","FF8E1C","FF8E1C"]]},{"sprite":[["FF8E1C","FF8E1C","transp","transp","transp","transp","FF8E1C","FF8E1C"],["FF8E1C","transp","transp","transp","transp","transp","transp","FF8E1C"],["transp","transp","transp","transp","AA5500","transp","transp","transp"],["transp","transp","AA5500","AA5500","AA5500","AA5500","transp","transp"],["transp","transp","AA5500","AA5500","AA5500","AA5500","transp","transp"],["transp","transp","transp","transp","AA5500","transp","transp","transp"],["FF8E1C","transp","transp","transp","transp","transp","transp","FF8E1C"],["FF8E1C","FF8E1C","transp","transp","transp","transp","FF8E1C","FF8E1C"]]}]};SpritePixelArrays["FIXED_SPEED_STOPPER"] = {"name":"fixedSpeedStopper","descriptiveName":"Auto-run stopper","description":"This tile stops the auto-run activated by the <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Auto run'} }, true)\">auto-run sprite</span>.","type":"objects","animation":[{"sprite":[["transp","transp","FFC6C6","FFC6C6","FFC6C6","FFC6C6","transp","transp"],["transp","FFC6C6","390000","390000","390000","390000","FFC6C6","transp"],["FFC6C6","390000","FFC6C6","390000","390000","390000","390000","FFC6C6"],["FFC6C6","390000","390000","FFC6C6","390000","390000","390000","FFC6C6"],["FFC6C6","390000","390000","390000","FFC6C6","390000","390000","FFC6C6"],["FFC6C6","390000","390000","390000","390000","FFC6C6","390000","FFC6C6"],["transp","FFC6C6","390000","390000","390000","390000","FFC6C6","transp"],["transp","transp","FFC6C6","FFC6C6","FFC6C6","FFC6C6","transp","transp"]]},{"sprite":[["transp","transp","FFC6C6","FFC6C6","FFC6C6","FFC6C6","transp","transp"],["transp","FFC6C6","710000","710000","710000","710000","FFC6C6","transp"],["FFC6C6","710000","FFC6C6","710000","710000","710000","710000","FFC6C6"],["FFC6C6","710000","710000","FFC6C6","710000","710000","710000","FFC6C6"],["FFC6C6","710000","710000","710000","FFC6C6","710000","710000","FFC6C6"],["FFC6C6","710000","710000","710000","710000","FFC6C6","710000","FFC6C6"],["transp","FFC6C6","710000","710000","710000","710000","FFC6C6","transp"],["transp","transp","FFC6C6","FFC6C6","FFC6C6","FFC6C6","transp","transp"]]}]};SpritePixelArrays["PATH_SPRITE"] = {"name":"pathPoint","changeableAttributes":[{"name":"speed","defaultValue":3,"minValue":1,"maxValue":7,"mapper":{"1":1,"2":2,"3":3,"4":4,"5":6,"6":8,"7":12}},{"name":"stopFrames","defaultValue":10,"minValue":0,"maxValue":80,"step":5,"descriptiveName":"wait <span data-microtip-size='large'aria-label='The objects on the path will wait that amount of time, if an object reaches the path´s end.'data-microtip-position='top-left' role='tooltip' class='songInputInfo'><img src='images/icons/info.svg' alt='info' width='16' height='16'>"},{"name":"movementDirection","formElement":"toggle","defaultValue":"forwards","options":[{"true":"forwards"},{"false":"backwards"}]}],"directions":["top","right"],"descriptiveName":"Path","description":"<div>Draw paths, put objects on top and the objects will follow them. Click on an already set path-point, while paths are selected in build-tools to adjust the path's attributes.<div class='subSection'><details><summary>Compatible objects</summary><div class='marginTop8'><ul style='padding-left: 16px'><li>Finish flag</li><li>Spikes</li><li>Trampolines</li><li>Toggle mine</li><li>Rocket launchers</li><li>Portals</li><li>Collectibles</li><li>Barrel cannons</li><li>Jump reset</li></ul></div></details><details class='marginTop8'><summary>Rules</summary><div class='marginTop8'><ul style='padding-left: 16px'><li>Draw paths in a line or in an enclosed 'circle'</li><li>Place as many different objects on them as you want</li><li>You can't draw 2 paths above or beside each other. You need to leave 1 free space inbetween</li></ul></div></details></div></div>","type":"objects","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["FFFFFF","FFFFFF","transp","FFFFFF","FFFFFF","transp","FFFFFF","FFFFFF"],["1C1C1C","1C1C1C","transp","1C1C1C","1C1C1C","transp","1C1C1C","1C1C1C"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE"] = {"name":"deco","type":"deco","descriptiveName":"Deco 1","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","40BF40","transp","transp","transp","40BF40"],["transp","40BF40","transp","40BF40","transp","40BF40","transp","40BF40"],["transp","40BF40","40BF40","40BF40","40BF40","40BF40","transp","40BF40"],["40BF40","40BF40","40BF40","40BF40","40BF40","40BF40","transp","40BF40"]]}]};SpritePixelArrays["DEKO_SPRITE2"] = {"name":"deco","descriptiveName":"Deco 2","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","FF55FF","FF55FF","transp"],["transp","FF5555","FF5555","transp","FF00FF","transp","transp","FF00FF"],["FF5555","transp","transp","FF5555","transp","FF00FF","FF00FF","transp"],["transp","FF5555","FF5555","transp","transp","2B802B","2B802B","transp"]]}]};SpritePixelArrays["DEKO_SPRITE3"] = {"name":"deco","descriptiveName":"Deco 3","type":"deco","animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["FFFFFF","FFFFFF","transp","FFFFFF","FFFFFF","transp","FFFFFF","FFFFFF"],["FFFFFF","FFFFFF","FFFFFF","0000FF","0000FF","FFFFFF","FFFFFF","FFFFFF"],["transp","transp","transp","0000FF","0000FF","transp","transp","transp"],["FFFFFF","FFFFFF","55AAFF","transp","transp","55AAFF","FFFFFF","FFFFFF"],["FFFFFF","FFFFFF","FFFFFF","55AAFF","55AAFF","FFFFFF","FFFFFF","FFFFFF"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE4"] = {"name":"deco","descriptiveName":"Deco 4","type":"deco","animation":[{"sprite":[["transp","2B8055","transp","15402A","15402A","transp","2B8055","transp"],["transp","2B8055","2B8055","15402A","15402A","2B8055","2B8055","transp"],["transp","transp","2B8055","15402A","15402A","2B8055","transp","transp"],["transp","transp","transp","15402A","15402A","transp","transp","transp"],["transp","2B8055","transp","15402A","15402A","transp","2B8055","transp"],["transp","2B8055","2B8055","15402A","15402A","2B8055","2B8055","transp"],["transp","transp","2B8055","15402A","15402A","2B8055","transp","transp"],["transp","transp","transp","15402A","15402A","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE5"] = {"name":"deco","descriptiveName":"Deco 5","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["713900","transp","transp","transp","transp","transp","transp","AA5500"],["713900","E37100","E37100","E37100","E37100","E37100","E37100","AA5500"],["713900","transp","transp","transp","transp","transp","transp","AA5500"],["713900","E37100","E37100","E37100","E37100","E37100","E37100","AA5500"],["713900","transp","transp","transp","transp","transp","transp","AA5500"],["713900","E37100","E37100","E37100","E37100","E37100","E37100","AA5500"]]}]};SpritePixelArrays["DEKO_SPRITE6"] = {"name":"deco","descriptiveName":"Deco 6","type":"deco","animation":[{"sprite":[["717171","8E8E8E","AAAAAA","C6C6C6","C6C6C6","AAAAAA","8E8E8E","717171"],["transp","717171","8E8E8E","AAAAAA","AAAAAA","8E8E8E","717171","transp"],["transp","transp","FFFF1C","FFFF55","FFFF55","FFFF1C","transp","transp"],["transp","717171","710071","AA00AA","AA00AA","710071","717171","transp"],["717171","8E8E8E","AAAAAA","C6C6C6","C6C6C6","AAAAAA","8E8E8E","717171"],["717171","8E8E8E","AAAAAA","C6C6C6","C6C6C6","AAAAAA","8E8E8E","717171"],["717171","8E8E8E","AAAAAA","C6C6C6","C6C6C6","AAAAAA","8E8E8E","717171"],["transp","717171","8E8E8E","AAAAAA","AAAAAA","8E8E8E","717171","transp"]]}]};SpritePixelArrays["DEKO_SPRITE7"] = {"name":"deco","descriptiveName":"Deco 7","type":"deco","animation":[{"sprite":[["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A"],["transp","2A2A2A","transp","transp","2A2A2A","transp","2A2A2A","transp"],["transp","2A2A2A","transp","2A2A2A","transp","transp","2A2A2A","transp"],["transp","2A2A2A","transp","2A2A2A","2A2A2A","transp","2A2A2A","transp"],["transp","2A2A2A","transp","transp","2A2A2A","transp","2A2A2A","transp"],["transp","2A2A2A","transp","2A2A2A","transp","transp","2A2A2A","transp"],["transp","2A2A2A","transp","2A2A2A","2A2A2A","transp","2A2A2A","transp"],["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A"]]}]};SpritePixelArrays["DEKO_SPRITE8"] = {"name":"deco","descriptiveName":"Deco 8","type":"deco","animation":[{"sprite":[["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A"],["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A"],["transp","transp","transp","transp","transp","transp","transp","transp"],["2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A"],["2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A"],["transp","transp","transp","transp","transp","transp","transp","transp"],["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A"],["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A"]]}]};SpritePixelArrays["DEKO_SPRITE9"] = {"name":"deco","descriptiveName":"Deco 9","type":"deco","animation":[{"sprite":[["transp","transp","transp","FF8E1C","transp","transp","transp","transp"],["transp","transp","FF8E1C","FFC68E","FF8E1C","transp","transp","transp"],["transp","FF8E1C","FFC68E","FFFFC6","FFC68E","FF8E1C","transp","transp"],["transp","FF8E1C","FFC68E","FFFFC6","FFC68E","FF8E1C","transp","transp"],["transp","8E8E8E","AAAAAA","AAAAAA","AAAAAA","8E8E8E","transp","transp"],["transp","transp","8E8E8E","AAAAAA","8E8E8E","transp","transp","transp"],["transp","transp","transp","8E8E8E","transp","transp","transp","transp"],["transp","transp","transp","8E8E8E","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","AA5500","transp","transp","transp","transp"],["transp","transp","AA5500","FF8E1C","AA5500","transp","transp","transp"],["transp","AA5500","FF8E1C","FFFF8E","FF8E1C","AA5500","transp","transp"],["transp","AA5500","FF8E1C","FFFF8E","FF8E1C","AA5500","transp","transp"],["transp","8E8E8E","AAAAAA","AAAAAA","AAAAAA","8E8E8E","transp","transp"],["transp","transp","8E8E8E","AAAAAA","8E8E8E","transp","transp","transp"],["transp","transp","transp","8E8E8E","transp","transp","transp","transp"],["transp","transp","transp","8E8E8E","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE10"] = {"name":"deco","descriptiveName":"Deco 10","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["C6E3FF","C6E3FF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["C6E3FF","C6E3FF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF"],["transp","C6E3FF","C6E3FF","C6E3FF","C6E3FF","C6E3FF","C6E3FF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE11"] = {"name":"deco","descriptiveName":"Deco 11","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFC6FF","transp","transp","transp","transp","transp"],["transp","FFC6FF","FFFFFF","FFC6FF","transp","transp","transp","transp"],["transp","transp","FFC6FF","transp","transp","FFC6FF","transp","transp"],["transp","transp","transp","transp","FFC6FF","FFFFFF","FFC6FF","transp"],["transp","transp","FFC6FF","transp","transp","FFC6FF","transp","transp"],["transp","FFC6FF","FFFFFF","FFC6FF","transp","transp","transp","transp"],["transp","transp","FFC6FF","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","transp","transp","transp"],["transp","393939","FFC6FF","393939","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","393939","transp","transp"],["transp","transp","transp","transp","393939","FFC6FF","393939","transp"],["transp","transp","393939","transp","transp","393939","transp","transp"],["transp","393939","FFC6FF","393939","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE12"] = {"name":"deco","descriptiveName":"Deco 12","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","0055AA","transp","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","8EC6FF","C6E3FF","8EC6FF","transp","transp","transp"],["0055AA","8EC6FF","C6E3FF","C6E3FF","C6E3FF","8EC6FF","0055AA","transp"],["transp","transp","8EC6FF","C6E3FF","8EC6FF","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","transp","0055AA","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","003971","transp","transp","transp","transp"],["transp","transp","transp","0055AA","transp","transp","transp","transp"],["transp","transp","0055AA","C6E3FF","0055AA","transp","transp","transp"],["003971","0055AA","C6E3FF","C6E3FF","C6E3FF","0055AA","003971","transp"],["transp","transp","0055AA","C6E3FF","0055AA","transp","transp","transp"],["transp","transp","transp","0055AA","transp","transp","transp","transp"],["transp","transp","transp","003971","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE13"] = {"name":"deco","descriptiveName":"Deco 13","type":"deco","animation":[{"sprite":[["transp","transp","transp","55AA00","397100","transp","transp","transp"],["transp","55AA00","transp","55AA00","397100","transp","transp","transp"],["transp","55AA00","transp","55AA00","397100","transp","transp","transp"],["transp","55AA00","55AA00","55AA00","397100","transp","55AA00","transp"],["transp","transp","transp","55AA00","397100","transp","55AA00","transp"],["transp","transp","transp","55AA00","55AA00","55AA00","55AA00","transp"],["transp","transp","transp","55AA00","397100","transp","transp","transp"],["transp","transp","transp","55AA00","397100","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE14"] = {"name":"deco","descriptiveName":"Deco 14","type":"deco","animation":[{"sprite":[["transp","transp","2B8055","2B8055","2B8055","2B8055","transp","transp"],["transp","2B8055","2B8055","15402A","2B8055","15402A","2B8055","transp"],["transp","2B8055","15402A","2B8055","15402A","15402A","2B8055","transp"],["transp","2B8055","2B8055","15402A","15402A","2B8055","2B8055","transp"],["transp","2B8055","15402A","15402A","391C00","15402A","2B8055","transp"],["transp","transp","2B8055","391C00","713900","2B8055","transp","transp"],["transp","transp","transp","391C00","713900","transp","transp","transp"],["transp","transp","transp","391C00","713900","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE15"] = {"name":"deco","descriptiveName":"Deco 15","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","393939","transp","transp"],["transp","393939","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","713900","transp","transp","transp"],["transp","transp","713900","713900","713900","713900","transp","transp"],["transp","713900","713900","713900","713900","713900","713900","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","393939","transp"],["transp","transp","transp","transp","713900","transp","transp","transp"],["transp","transp","713900","713900","713900","713900","transp","transp"],["transp","713900","713900","713900","713900","713900","713900","transp"]]}]};SpritePixelArrays["DEKO_SPRITE16"] = {"name":"deco","descriptiveName":"Deco 16","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","55AAFF","55AAFF","55AAFF","55AAFF","transp","transp","transp"],["transp","55AAFF","55AAFF","transp","55AAFF","transp","transp","transp"],["FFFF8E","FFFF8E","55AAFF","55AAFF","55AAFF","transp","transp","transp"],["transp","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF"],["transp","transp","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","transp"],["transp","transp","transp","FFFF8E","FFFF8E","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","55AAFF","55AAFF","55AAFF","55AAFF","transp","transp","transp"],["FFFF8E","55AAFF","55AAFF","transp","55AAFF","transp","transp","transp"],["transp","FFFF8E","55AAFF","55AAFF","55AAFF","transp","transp","transp"],["FFFF8E","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF"],["transp","transp","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","transp"],["transp","transp","transp","transp","FFFF8E","transp","transp","transp"],["transp","transp","transp","FFFF8E","FFFF8E","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE17"] = {"name":"deco","descriptiveName":"Deco 17","type":"deco","animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","000000","717171","FFFFFF","transp","transp"],["transp","transp","FFFFFF","FFFFFF","FF8E1C","FF8E1C","transp","transp"],["AA5500","transp","transp","FFFFFF","FFFFFF","transp","transp","AA5500"],["transp","AA5500","FFFFFF","FFFFFF","000000","FFFFFF","AA5500","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","000000","FFFFFF","FFFFFF","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE18"] = {"name":"deco","descriptiveName":"Deco 18","type":"deco","animation":[{"sprite":[["E30000","FF1C1C","transp","transp","transp","transp","FF1C1C","E30000"],["AA0000","transp","1C1CFF","FFFFFF","1C1CFF","FFFFFF","transp","E30000"],["transp","AA0000","0000E3","1C1CFF","0000E3","1C1CFF","AA0000","transp"],["transp","transp","AA0000","E30000","E30000","E30000","transp","transp"],["transp","transp","transp","AA0000","E30000","transp","transp","transp"],["transp","transp","E30000","AA0000","E30000","E30000","transp","transp"],["transp","transp","transp","AA0000","E30000","transp","transp","transp"],["transp","transp","E30000","transp","transp","E30000","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["E30000","FF1C1C","transp","transp","transp","transp","FF1C1C","E30000"],["AA0000","transp","AA0000","FF1C1C","AA0000","FF1C1C","transp","E30000"],["transp","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000","transp"],["transp","transp","AA0000","E30000","E30000","E30000","transp","transp"],["transp","transp","transp","AA0000","E30000","transp","transp","transp"],["transp","transp","E30000","AA0000","E30000","E30000","transp","transp"],["transp","transp","E30000","transp","transp","E30000","transp","transp"]]}]};SpritePixelArrays["SFX1"] = {"name":"sfx","directions":["bottom","left","top","right"],"descriptiveName":"SFX 1","description":"SFX that shows when the <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Player jump'} }, true)\">player jumps</span>.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"]]}]};SpritePixelArrays["SFX2"] = {"name":"sfx","descriptiveName":"SFX 2","description":"SFX when <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Cannon ball'} }, true)\">cannon ball</span> or <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Rocket'} }, true)\">rocket</span> hit a wall.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX3"] = {"name":"sfx","descriptiveName":"SFX 3","description":"SFX when player dashes","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","393939","393939","transp","transp","transp"],["transp","transp","transp","393939","393939","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","393939","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","393939","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX4"] = {"name":"sfx","descriptiveName":"Build SFX","hiddenEverywhere":true,"description":"SFX when an object is placed in build mode","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX5"] = {"name":"sfx","descriptiveName":"SFX 4","description":"Plays when the player touches a <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Collectible'} }, true)\">collectible</span>.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX6"] = {"name":"sfx","descriptiveName":"SFX 5","description":"Used for shaders","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","8EC6FF","transp","8EC6FF","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX7"] = {"name":"sfx","descriptiveName":"SFX 6","description":"Used for shaders","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FF8EFF","FF8EFF","FF8EFF","FF8EFF","transp","transp"],["transp","transp","FF8EFF","transp","transp","FF8EFF","transp","transp"],["transp","transp","FF8EFF","transp","transp","FF8EFF","transp","transp"],["transp","transp","FF8EFF","FF8EFF","FF8EFF","FF8EFF","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX8"] = {"name":"sfx","descriptiveName":"SFX 7","description":"Used for shaders","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFAA55","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFFF55","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX9"] = {"name":"sfx","descriptiveName":"SFX 8","description":"Will be displayed behind the player, if the player is in auto-run mode.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFAA55","FFAA55","transp","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","transp","FFAA55","FFAA55","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","FFAA55","transp","transp","transp","transp","FFAA55","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFAA55","transp","transp","transp","transp","FFAA55","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};
  player.setAnimationProperties();
  SpritePixelArrays.fillAllSprites();
  //changedSpritesEnd
        //changedPlayerAttributesStart
  player["groundAcceleration"] = 0.8;player["air_acceleration"] = 0.8;player["maxSpeed"] = 3.2;player["groundFriction"] = 0.65;player["air_friction"] = 0.75;player["jumpSpeed"] = 0.44;player["maxFallSpeed"] = 16;player["maxJumpFrames"] = 18;player["jumpChecked"] = true;player["wallJumpChecked"] = true;player["doubleJumpChecked"] = false;player["dashChecked"] = false;player["runChecked"] = false;
  //changedPlayerAttributesEnd
        //putMainSongHere

 

 

I also took a deeper look at the tool itself:

- Pros:

    - Fully web based, requires no installation;

    - Very easy to use level editor;

    - Very easy to use graphics editor;

    - Requires very little technical knowledge.

- Cons:

    - No scripting at all, limiting how different the games may feel.

 

As for the possibility of using it for generating SMS games:

- Its tiles are 8x8, which is the same tile size SMS uses;

- Technically, it has no limits on how many tiles may be used, but as long as not a lot of them are used, conversion is possible;

- It uses more colors than the Sega Master System can cope with, but it is possible to reduce this automatically, with the usual caveats;

- It won't be possible to automatically convert the music, but it may be possible to give the user the possibility of informing their own SMS-compatible VGM files;

- Rotation won't be possible at all;

- Squish animations won't be possible to do in realtime on the SMS, but may instead be precomputed during the conversion.

 

  • Thanks 1
Link to comment
Share on other sites

42 minutes ago, haroldoop said:

Okay, I just took a look at the code that the tool exports; it clearly marks the parts that are dynamically generated:

        //initialLevelDataStart
  WorldDataHandler.levels = 
  [{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[],"deko":[],"paths":[],"backgroundColor":"transp"},{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[{"x":2,"y":10,"type":"startFlag","extraAttributes":{"levelStartFlag":true,"flagIndex":"X5F"}},{"x":30,"y":5,"type":"finishFlag"}],"deko":[],"paths":[],"backgroundColor":"transp"},{"tileData":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],"levelObjects":[],"deko":[],"paths":[],"backgroundColor":"transp"}]
  WorldDataHandler.gamesName = unescape("Example%20name");
  WorldDataHandler.endingMessage = unescape("Thx%20for%20playing%21");
  WorldDataHandler.effects = [];
  WorldDataHandler.backgroundColor = "000000";
  WorldDataHandler.textColor = "ffffff";
  //initialLevelDataEnd
        //changedSpritesStart
  SpritePixelArrays["TILE_1"] = {"name":1,"descriptiveName":"Left top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["00AA00","005500","005500","005500","005500","005500","005500","005500"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_2"] = {"name":2,"descriptiveName":"Middle top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","005500"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_3"] = {"name":3,"descriptiveName":"Right top","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","005500","AAFF55"]]}]};SpritePixelArrays["TILE_4"] = {"name":4,"descriptiveName":"Left","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","005500","fbe7cf","fbe7cf","eeb39e","eeb39e","eeb39e","eeb39e"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_6"] = {"name":6,"descriptiveName":"Middle","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","eeb39e","eeb39e"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","e1a45b","e1a45b"]]}]};SpritePixelArrays["TILE_7"] = {"name":7,"descriptiveName":"Right","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["c26241","c26241","c26241","c26241","e1a45b","e1a45b","005500","AAFF55"]]}]};SpritePixelArrays["TILE_8"] = {"name":8,"descriptiveName":"Left bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","005500","fbe7cf","fbe7cf","eeb39e","eeb39e","eeb39e","eeb39e"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["AAFF55","005500","005500","005500","005500","005500","005500","005500"],["00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55"]]}]};SpritePixelArrays["TILE_9"] = {"name":9,"descriptiveName":"Middle bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","eeb39e","eeb39e"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["005500","005500","005500","005500","005500","005500","005500","005500"],["00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55"]]}]};SpritePixelArrays["TILE_10"] = {"name":10,"descriptiveName":"Right bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["fbe7cf","fbe7cf","fbe7cf","fbe7cf","eeb39e","eeb39e","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["005500","005500","005500","005500","005500","005500","005500","00AA00"],["00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55"]]}]};SpritePixelArrays["TILE_11"] = {"name":15,"descriptiveName":"Top and bottom","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["005500","005500","005500","005500","005500","005500","005500","005500"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["fbe7cf","f6c992","f6c992","f6c992","ee8764","ee8764","ee8764","c26241"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["eeb39e","ee8764","ee8764","ee8764","f6c992","f6c992","f6c992","e1a45b"],["005500","005500","005500","005500","005500","005500","005500","005500"],["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"]]}]};SpritePixelArrays["TILE_12"] = {"name":16,"descriptiveName":"Left and right","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","005500","fbe7cf","fbe7cf","eeb39e","eeb39e","005500","AAFF55"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["00AA00","005500","c26241","c26241","e1a45b","e1a45b","005500","00AA00"]]}]};SpritePixelArrays["TILE_13"] = {"name":17,"descriptiveName":"All sides","description":"Just a solid block. <br/><br/> Hold CTRL in game screen to draw bigger areas.","type":"tiles","animation":[{"sprite":[["AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00"],["00AA00","005500","005500","005500","005500","005500","005500","AAFF55"],["AAFF55","005500","f6c992","f6c992","ee8764","ee8764","005500","00AA00"],["00AA00","005500","f6c992","f6c992","ee8764","ee8764","005500","AAFF55"],["AAFF55","005500","ee8764","ee8764","f6c992","f6c992","005500","00AA00"],["00AA00","005500","ee8764","ee8764","f6c992","f6c992","005500","AAFF55"],["AAFF55","005500","005500","005500","005500","005500","005500","00AA00"],["00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55","00AA00","AAFF55"]]}]};SpritePixelArrays["TILE_5"] = {"name":5,"descriptiveName":"One way block","description":"The player can jump through it, but will land on it when he falls","type":"tiles","animation":[{"sprite":[["transp","e97977","e97977","transp","transp","e97977","e97977","transp"],["d55c5a","d55c5a","d55c5a","e97977","d55c5a","d55c5a","d55c5a","e97977"],["ba3d3b","d55c5a","d55c5a","e97977","ba3d3b","d55c5a","d55c5a","e97977"],["transp","ba3d3b","ba3d3b","transp","transp","ba3d3b","ba3d3b","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["TILE_edge"] = {"name":"edge","descriptiveName":"Edge block","description":"Will display on the edge of the game screen","animation":[{"sprite":[["b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4"],["6c686c","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","b3a1b4","6c686c"],["6c686c","6c686c","b3a1b4","b3a1b4","b3a1b4","b3a1b4","6c686c","6c686c"],["6c686c","6c686c","6c686c","b3a1b4","b3a1b4","6c686c","6c686c","6c686c"],["6c686c","6c686c","6c686c","524f52","524f52","6c686c","6c686c","6c686c"],["6c686c","6c686c","524f52","524f52","524f52","524f52","6c686c","6c686c"],["6c686c","524f52","524f52","524f52","524f52","524f52","524f52","6c686c"],["524f52","524f52","524f52","524f52","524f52","524f52","524f52","524f52"]]}]};SpritePixelArrays["PLAYER_IDLE_SPRITE"] = {"name":"playerIdle","descriptiveName":"Player idle","description":"The player sprite that is shown when you are not moving.","directions":["right","left"],"animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","transp"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","transp","d55c5a","d55c5a","d55c5a","d55c5a","transp","transp"],["transp","f2cbc9","transp","d55c5a","d55c5a","transp","f2cbc9","transp"],["transp","transp","BF8040","transp","transp","BF8040","transp","transp"]]}]};SpritePixelArrays["PLAYER_JUMP_SPRITE"] = {"name":"playerJump","descriptiveName":"Player jump","description":"The player sprite that is shown when you are jumping.<br/><span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'SFX 1'} }, true)\">Jump SFX</span> will be displayed underneath.","squishAble":true,"directions":["right","left"],"animation":[{"sprite":[["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","4080BF"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","transp"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","EABFBF","BF4040","BF4040","BF4040","BF4040","EABFBF","transp"],["transp","transp","transp","BF4040","BF4040","FFAA55","transp","transp"],["transp","transp","FFAA55","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["PLAYER_WALL_JUMP_SPRITE"] = {"descriptiveName":"Player wall jump","description":"The player sprite that is shown when you are jumping.","squishAble":false,"hiddenEverywhere":true,"directions":["right","left"],"animation":[{"sprite":[["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","4080BF"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","transp"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","EABFBF","BF4040","BF4040","BF4040","BF4040","EABFBF","transp"],["transp","transp","transp","BF4040","BF4040","FFAA55","transp","transp"],["transp","transp","FFAA55","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["PLAYER_WALK_SPRITE"] = {"name":"playerWalk","descriptiveName":"Player walk","description":"The player sprite that is shown when you are running.","directions":["right","left"],"animation":[{"sprite":[["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","transp"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","transp","BF4040","BF4040","BF4040","BF4040","EABFBF","transp"],["transp","EABFBF","BF4040","BF4040","BF4040","BF8040","transp","transp"],["transp","transp","BF8040","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","4080BF","4080BF","4080BF","4080BF","transp","transp"],["transp","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF","4080BF"],["transp","transp","EABFBF","FFFFFF","80552B","EABFBF","80552B","transp"],["transp","transp","EABFBF","EABFBF","EABFBF","EABFBF","EABFBF","transp"],["transp","transp","BF4040","BF4040","BF4040","BF4040","transp","transp"],["transp","EABFBF","BF8040","BF4040","BF4040","transp","EABFBF","transp"],["transp","transp","transp","transp","BF8040","transp","transp","transp"]]}]};SpritePixelArrays["START_FLAG_SPRITE"] = {"name":"startFlag","descriptiveName":"Start flag","description":"The starting point of a level. You also respawn here, if you die. <br/> If you create multiple start-flags, for non-linear games, you can click on a set start flag again, to declare it as the default start of a level.","type":"objects","animation":[{"sprite":[["fdfdfd","d55c5a","d55c5a","transp","transp","transp","transp","transp"],["fdfdfd","d55c5a","d55c5a","d55c5a","d55c5a","transp","transp","transp"],["fdfdfd","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","transp"],["fdfdfd","d55c5a","d55c5a","d55c5a","d55c5a","transp","transp","transp"],["fdfdfd","d55c5a","d55c5a","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["CHECKPOINT_FLAG"] = {"name":"checkpoint","descriptiveName":"Checkpoint","description":"If the player touches the checkpoint, he will respawn here after a death. If there are multiple checkpoints, the latest one the player touched will become the respawn point.","type":"objects","animation":[{"sprite":[["fdfdfd","E3E300","E3E300","transp","transp","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","transp","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","E3E300","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","E3E300","E3E300","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["fdfdfd","E3E300","E3E300","transp","transp","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","transp","transp","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","E3E300","E3E300","transp"],["fdfdfd","E3E300","E3E300","E3E300","E3E300","transp","transp","transp"],["fdfdfd","E3E300","E3E300","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["FINISH_FLAG_SPRITE"] = {"name":"finishFlag","descriptiveName":"Finish flag","changeableAttributes":[{"name":"collectiblesNeeded","defaultValue":false}],"description":"The goal of a level. If you touch it, by default you continue to the next level. If you want to specify a custom exit to a different level, click on a set finish flag again. <br/><span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Finish flag closed'} }, true)\">Closed finish flag sprite</span>","type":"objects","animation":[{"sprite":[["fdfdfd","208220","208220","transp","transp","transp","transp","transp"],["fdfdfd","208220","208220","208220","208220","transp","transp","transp"],["fdfdfd","208220","208220","208220","208220","208220","208220","transp"],["fdfdfd","208220","208220","208220","208220","transp","transp","transp"],["fdfdfd","208220","208220","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["FINISH_FLAG_CLOSED_SPRITE"] = {"name":"finishFlagClosed","descriptiveName":"Finish flag closed","description":"This sprite will be displayed if the player needs to collect collectibles to access the <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Finish flag'} }, true)\">Finish flag</span> (Can be configured by clicking on a set finish flag in the game screen).","hiddenSprite":true,"type":"objects","animation":[{"sprite":[["fdfdfd","8E8E8E","8E8E8E","transp","transp","transp","transp","transp"],["fdfdfd","8E8E8E","8E8E8E","8E8E8E","8E8E8E","transp","transp","transp"],["fdfdfd","8E8E8E","8E8E8E","8E8E8E","8E8E8E","8E8E8E","8E8E8E","transp"],["fdfdfd","8E8E8E","8E8E8E","8E8E8E","8E8E8E","transp","transp","transp"],["fdfdfd","8E8E8E","8E8E8E","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"],["fdfdfd","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SPIKE_SPRITE"] = {"name":"spike","descriptiveName":"Spike","directions":["bottom","left","top","right"],"description":"A spike. If you touch it, you die","type":"objects","animation":[{"sprite":[["transp","transp","transp","transp","b3a1b4","transp","transp","transp"],["transp","transp","transp","b3a1b4","b3a1b4","transp","transp","transp"],["transp","transp","b3a1b4","6c686c","6c686c","b3a1b4","transp","transp"],["b3a1b4","b3a1b4","6c686c","524f52","FFFFFF","6c686c","b3a1b4","transp"],["transp","b3a1b4","6c686c","524f52","524f52","6c686c","b3a1b4","b3a1b4"],["transp","transp","b3a1b4","6c686c","6c686c","b3a1b4","transp","transp"],["transp","transp","transp","b3a1b4","b3a1b4","transp","transp","transp"],["transp","transp","transp","b3a1b4","transp","transp","transp","transp"]]}]};SpritePixelArrays["TRAMPOLINE_SRPITE"] = {"name":"trampoline","descriptiveName":"Trampoline","description":"A trampoline. You will jump approximately twice as high when you land on it.","animNotEditale":true,"squishAble":false,"type":"objects","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["e97977","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","e97977"],["e97977","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","e97977"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"]]},{"sprite":[["e97977","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","e97977"],["e97977","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","d55c5a","e97977"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"],["transp","transp","6c686c","6c686c","b3a1b4","fdfdfd","transp","transp"],["transp","transp","524f52","524f52","524f52","524f52","transp","transp"]]}]};SpritePixelArrays["CANON_SPRITE"] = {"name":"canon","changeableAttributes":[{"name":"speed","defaultValue":3,"minValue":1,"maxValue":10},{"name":"frequency","defaultValue":3,"minValue":1,"maxValue":8}],"descriptiveName":"Cannon","description":"A cannon. It shoots <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Cannon ball'} }, true)\">cannonballs</span> at certain time intervals. Click on it after placing it again, to change the attributes of the individual cannon.","type":"objects","squishAble":false,"directions":["left","top","right","bottom"],"animation":[{"sprite":[["FFFFFF","transp","transp","transp","FFFFFF","FFFFFF","FFFFFF","transp"],["FFFFFF","FFFFFF","transp","FFFFFF","000000","000000","000000","FFFFFF"],["FFFFFF","000000","FFFFFF","000000","000000","000000","000000","FFFFFF"],["FFFFFF","000000","000000","000000","000000","000000","000000","FFFFFF"],["FFFFFF","000000","000000","000000","000000","000000","000000","FFFFFF"],["FFFFFF","000000","FFFFFF","000000","000000","000000","000000","FFFFFF"],["FFFFFF","FFFFFF","transp","FFFFFF","000000","000000","000000","FFFFFF"],["FFFFFF","transp","transp","transp","FFFFFF","FFFFFF","FFFFFF","transp"]]}]};SpritePixelArrays["STOMPER"] = {"name":"stomper","type":"objects","descriptiveName":"Stomper","squishAble":false,"directions":["bottom","left","top","right"],"description":"A deadly hazard, that will fly torwards the player, if he is in it's way and move back to it's initial place once it hits a solid block. Can be rotated by clicking on a placed object again.","animation":[{"sprite":[["AAAAAA","AAAAAA","transp","AAAAAA","AAAAAA","transp","AAAAAA","AAAAAA"],["AAAAAA","717171","transp","717171","717171","transp","717171","AAAAAA"],["transp","transp","AAAAAA","AAAAAA","AAAAAA","AAAAAA","transp","transp"],["AAAAAA","717171","FFFFFF","AAAAAA","AAAAAA","FFFFFF","717171","AAAAAA"],["AAAAAA","717171","FF1C1C","AAAAAA","AAAAAA","FF1C1C","717171","AAAAAA"],["transp","transp","AAAAAA","AAAAAA","AAAAAA","AAAAAA","transp","transp"],["AAAAAA","717171","transp","717171","717171","transp","717171","AAAAAA"],["AAAAAA","AAAAAA","transp","AAAAAA","AAAAAA","transp","AAAAAA","AAAAAA"]]}]};SpritePixelArrays["TOGGLE_MINE"] = {"name":"toggleMine","type":"objects","descriptiveName":"Toggle mine","description":"An object that is harmless at first, but once you step in and out of it, it becomes deadly.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","C6C6C6","C6C6C6","transp","transp","transp"],["transp","transp","C6C6C6","transp","transp","C6C6C6","transp","transp"],["transp","C6C6C6","transp","transp","transp","transp","C6C6C6","transp"],["transp","C6C6C6","transp","transp","transp","transp","C6C6C6","transp"],["transp","transp","C6C6C6","transp","transp","C6C6C6","transp","transp"],["transp","transp","transp","C6C6C6","C6C6C6","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","FF1C1C","FF1C1C","transp","transp","transp"],["transp","transp","FF1C1C","transp","transp","FF1C1C","transp","transp"],["transp","FF1C1C","transp","transp","transp","transp","FF1C1C","transp"],["FF1C1C","transp","FFFFFF","transp","transp","FFFFFF","transp","FF1C1C"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["transp","FF1C1C","transp","transp","transp","transp","FF1C1C","transp"],["transp","transp","FF1C1C","transp","transp","FF1C1C","transp","transp"],["transp","transp","transp","FF1C1C","FF1C1C","transp","transp","transp"]]}]};SpritePixelArrays["DISAPPEARING_BLOCK_SPRITE"] = {"name":"disappearingBlock","descriptiveName":"Disappearing block","description":"A block that will disappear upon touching it. It will reappear after a certain time.","type":"tiles","animation":[{"sprite":[["804c51","9c6853","f6c992","f6c992","9c6853","804c51","804c51","804c51"],["9c6853","f6c992","f6c992","f6c992","f6c992","804c51","f6c992","9c6853"],["f6c992","f6c992","f6c992","f6c992","9c6853","804c51","9c6853","9c6853"],["9c6853","f6c992","f6c992","9c6853","9c6853","804c51","804c51","804c51"],["9c6853","9c6853","9c6853","9c6853","804c51","9c6853","f6c992","9c6853"],["804c51","9c6853","9c6853","804c51","9c6853","f6c992","f6c992","9c6853"],["804c51","804c51","804c51","804c51","9c6853","9c6853","9c6853","804c51"],["804c51","9c6853","9c6853","804c51","804c51","804c51","804c51","804c51"]]}]};SpritePixelArrays["WATER"] = {"name":"water","descriptiveName":"Water","description":"A passable block that slows down gravity and let's you jump infinitely inside it. Every object can be placed on it.","type":"tiles","animation":[{"sprite":[["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","C6E3FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","C6E3FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"]]},{"sprite":[["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","C6E3FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","C6E3FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"],["8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF","8EC6FF"]]}]};SpritePixelArrays["RED_BLOCK"] = {"name":"redBlock","descriptiveName":"Red block","description":"There are red blocks and blue blocks. Only one them can be active at a time. By touching the switch (in the objects tab), the active tiles can be switched.","type":"tiles","animation":[{"sprite":[["FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000"]]},{"sprite":[["FF1C1C","FF1C1C","transp","FF1C1C","FF1C1C","transp","FF1C1C","FF1C1C"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["transp","transp","transp","transp","transp","transp","transp","transp"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["transp","transp","transp","transp","transp","transp","transp","transp"],["FF1C1C","transp","transp","transp","transp","transp","transp","FF1C1C"],["FF1C1C","FF1C1C","transp","FF1C1C","FF1C1C","transp","FF1C1C","FF1C1C"]]}]};SpritePixelArrays["BLUE_BLOCK"] = {"name":"blueBlock","descriptiveName":"Blue block","description":"There are red blocks and blue blocks. Only one them can be active at a time. By touching the switch (in the objects tab), the active tiles can be switched.","type":"tiles","animation":[{"sprite":[["8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","0000AA","0000AA","0000AA","0000AA","0000AA","0000AA","0000AA"]]},{"sprite":[["1C1CFF","1C1CFF","transp","1C1CFF","1C1CFF","transp","1C1CFF","1C1CFF"],["1C1CFF","transp","transp","transp","transp","transp","transp","1C1CFF"],["transp","transp","transp","transp","transp","transp","transp","transp"],["1C1CFF","transp","transp","transp","transp","transp","transp","1C1CFF"],["1C1CFF","transp","transp","transp","transp","transp","transp","1C1CFF"],["transp","transp","transp","transp","transp","transp","transp","transp"],["1C1CFF","transp","transp","transp","transp","transp","transp","1C1CFF"],["1C1CFF","1C1CFF","transp","1C1CFF","1C1CFF","transp","1C1CFF","1C1CFF"]]}]};SpritePixelArrays["RED_BLUE_BLOCK_SWITCH"] = {"name":"redblueblockswitch","descriptiveName":"Red/blue switch","description":"A switch for red/blue tiles. Can be activated by hitting it with your head, or if a stomper/cannon-ball/rocket hits it.","type":"tiles","squishAble":false,"animNotEditale":true,"animation":[{"sprite":[["FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E","FF8E8E"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FFFFFF","FFFFFF","FFFFFF","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FFFFFF","FF1C1C","FF1C1C","FFFFFF","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FFFFFF","FFFFFF","FFFFFF","FF1C1C","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FFFFFF","FF1C1C","FF1C1C","FFFFFF","FF1C1C","AA0000"],["FF8E8E","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","FF1C1C","AA0000"],["FF8E8E","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000"]]},{"sprite":[["8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF","8E8EFF"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","FFFFFF","FFFFFF","FFFFFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","FFFFFF","1C1CFF","1C1CFF","FFFFFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","FFFFFF","FFFFFF","FFFFFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","1C1CFF","0000AA"],["8E8EFF","0000AA","0000AA","0000AA","0000AA","0000AA","0000AA","0000AA"]]}]};SpritePixelArrays["ROCKET_LAUNCHER"] = {"name":"rocketLauncher","type":"objects","descriptiveName":"Rocket launcher","changeableAttributes":[{"name":"speed","defaultValue":3,"minValue":1,"maxValue":10},{"name":"frequency","defaultValue":3,"minValue":1,"maxValue":8},{"name":"rotationSpeed","defaultValue":8,"minValue":0,"maxValue":24,"descriptiveName":"rotation speed <span data-microtip-size='large'aria-label='Determines how fast the rockets will rotate to the players direction. 0 = rockets will decide direction once and not turn at all. 24 = basically following the player everywhere.'data-microtip-position='top-left' role='tooltip' class='songInputInfo'><img src='images/icons/info.svg' alt='info' width='16' height='16'>"}],"squishAble":false,"rotateable":true,"description":"A rocket-launcher. It shoots <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Rocket'} }, true)\">rockets</span> at certain time intervals that will follow the player. Click on it after placing it again, to change the attributes of the individual cannon.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","AAAAAA","AAAAAA","transp","transp"],["AAAAAA","AAAAAA","FF1C1C","FF1C1C","AAAAAA","AAAAAA","717171","transp"],["AAAAAA","AAAAAA","AAAAAA","AAAAAA","AAAAAA","AAAAAA","717171","717171"],["FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","717171","717171"],["FFFFFF","FFFFFF","FF1C1C","FF1C1C","FFFFFF","FFFFFF","717171","transp"],["transp","transp","transp","transp","FFFFFF","FFFFFF","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["NPC_SPRITE"] = {"name":"npc","changeableAttributes":[{"name":"dialogue","defaultValue":[""]}],"descriptiveName":"Npc","description":"An object that can display a dialogue. Click on it again after placing it, to display the dialogue window.","type":"objects","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["FFAA55","FFAA55","FFAA55","FFAA55","FFAA55","FFAA55","FFAA55","AA5500"],["FFAA55","FF8E1C","FFFFFF","FFFFFF","FF8E1C","FFFFFF","FF8E1C","AA5500"],["FFAA55","FF8E1C","FF8E1C","FF8E1C","FF8E1C","FF8E1C","FF8E1C","AA5500"],["FFAA55","FF8E1C","FFFFFF","FF8E1C","FFFFFF","FFFFFF","FF8E1C","AA5500"],["AA5500","AA5500","AA5500","AA5500","AA5500","AA5500","AA5500","AA5500"],["transp","transp","transp","713900","713900","transp","transp","transp"],["transp","transp","transp","713900","713900","transp","transp","transp"]]}]};SpritePixelArrays["CANON_BALL_SPRITE"] = {"name":"canonBall","descriptiveName":"Cannon ball","directions":["left","top","right","bottom"],"description":"A cannonball. The <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Cannon'} }, true)\">cannon</span> shoots it. <br/>When it hits a wall, <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'SFX 2'} }, true)\">explosion</span> will be displayed.","animation":[{"sprite":[["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"],["transp","FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF","transp"],["FFFFFF","ff5e7a","ff5e7a","ff5e7a","FFFFFF","ff5e7a","ff5e7a","FFFFFF"],["FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF","ff5e7a","FFFFFF"],["FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF"],["FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF"],["transp","FFFFFF","ff5e7a","ff5e7a","ff5e7a","ff5e7a","FFFFFF","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"]]}]};SpritePixelArrays["ROCKET"] = {"name":"rocket","descriptiveName":"Rocket","description":"A rocket. The <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Rocket launcher'} }, true)\">rocket launcher</span> shoots it.<br/>When it hits a wall, <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'SFX 2'} }, true)\">explosion</span> will be displayed.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","transp","FFFFFF","FFFFFF","transp","transp"],["FF1C1C","FF1C1C","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFF8E","FF8E1C"],["FF1C1C","FF1C1C","AAAAAA","AAAAAA","AAAAAA","AAAAAA","FFFF8E","FF8E1C"],["transp","transp","transp","transp","AAAAAA","AAAAAA","transp","transp"],["transp","transp","transp","transp","transp","AAAAAA","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","transp","FFFFFF","FFFFFF","transp","transp"],["FF1C1C","FF1C1C","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","FF8E1C"],["FF1C1C","FF1C1C","AAAAAA","AAAAAA","AAAAAA","AAAAAA","transp","FF8E1C"],["transp","transp","transp","transp","AAAAAA","AAAAAA","transp","transp"],["transp","transp","transp","transp","transp","AAAAAA","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["PORTAL"] = {"name":"portal","type":"objects","descriptiveName":"Portal","squishAble":false,"description":"<b>Second Sprite:</b> <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Portal 2'} }, true)\">Here</span><br/><br/>A portal with 2 exits. <br/>Just draw 2 portals on the game screen. The odd one will automatically be the first, the even one the second.","animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","0071E3","0071E3","0071E3","0071E3","transp","transp"],["transp","0071E3","0071E3","55AAFF","55AAFF","0071E3","0071E3","transp"],["FFFFFF","0071E3","55AAFF","8EC6FF","8EC6FF","55AAFF","0071E3","FFFFFF"],["FFFFFF","0071E3","55AAFF","8EC6FF","8EC6FF","55AAFF","0071E3","FFFFFF"],["transp","0071E3","0071E3","55AAFF","55AAFF","0071E3","0071E3","transp"],["transp","transp","0071E3","0071E3","0071E3","0071E3","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"]]}]};SpritePixelArrays["PORTAL2"] = {"name":"portal2","type":"objects","descriptiveName":"Portal 2","description":"<b>First Sprite:</b> <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Portal'} }, true)\">Here</span><br/><br/>A portal with 2 exits. <br/>Just draw 2 portals on the game screen. The odd one will automatically be the first, the even one the second.","squishAble":false,"hiddenSprite":true,"animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","E37100","E37100","E37100","E37100","transp","transp"],["transp","E37100","E37100","FFAA55","FFAA55","E37100","E37100","transp"],["FFFFFF","E37100","FFAA55","FFC68E","FFC68E","FFAA55","E37100","FFFFFF"],["FFFFFF","E37100","FFAA55","FFC68E","FFC68E","FFAA55","E37100","FFFFFF"],["transp","E37100","E37100","FFAA55","FFAA55","E37100","E37100","transp"],["transp","transp","E37100","E37100","E37100","E37100","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"]]}]};SpritePixelArrays["COLLECTIBLE"] = {"name":"collectible","type":"objects","descriptiveName":"Collectible","description":"They can be placed to give the player an additional challenge. <br/> Inside the tool, the collectibles will reappear if you die or reset the level, in the exported game they are gone forever, once <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'SFX 4'} }, true)\">collected</span>.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFFC6","transp","transp","transp"],["transp","transp","FFFFC6","FFFF8E","FFFF8E","FFFF55","transp","transp"],["transp","transp","FFFFC6","FFFF8E","FFFF8E","FFFF55","transp","transp"],["transp","transp","FFFFC6","FFFF8E","FFFF8E","FFFF55","transp","transp"],["transp","transp","FFFFC6","FFFF8E","FFFF8E","FFFF55","transp","transp"],["transp","transp","transp","FFFF55","FFFF55","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFFC6","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFF55","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFF55","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFF55","transp","transp","transp"],["transp","transp","transp","FFFFC6","FFFF55","transp","transp","transp"],["transp","transp","transp","FFFF55","FFFF55","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["LASER_CANON"] = {"name":"laserCanon","changeableAttributes":[{"name":"laserDuration","defaultValue":60,"minValue":10,"maxValue":140,"step":10,"descriptiveName":"laser duration"},{"name":"pauseDuration","defaultValue":60,"minValue":0,"maxValue":140,"step":10,"descriptiveName":"pause duration"}],"descriptiveName":"Laser cannon","description":"A laser cannon. It shoots <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Laser'} }, true)\">lasers</span> until they hit a wall. Click on it after placing it again, to change the attributes of the individual laser cannon.","type":"objects","squishAble":false,"directions":["left","top","right","bottom"],"animation":[{"sprite":[["transp","transp","8E8E8E","8E8E8E","8E8E8E","8E8E8E","8E8E8E","8E8E8E"],["transp","555555","8E8E8E","717171","717171","717171","717171","555555"],["C6C6C6","555555","8E8E8E","717171","717171","717171","717171","555555"],["FFFFFF","555555","8E8E8E","393939","FF8E8E","FF8E8E","393939","555555"],["FFFFFF","555555","8E8E8E","393939","E30000","E30000","393939","555555"],["C6C6C6","555555","8E8E8E","717171","717171","717171","717171","555555"],["transp","555555","8E8E8E","717171","717171","717171","717171","555555"],["transp","transp","555555","555555","555555","555555","555555","555555"]]}]};SpritePixelArrays["LASER"] = {"name":"laser","descriptiveName":"Laser","directions":["left","top","right","bottom"],"description":"A laser. The <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Laser cannon'} }, true)\">laser cannon</span> shoots it. <br/>","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFC68E","transp","transp","transp","FFC68E","transp"],["transp","transp","FF1C1C","transp","transp","transp","FF1C1C","transp"],["transp","FF1C1C","transp","FF1C1C","transp","FF1C1C","transp","FF1C1C"],["FFC68E","transp","transp","transp","FFC68E","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["FFC68E","transp","transp","transp","FFC68E","transp","transp","transp"],["FF1C1C","transp","transp","transp","FF1C1C","transp","transp","transp"],["transp","FF1C1C","transp","FF1C1C","transp","FF1C1C","transp","FF1C1C"],["transp","transp","FFC68E","transp","transp","transp","FFC68E","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["BARREL_CANNON"] = {"name":"barrelCannon","descriptiveName":"Barrel","description":"A barrel. When the player touches it, he gets inside of it and stays there, until he presses the jump button - then he will be launched out of it in it's direction.","type":"objects","squishAble":true,"directions":["left","top","right","bottom"],"animation":[{"sprite":[["transp","transp","717171","FFAA55","FFAA55","717171","transp","transp"],["transp","FFAA55","8E8E8E","FF8E1C","FF8E1C","8E8E8E","FFAA55","transp"],["717171","FF8E1C","8E8E8E","FFFFFF","E37100","8E8E8E","FF8E1C","717171"],["8E8E8E","FF8E1C","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FF8E1C","8E8E8E"],["8E8E8E","FF8E1C","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FF8E1C","8E8E8E"],["717171","FF8E1C","8E8E8E","FFFFFF","E37100","8E8E8E","FF8E1C","717171"],["transp","FFAA55","8E8E8E","FF8E1C","FF8E1C","8E8E8E","FFAA55","transp"],["transp","transp","717171","FFAA55","FFAA55","717171","transp","transp"]]}]};SpritePixelArrays["JUMP_RESET"] = {"name":"jumpReset","descriptiveName":"Jump reset","description":"It resets your jump in air. It is deactivated upon touching the ground or wall.","type":"objects","animation":[{"sprite":[["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["FFFFFF","transp","transp","55AAFF","55AAFF","transp","transp","FFFFFF"],["FFFFFF","transp","55AAFF","55AAFF","55AAFF","55AAFF","transp","FFFFFF"],["FFFFFF","transp","transp","55AAFF","55AAFF","transp","transp","FFFFFF"],["FFFFFF","transp","transp","55AAFF","55AAFF","transp","transp","FFFFFF"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"]]}]};SpritePixelArrays["FIXED_SPEED_RIGHT"] = {"name":"fixedSpeedRight","descriptiveName":"Auto run","directions":["right","left"],"description":"Activates auto-run mode upon touching. <br/> The auto-run can be stopped by the auto-run stopper tile. <br/> Jumping off a wall will change the run direction. Click on a set object again, to change it's default direction.","type":"objects","animation":[{"sprite":[["FF8E1C","FF8E1C","transp","transp","transp","transp","FF8E1C","FF8E1C"],["FF8E1C","transp","transp","transp","transp","transp","transp","FF8E1C"],["transp","transp","transp","transp","FF8E1C","transp","transp","transp"],["transp","transp","FF8E1C","FF8E1C","FF8E1C","FF8E1C","transp","transp"],["transp","transp","FF8E1C","FF8E1C","FF8E1C","FF8E1C","transp","transp"],["transp","transp","transp","transp","FF8E1C","transp","transp","transp"],["FF8E1C","transp","transp","transp","transp","transp","transp","FF8E1C"],["FF8E1C","FF8E1C","transp","transp","transp","transp","FF8E1C","FF8E1C"]]},{"sprite":[["FF8E1C","FF8E1C","transp","transp","transp","transp","FF8E1C","FF8E1C"],["FF8E1C","transp","transp","transp","transp","transp","transp","FF8E1C"],["transp","transp","transp","transp","AA5500","transp","transp","transp"],["transp","transp","AA5500","AA5500","AA5500","AA5500","transp","transp"],["transp","transp","AA5500","AA5500","AA5500","AA5500","transp","transp"],["transp","transp","transp","transp","AA5500","transp","transp","transp"],["FF8E1C","transp","transp","transp","transp","transp","transp","FF8E1C"],["FF8E1C","FF8E1C","transp","transp","transp","transp","FF8E1C","FF8E1C"]]}]};SpritePixelArrays["FIXED_SPEED_STOPPER"] = {"name":"fixedSpeedStopper","descriptiveName":"Auto-run stopper","description":"This tile stops the auto-run activated by the <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Auto run'} }, true)\">auto-run sprite</span>.","type":"objects","animation":[{"sprite":[["transp","transp","FFC6C6","FFC6C6","FFC6C6","FFC6C6","transp","transp"],["transp","FFC6C6","390000","390000","390000","390000","FFC6C6","transp"],["FFC6C6","390000","FFC6C6","390000","390000","390000","390000","FFC6C6"],["FFC6C6","390000","390000","FFC6C6","390000","390000","390000","FFC6C6"],["FFC6C6","390000","390000","390000","FFC6C6","390000","390000","FFC6C6"],["FFC6C6","390000","390000","390000","390000","FFC6C6","390000","FFC6C6"],["transp","FFC6C6","390000","390000","390000","390000","FFC6C6","transp"],["transp","transp","FFC6C6","FFC6C6","FFC6C6","FFC6C6","transp","transp"]]},{"sprite":[["transp","transp","FFC6C6","FFC6C6","FFC6C6","FFC6C6","transp","transp"],["transp","FFC6C6","710000","710000","710000","710000","FFC6C6","transp"],["FFC6C6","710000","FFC6C6","710000","710000","710000","710000","FFC6C6"],["FFC6C6","710000","710000","FFC6C6","710000","710000","710000","FFC6C6"],["FFC6C6","710000","710000","710000","FFC6C6","710000","710000","FFC6C6"],["FFC6C6","710000","710000","710000","710000","FFC6C6","710000","FFC6C6"],["transp","FFC6C6","710000","710000","710000","710000","FFC6C6","transp"],["transp","transp","FFC6C6","FFC6C6","FFC6C6","FFC6C6","transp","transp"]]}]};SpritePixelArrays["PATH_SPRITE"] = {"name":"pathPoint","changeableAttributes":[{"name":"speed","defaultValue":3,"minValue":1,"maxValue":7,"mapper":{"1":1,"2":2,"3":3,"4":4,"5":6,"6":8,"7":12}},{"name":"stopFrames","defaultValue":10,"minValue":0,"maxValue":80,"step":5,"descriptiveName":"wait <span data-microtip-size='large'aria-label='The objects on the path will wait that amount of time, if an object reaches the path´s end.'data-microtip-position='top-left' role='tooltip' class='songInputInfo'><img src='images/icons/info.svg' alt='info' width='16' height='16'>"},{"name":"movementDirection","formElement":"toggle","defaultValue":"forwards","options":[{"true":"forwards"},{"false":"backwards"}]}],"directions":["top","right"],"descriptiveName":"Path","description":"<div>Draw paths, put objects on top and the objects will follow them. Click on an already set path-point, while paths are selected in build-tools to adjust the path's attributes.<div class='subSection'><details><summary>Compatible objects</summary><div class='marginTop8'><ul style='padding-left: 16px'><li>Finish flag</li><li>Spikes</li><li>Trampolines</li><li>Toggle mine</li><li>Rocket launchers</li><li>Portals</li><li>Collectibles</li><li>Barrel cannons</li><li>Jump reset</li></ul></div></details><details class='marginTop8'><summary>Rules</summary><div class='marginTop8'><ul style='padding-left: 16px'><li>Draw paths in a line or in an enclosed 'circle'</li><li>Place as many different objects on them as you want</li><li>You can't draw 2 paths above or beside each other. You need to leave 1 free space inbetween</li></ul></div></details></div></div>","type":"objects","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["FFFFFF","FFFFFF","transp","FFFFFF","FFFFFF","transp","FFFFFF","FFFFFF"],["1C1C1C","1C1C1C","transp","1C1C1C","1C1C1C","transp","1C1C1C","1C1C1C"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE"] = {"name":"deco","type":"deco","descriptiveName":"Deco 1","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","40BF40","transp","transp","transp","40BF40"],["transp","40BF40","transp","40BF40","transp","40BF40","transp","40BF40"],["transp","40BF40","40BF40","40BF40","40BF40","40BF40","transp","40BF40"],["40BF40","40BF40","40BF40","40BF40","40BF40","40BF40","transp","40BF40"]]}]};SpritePixelArrays["DEKO_SPRITE2"] = {"name":"deco","descriptiveName":"Deco 2","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","FF55FF","FF55FF","transp"],["transp","FF5555","FF5555","transp","FF00FF","transp","transp","FF00FF"],["FF5555","transp","transp","FF5555","transp","FF00FF","FF00FF","transp"],["transp","FF5555","FF5555","transp","transp","2B802B","2B802B","transp"]]}]};SpritePixelArrays["DEKO_SPRITE3"] = {"name":"deco","descriptiveName":"Deco 3","type":"deco","animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["FFFFFF","FFFFFF","transp","FFFFFF","FFFFFF","transp","FFFFFF","FFFFFF"],["FFFFFF","FFFFFF","FFFFFF","0000FF","0000FF","FFFFFF","FFFFFF","FFFFFF"],["transp","transp","transp","0000FF","0000FF","transp","transp","transp"],["FFFFFF","FFFFFF","55AAFF","transp","transp","55AAFF","FFFFFF","FFFFFF"],["FFFFFF","FFFFFF","FFFFFF","55AAFF","55AAFF","FFFFFF","FFFFFF","FFFFFF"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE4"] = {"name":"deco","descriptiveName":"Deco 4","type":"deco","animation":[{"sprite":[["transp","2B8055","transp","15402A","15402A","transp","2B8055","transp"],["transp","2B8055","2B8055","15402A","15402A","2B8055","2B8055","transp"],["transp","transp","2B8055","15402A","15402A","2B8055","transp","transp"],["transp","transp","transp","15402A","15402A","transp","transp","transp"],["transp","2B8055","transp","15402A","15402A","transp","2B8055","transp"],["transp","2B8055","2B8055","15402A","15402A","2B8055","2B8055","transp"],["transp","transp","2B8055","15402A","15402A","2B8055","transp","transp"],["transp","transp","transp","15402A","15402A","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE5"] = {"name":"deco","descriptiveName":"Deco 5","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["713900","transp","transp","transp","transp","transp","transp","AA5500"],["713900","E37100","E37100","E37100","E37100","E37100","E37100","AA5500"],["713900","transp","transp","transp","transp","transp","transp","AA5500"],["713900","E37100","E37100","E37100","E37100","E37100","E37100","AA5500"],["713900","transp","transp","transp","transp","transp","transp","AA5500"],["713900","E37100","E37100","E37100","E37100","E37100","E37100","AA5500"]]}]};SpritePixelArrays["DEKO_SPRITE6"] = {"name":"deco","descriptiveName":"Deco 6","type":"deco","animation":[{"sprite":[["717171","8E8E8E","AAAAAA","C6C6C6","C6C6C6","AAAAAA","8E8E8E","717171"],["transp","717171","8E8E8E","AAAAAA","AAAAAA","8E8E8E","717171","transp"],["transp","transp","FFFF1C","FFFF55","FFFF55","FFFF1C","transp","transp"],["transp","717171","710071","AA00AA","AA00AA","710071","717171","transp"],["717171","8E8E8E","AAAAAA","C6C6C6","C6C6C6","AAAAAA","8E8E8E","717171"],["717171","8E8E8E","AAAAAA","C6C6C6","C6C6C6","AAAAAA","8E8E8E","717171"],["717171","8E8E8E","AAAAAA","C6C6C6","C6C6C6","AAAAAA","8E8E8E","717171"],["transp","717171","8E8E8E","AAAAAA","AAAAAA","8E8E8E","717171","transp"]]}]};SpritePixelArrays["DEKO_SPRITE7"] = {"name":"deco","descriptiveName":"Deco 7","type":"deco","animation":[{"sprite":[["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A"],["transp","2A2A2A","transp","transp","2A2A2A","transp","2A2A2A","transp"],["transp","2A2A2A","transp","2A2A2A","transp","transp","2A2A2A","transp"],["transp","2A2A2A","transp","2A2A2A","2A2A2A","transp","2A2A2A","transp"],["transp","2A2A2A","transp","transp","2A2A2A","transp","2A2A2A","transp"],["transp","2A2A2A","transp","2A2A2A","transp","transp","2A2A2A","transp"],["transp","2A2A2A","transp","2A2A2A","2A2A2A","transp","2A2A2A","transp"],["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A"]]}]};SpritePixelArrays["DEKO_SPRITE8"] = {"name":"deco","descriptiveName":"Deco 8","type":"deco","animation":[{"sprite":[["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A"],["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A"],["transp","transp","transp","transp","transp","transp","transp","transp"],["2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A"],["2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A"],["transp","transp","transp","transp","transp","transp","transp","transp"],["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A"],["2A2A2A","2A2A2A","2A2A2A","2A2A2A","2A2A2A","transp","2A2A2A","2A2A2A"]]}]};SpritePixelArrays["DEKO_SPRITE9"] = {"name":"deco","descriptiveName":"Deco 9","type":"deco","animation":[{"sprite":[["transp","transp","transp","FF8E1C","transp","transp","transp","transp"],["transp","transp","FF8E1C","FFC68E","FF8E1C","transp","transp","transp"],["transp","FF8E1C","FFC68E","FFFFC6","FFC68E","FF8E1C","transp","transp"],["transp","FF8E1C","FFC68E","FFFFC6","FFC68E","FF8E1C","transp","transp"],["transp","8E8E8E","AAAAAA","AAAAAA","AAAAAA","8E8E8E","transp","transp"],["transp","transp","8E8E8E","AAAAAA","8E8E8E","transp","transp","transp"],["transp","transp","transp","8E8E8E","transp","transp","transp","transp"],["transp","transp","transp","8E8E8E","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","AA5500","transp","transp","transp","transp"],["transp","transp","AA5500","FF8E1C","AA5500","transp","transp","transp"],["transp","AA5500","FF8E1C","FFFF8E","FF8E1C","AA5500","transp","transp"],["transp","AA5500","FF8E1C","FFFF8E","FF8E1C","AA5500","transp","transp"],["transp","8E8E8E","AAAAAA","AAAAAA","AAAAAA","8E8E8E","transp","transp"],["transp","transp","8E8E8E","AAAAAA","8E8E8E","transp","transp","transp"],["transp","transp","transp","8E8E8E","transp","transp","transp","transp"],["transp","transp","transp","8E8E8E","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE10"] = {"name":"deco","descriptiveName":"Deco 10","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["C6E3FF","C6E3FF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["C6E3FF","C6E3FF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF"],["transp","C6E3FF","C6E3FF","C6E3FF","C6E3FF","C6E3FF","C6E3FF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE11"] = {"name":"deco","descriptiveName":"Deco 11","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFC6FF","transp","transp","transp","transp","transp"],["transp","FFC6FF","FFFFFF","FFC6FF","transp","transp","transp","transp"],["transp","transp","FFC6FF","transp","transp","FFC6FF","transp","transp"],["transp","transp","transp","transp","FFC6FF","FFFFFF","FFC6FF","transp"],["transp","transp","FFC6FF","transp","transp","FFC6FF","transp","transp"],["transp","FFC6FF","FFFFFF","FFC6FF","transp","transp","transp","transp"],["transp","transp","FFC6FF","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","transp","transp","transp"],["transp","393939","FFC6FF","393939","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","393939","transp","transp"],["transp","transp","transp","transp","393939","FFC6FF","393939","transp"],["transp","transp","393939","transp","transp","393939","transp","transp"],["transp","393939","FFC6FF","393939","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE12"] = {"name":"deco","descriptiveName":"Deco 12","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","0055AA","transp","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","8EC6FF","C6E3FF","8EC6FF","transp","transp","transp"],["0055AA","8EC6FF","C6E3FF","C6E3FF","C6E3FF","8EC6FF","0055AA","transp"],["transp","transp","8EC6FF","C6E3FF","8EC6FF","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","transp","0055AA","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","003971","transp","transp","transp","transp"],["transp","transp","transp","0055AA","transp","transp","transp","transp"],["transp","transp","0055AA","C6E3FF","0055AA","transp","transp","transp"],["003971","0055AA","C6E3FF","C6E3FF","C6E3FF","0055AA","003971","transp"],["transp","transp","0055AA","C6E3FF","0055AA","transp","transp","transp"],["transp","transp","transp","0055AA","transp","transp","transp","transp"],["transp","transp","transp","003971","transp","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE13"] = {"name":"deco","descriptiveName":"Deco 13","type":"deco","animation":[{"sprite":[["transp","transp","transp","55AA00","397100","transp","transp","transp"],["transp","55AA00","transp","55AA00","397100","transp","transp","transp"],["transp","55AA00","transp","55AA00","397100","transp","transp","transp"],["transp","55AA00","55AA00","55AA00","397100","transp","55AA00","transp"],["transp","transp","transp","55AA00","397100","transp","55AA00","transp"],["transp","transp","transp","55AA00","55AA00","55AA00","55AA00","transp"],["transp","transp","transp","55AA00","397100","transp","transp","transp"],["transp","transp","transp","55AA00","397100","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE14"] = {"name":"deco","descriptiveName":"Deco 14","type":"deco","animation":[{"sprite":[["transp","transp","2B8055","2B8055","2B8055","2B8055","transp","transp"],["transp","2B8055","2B8055","15402A","2B8055","15402A","2B8055","transp"],["transp","2B8055","15402A","2B8055","15402A","15402A","2B8055","transp"],["transp","2B8055","2B8055","15402A","15402A","2B8055","2B8055","transp"],["transp","2B8055","15402A","15402A","391C00","15402A","2B8055","transp"],["transp","transp","2B8055","391C00","713900","2B8055","transp","transp"],["transp","transp","transp","391C00","713900","transp","transp","transp"],["transp","transp","transp","391C00","713900","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE15"] = {"name":"deco","descriptiveName":"Deco 15","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","393939","transp","transp"],["transp","393939","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","713900","transp","transp","transp"],["transp","transp","713900","713900","713900","713900","transp","transp"],["transp","713900","713900","713900","713900","713900","713900","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","393939","transp"],["transp","transp","transp","transp","713900","transp","transp","transp"],["transp","transp","713900","713900","713900","713900","transp","transp"],["transp","713900","713900","713900","713900","713900","713900","transp"]]}]};SpritePixelArrays["DEKO_SPRITE16"] = {"name":"deco","descriptiveName":"Deco 16","type":"deco","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","55AAFF","55AAFF","55AAFF","55AAFF","transp","transp","transp"],["transp","55AAFF","55AAFF","transp","55AAFF","transp","transp","transp"],["FFFF8E","FFFF8E","55AAFF","55AAFF","55AAFF","transp","transp","transp"],["transp","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF"],["transp","transp","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","transp"],["transp","transp","transp","FFFF8E","FFFF8E","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","55AAFF","55AAFF","55AAFF","55AAFF","transp","transp","transp"],["FFFF8E","55AAFF","55AAFF","transp","55AAFF","transp","transp","transp"],["transp","FFFF8E","55AAFF","55AAFF","55AAFF","transp","transp","transp"],["FFFF8E","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF"],["transp","transp","55AAFF","55AAFF","55AAFF","55AAFF","55AAFF","transp"],["transp","transp","transp","transp","FFFF8E","transp","transp","transp"],["transp","transp","transp","FFFF8E","FFFF8E","transp","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE17"] = {"name":"deco","descriptiveName":"Deco 17","type":"deco","animation":[{"sprite":[["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","000000","717171","FFFFFF","transp","transp"],["transp","transp","FFFFFF","FFFFFF","FF8E1C","FF8E1C","transp","transp"],["AA5500","transp","transp","FFFFFF","FFFFFF","transp","transp","AA5500"],["transp","AA5500","FFFFFF","FFFFFF","000000","FFFFFF","AA5500","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","000000","FFFFFF","FFFFFF","transp"],["transp","transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp","transp"]]}]};SpritePixelArrays["DEKO_SPRITE18"] = {"name":"deco","descriptiveName":"Deco 18","type":"deco","animation":[{"sprite":[["E30000","FF1C1C","transp","transp","transp","transp","FF1C1C","E30000"],["AA0000","transp","1C1CFF","FFFFFF","1C1CFF","FFFFFF","transp","E30000"],["transp","AA0000","0000E3","1C1CFF","0000E3","1C1CFF","AA0000","transp"],["transp","transp","AA0000","E30000","E30000","E30000","transp","transp"],["transp","transp","transp","AA0000","E30000","transp","transp","transp"],["transp","transp","E30000","AA0000","E30000","E30000","transp","transp"],["transp","transp","transp","AA0000","E30000","transp","transp","transp"],["transp","transp","E30000","transp","transp","E30000","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["E30000","FF1C1C","transp","transp","transp","transp","FF1C1C","E30000"],["AA0000","transp","AA0000","FF1C1C","AA0000","FF1C1C","transp","E30000"],["transp","AA0000","AA0000","AA0000","AA0000","AA0000","AA0000","transp"],["transp","transp","AA0000","E30000","E30000","E30000","transp","transp"],["transp","transp","transp","AA0000","E30000","transp","transp","transp"],["transp","transp","E30000","AA0000","E30000","E30000","transp","transp"],["transp","transp","E30000","transp","transp","E30000","transp","transp"]]}]};SpritePixelArrays["SFX1"] = {"name":"sfx","directions":["bottom","left","top","right"],"descriptiveName":"SFX 1","description":"SFX that shows when the <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Player jump'} }, true)\">player jumps</span>.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"]]}]};SpritePixelArrays["SFX2"] = {"name":"sfx","descriptiveName":"SFX 2","description":"SFX when <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Cannon ball'} }, true)\">cannon ball</span> or <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Rocket'} }, true)\">rocket</span> hit a wall.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX3"] = {"name":"sfx","descriptiveName":"SFX 3","description":"SFX when player dashes","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","393939","393939","transp","transp","transp"],["transp","transp","transp","393939","393939","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","393939","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","393939","transp","transp","393939","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX4"] = {"name":"sfx","descriptiveName":"Build SFX","hiddenEverywhere":true,"description":"SFX when an object is placed in build mode","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","FFFFFF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX5"] = {"name":"sfx","descriptiveName":"SFX 4","description":"Plays when the player touches a <span class='textAsLink' onclick=\"DrawSectionHandler.changeSelectedSprite({ target: { value:  'Collectible'} }, true)\">collectible</span>.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","FFFFFF","FFFFFF","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFFFFF","transp","transp","transp","transp","FFFFFF","transp"],["transp","transp","FFFFFF","transp","transp","FFFFFF","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX6"] = {"name":"sfx","descriptiveName":"SFX 5","description":"Used for shaders","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","8EC6FF","transp","8EC6FF","transp","transp","transp"],["transp","transp","transp","8EC6FF","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX7"] = {"name":"sfx","descriptiveName":"SFX 6","description":"Used for shaders","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FF8EFF","FF8EFF","FF8EFF","FF8EFF","transp","transp"],["transp","transp","FF8EFF","transp","transp","FF8EFF","transp","transp"],["transp","transp","FF8EFF","transp","transp","FF8EFF","transp","transp"],["transp","transp","FF8EFF","FF8EFF","FF8EFF","FF8EFF","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX8"] = {"name":"sfx","descriptiveName":"SFX 7","description":"Used for shaders","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFAA55","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFFF55","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};SpritePixelArrays["SFX9"] = {"name":"sfx","descriptiveName":"SFX 8","description":"Will be displayed behind the player, if the player is in auto-run mode.","animation":[{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","FFAA55","FFAA55","transp","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","transp","FFAA55","FFAA55","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]},{"sprite":[["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","FFAA55","transp","transp","transp","transp","FFAA55","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"],["transp","FFAA55","transp","transp","transp","transp","FFAA55","transp"],["transp","transp","FFAA55","transp","transp","FFAA55","transp","transp"],["transp","transp","transp","transp","transp","transp","transp","transp"]]}]};
  player.setAnimationProperties();
  SpritePixelArrays.fillAllSprites();
  //changedSpritesEnd
        //changedPlayerAttributesStart
  player["groundAcceleration"] = 0.8;player["air_acceleration"] = 0.8;player["maxSpeed"] = 3.2;player["groundFriction"] = 0.65;player["air_friction"] = 0.75;player["jumpSpeed"] = 0.44;player["maxFallSpeed"] = 16;player["maxJumpFrames"] = 18;player["jumpChecked"] = true;player["wallJumpChecked"] = true;player["doubleJumpChecked"] = false;player["dashChecked"] = false;player["runChecked"] = false;
  //changedPlayerAttributesEnd
        //putMainSongHere

 

 

I also took a deeper look at the tool itself:

- Pros:

    - Fully web based, requires no installation;

    - Very easy to use level editor;

    - Very easy to use graphics editor;

    - Requires very little technical knowledge.

- Cons:

    - No scripting at all, limiting how different the games may feel.

 

As for the possibility of using it for generating SMS games:

- Its tiles are 8x8, which is the same tile size SMS uses;

- Technically, it has no limits on how many tiles may be used, but as long as not a lot of them are used, conversion is possible;

- It uses more colors than the Sega Master System can cope with, but it is possible to reduce this automatically, with the usual caveats;

- It won't be possible to automatically convert the music, but it may be possible to give the user the possibility of informing their own SMS-compatible VGM files;

- Rotation won't be possible at all;

- Squish animations won't be possible to do in realtime on the SMS, but may instead be precomputed during the conversion.

 

Great job doing your research. Glad we got ourselves a good basis for something. I do have a thought of SMS being superior in color compared to the later GameBoy Color...is that true?

  • Like 1
Link to comment
Share on other sites

  • 1 month later...
2 hours ago, r_chase said:

Well, Haroldo forgot to post about an update here, but to be fair, it was a bugfix update. Nothing too major.

Still, it's nice to know.

Yes, thanks for the reminder; the latest version fixes a bug where equality and non-equality checking was generated invalid code

  • Like 1
Link to comment
Share on other sites

  • 4 weeks later...

Version 0.12.0 has been released!

 

New since the previous version:

  • This version adds a toolbar at the top, so that, even if running on a narrow window, the user will still be able to navigate between the various editors;
  • Also, the compilation errors are now shown at the bottom of the window.

 

image.thumb.png.3165ca842ad7f0bc7fb2cd0d1dcecb89.png

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...