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Big ChronoColour(TM) Sprite System - Binaries and Source


Andrew Davie

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This is the dumping thread for demo binaries of my new ChronoColour(TM) Sprite System.

This first demo just has spaceships;  I plan to have it running some fighter sprites to see how it looks.

This will probably bork on hardware; it's not too far away, though, from working if it does.

 

No interaction here... purely a demo.

My goal is to refine the system and see how much speed I can get, and thus how many/big sprites can be drawn.

Also, to see if a fighting game using this is feasible. I suspect so....

 

 

 

BIGASS20210726.bin

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