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Championship Loderunner XE Cart


.mad.

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Just for Loderunner fans.

I have edited the Loderunner cart image with the 50 championship levels data.

#XEGS cart mapper in Altirra.

 

As a bonus, the opening demo level is now playable for the first time (that i am aware of).

and is stored as level 051.

 

to play it.

press CTRL+E on the title screen for the board editor.

press P to Play

enter 051.

 

champlode.zip

 

demolevel.png.4e93422a547c568f5c49e77a0fa6c231.png

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23 hours ago, .mad. said:

Just for Loderunner fans.

I have edited the Loderunner cart image with the 50 championship levels data.

#XEGS cart mapper in Altirra.

 

Thanks for the ROM. Nice work, and much appreciated.

 

------------------------------------

 

Why the title screen changes, though?

 

New Lode Runner Cart, with Championship Levels

 

475614907_lrchamp.thumb.png.3580b73e458370226f7e2f4b0141fbc9.png

 

 

Original Lode Runner Cart

 

lr.thumb.png.646b7c2f1d180c4957b81fe3ff175f99.png

 

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On 8/10/2021 at 8:28 AM, .mad. said:

I have edited the Loderunner cart image with the 50 championship levels data.

 

1 hour ago, _The Doctor__ said:

not the ROM version perhaps, but the disk version with levels etc and converted to XEGS cart type? Just guessing here...

 

It looks like he's saying he edited the Lode Runner cart image.

 

Edited by MrFish
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Yes, I edited the XE ROM which had the board editor inculded.

The very same one as shown in your screen shot picture above.

 

The Championship levels were taken from the disk version.

The original Championship version does not have an editor or any cheat hot keys (level skip/extra life).

And the level data uses a different character set so it had to be converted to the original Loderunner font to work.

 

This is the reason why the Title screen does not say CHAMPIONSHIP as well.

which i would very much like to see, but i am not an Atari coder. :)

 

i deleted part of the original title screen just to show it was a different version.

no other reason.

 

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21 minutes ago, .mad. said:

And the level data uses a different character set so it had to be converted to the original Loderunner font to work.

 

This is the reason why the Title screen does not say CHAMPIONSHIP as well.

which i would very much like to see, but i am not an Atari coder. :)

 

i deleted part of the original title screen just to show it was a different version.

no other reason.

 

I see; understandable; thanks for the explanation.

 

Edited by MrFish
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24 minutes ago, .mad. said:

This is the reason why the Title screen does not say CHAMPIONSHIP as well.

which i would very much like to see, but i am not an Atari coder. :)

 

8 minutes ago, _The Doctor__ said:

Mr Fish, you make nice mock ups and some real screens, maybe whip something up for .mads to use on his cart?

 

Championship Lode Runner title screen already exist; but according to what he's saying, he lacks the ability to change that part.

 

clr.thumb.png.3f9344cfde27e495d2d52557faef52ef.png

 

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I hope I’m not interfering but I have a question: I totally enjoy Loderunner on the Lynx (which has the A8 version as its basis) because it has two buttons to dig left or right but I never really understood how this works on the A8 version. Is there maybe a hack that allows 2 button control on the A8 ?

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1 hour ago, Level42 said:

I hope I’m not interfering but I have a question: I totally enjoy Loderunner on the Lynx (which has the A8 version as its basis) because it has two buttons to dig left or right but I never really understood how this works on the A8 version. Is there maybe a hack that allows 2 button control on the A8 ?

Yes, it's in the Joy2B+ collection: https://github.com/ascrnet/Joy2Bplus/wiki/Games

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4 hours ago, .mad. said:

just had an idea!

This screen should be possible using drawn graphics rather than the font.

screen.png.04d0bb962108b4d6d856cfb7d13b1f46.png

 

Since you are using the cart code, please include the name of the one that made the port from the original Disk version. I understand it was quite some work because, IIRC, he didn't receive the original source code. He doesn't deserve the name to be removed from the title screen.

 

Otherwise, great work. I loved this game!

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11 minutes ago, ijor said:

Since you are using the cart code, please include the name of the one that made the port from the original Disk version. I understand it was quite some work because, IIRC, he didn't receive the original source code. He doesn't deserve the name to be removed from the title screen.

 

This is part of the reason for my question about it: Atari and Chuck Peavey both have a part in getting this from disk to cart.

 

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This version looks as good as i can make it, with the room available.

i am more than happy with it. :D

 

Remember this is not an original release, but a hackish version.

i ended up using cut and paste in a Hex editor on the title screen graphics.

I don't have an Atari paint program, so can not tweak it any further.

 

if anyone wants to edit it, i don't mind. ;)champlode v2.zip

final.png

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On 8/11/2021 at 11:23 AM, _The Doctor__ said:

Mr Fish, you make nice mock ups and some real screens, maybe whip something up for .mads to use on his cart?

 

7 hours ago, .mad. said:

I don't have an Atari paint program, so can not tweak it any further.

 

Nice job.

 

I have an Atari paint program...

 

I'ts the same number of pixel high as the one you currently have in your ROM;

but it starts a little lower in the display, as per the disk version title, which has a shortened Broderbund logo.

 

1970277922_champlodexe-ss.thumb.png.532490b6bc59aa39cd144a8df5f0f8ac.png

 

984613939_champlodexe-ssa.thumb.png.691672a1e4d08b0dd96c742c8d72aeac.png

 

champ lode xe.xex

 

Edited by MrFish
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