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chrisbid

Match Over - R2/M10

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I'll go with the Genesis controller, even though I would much rather play a game on the SNES...

 

The Genesis controller and the "Japanese" style Saturn pad have more in common than the DC/Saturn 3d controllers.. if they go head to head it would be like voting in a presidential election...

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SNES all the way.

 

What did the Genesis 6 pad bring to the table? Nuthin' but more buttons.

(I hate too many buttons that all seem too similar)

 

What did the SNES pad bring? Shoulder buttons, and arranging its 4 buttons in a crosspad, making great ports of games likes Smash TB possible. (Though oddly, its flagship Mario game didn't make good use of the buttons, assigning Mario's actions to too many buttons, I find it pretty confusing.)

 

C'mon people...it's innovation we're talking here, not just goofy bends and lotsa buttons ;-)

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C'mon people...it's innovation we're talking here, not just goofy bends and lotsa buttons ;-)

 

Actually were not voting on the most innovative controller here. That may be your criteria but it's not everybody's. That said and though it's painful for me to do I'm going to have to agree with kisrael and vote for the Snes.

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C'mon people...it's innovation we're talking here, not just goofy bends and lotsa buttons ;-)

Actually were not voting on the most innovative controller here. That may be your criteria but it's not everybody's. That said and though it's painful for me to do I'm going to have to agree with kisrael and vote for the Snes.

Nah, I wasn't saying everyone had to vote based on innovation, just that with the SNES pad, that DOES have a lot of innovation. (Though I do think innovatin is a reasonable and useful thing to vote on.)

 

Sorry it's "painful"...you shouldn't be taking this stuff so personally!

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Not too many SNES games I'm crazy about except Mario Kart and Donkey Kong Country (is there any golf game like NES Open or Mario Golf 64 on the SNES?) so I'll have to go with:

 

The Genesis pad, it's more comfortable for my bigger hands :)

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Not too many SNES games I'm crazy about except Mario Kart and Donkey Kong Country (is there any golf game like NES Open or Mario Golf 64 on the SNES?) so I'll have to go with:

 

The Genesis pad, it's more comfortable for my bigger hands :)

SNES had some great games, even if you're not an RPG fan:

Super Punch Out, Tetris Attack, Star Fox, F-Zero, Mario All-Stars plus Mario World, Rampart (great game, Warlords meets Tetris, too bad this version doesn't support the multitap). Never understood the appeal of golf games myself, so dunno if the SNES offered any.

 

But, it makes more sense to vote for comfort than for games on the system I think. (Though I do wish the SNES was making a better showing here.)

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Agreed on the comfort, I was trying to tie together two sort of unrelated thoughts. When I think back to playing the consoles 10 years ago, I remember the really good games and how the controllers felt when playing the most immersive games.

 

Well, the goofy,big character golf games on the NES, N64, and Gamecube are my favorite big N games so I was just asking :)

 

I agree with the list of your good games too, but they still didn't get me hooked. I'm not a huge fan of Castlevania, Zelda, or Rpg's which are great on the SNES, so it was just a system that missed my gaming interests.

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Genesis.

 

The six button controller is a thing of beauty, from its form fitting shape, to its wonderful D-pad, to having six buttons.

 

The SNES controller introduced the monstrosity known as the "shoulder buttons." I hate those things. They only got worse on the PS. Wasn't until the Dreamcast took those shoulder buttons, made them analog and moved them into a trigger position that they became useful.

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C'mon people...it's innovation we're talking here, not just goofy bends and lotsa buttons ;-)

 

When was this ever said to be about "innovation"?

 

I thought it was about what we each believed was the better controller to use. Function and comfort.

 

If it was only about innovation, then the 5200 controller would be the best ever.

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C'mon people...it's innovation we're talking here, not just goofy bends and lotsa buttons ;-)

 

When was this ever said to be about "innovation"?

 

I thought it was about what we each believed was the better controller to use. Function and comfort.

 

If it was only about innovation, then the 5200 controller would be the best ever.

Nah, I wasn't saying everyone had to vote based on innovation, just that with the SNES pad, that DOES have a lot of innovation. (Though I do think innovation is a reasonable and useful thing to vote on.)  

The 5200 is so-so for innovation I think. Telephone pad ala Colecovision and Intellivision, double-stacked buttons on the side...eh, kinda like Intellivision, maybe an improvement, function buttons on the controller (pause and reset), that's something new I think, and then a floppy fish controller, like one of those old Apple II sticks with autocenter turned off.

 

On a pure innovation scale, I still think the N64 is champ, given how long analog sticks had been dormant, and the rumble idea, and multiple modes (even if a lot of people don't like the 3 prong design)

 

SNES vs Genesis on function and comfort...hmmm. I think SNES has the edge on the former, with an extra cross pad plus shoulder buttons (I'd hate to play something F-Zero with the shoulder buttons mapped to regular buttons--though 6 buttons makes some fighting games easier to port)...Genesis might lead on comfort, though it's been a long time since I've used one (and maybe I mostly just used the old 3-buttons)

 

I do like that the Genesis control was backwards compatible, so you could use it on the 2600/C=64 etc.

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The competition has officially gone to shit. Vote of no confidence.

I think it's pretty good, despite my whining and some of the results I think are completely crack smoking.

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C'mon people...it's innovation we're talking here, not just goofy bends and lotsa buttons ;-)

 

When was this ever said to be about "innovation"?

 

I thought it was about what we each believed was the better controller to use. Function and comfort.

 

If it was only about innovation, then the 5200 controller would be the best ever.

Nah, I wasn't saying everyone had to vote based on innovation, just that with the SNES pad, that DOES have a lot of innovation. (Though I do think innovation is a reasonable and useful thing to vote on.)  

The 5200 is so-so for innovation I think. Telephone pad ala Colecovision and Intellivision, double-stacked buttons on the side...eh, kinda like Intellivision, maybe an improvement, function buttons on the controller (pause and reset), that's something new I think, and then a floppy fish controller, like one of those old Apple II sticks with autocenter turned off.

 

On a pure innovation scale, I still think the N64 is champ, given how long analog sticks had been dormant, and the rumble idea, and multiple modes (even if a lot of people don't like the 3 prong design)

 

SNES vs Genesis on function and comfort...hmmm. I think SNES has the edge on the former, with an extra cross pad plus shoulder buttons (I'd hate to play something F-Zero with the shoulder buttons mapped to regular buttons--though 6 buttons makes some fighting games easier to port)...Genesis might lead on comfort, though it's been a long time since I've used one (and maybe I mostly just used the old 3-buttons)

 

I do like that the Genesis control was backwards compatible, so you could use it on the 2600/C=64 etc.

 

5200 so-so for innovation? Now I think you're the one smoking something.

 

The only thing the 5200 controller had going for it was innovation. The whole problem was Atari focused on innovation and not the little side factor of gamers actually being able to use the damn thing.

 

Kisrael, just a friendly suggestion, but I think you need to resist jumping back in with a comment any time someone posts an opinion on a controller that differs from yours. Stating your own opinion - once - is fine. You don't need to post again and again just because someone else doesn't share your opinion.

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5200 so-so for innovation? Now I think you're the one smoking something.

 

The only thing the 5200 controller had going for it was innovation. The whole problem was Atari focused on innovation and not the little side factor of gamers actually being able to use the damn thing.

 

Kisrael, just a friendly suggestion, but I think you need to resist jumping back in with a comment any time someone posts an opinion on a controller that differs from yours. Stating your own opinion - once - is fine. You don't need to post again and again just because someone else doesn't share your opinion.

Look, I'm respecting everyone's opinion. I really want to know what was innovative about the 5200; I took some guesses in my post, I'd like to know what you think.

 

I know I'm posting a bit much, but I find it an interesting topic.

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The 6-button controller is great, but it's a tad bit too small. I'm goin' with the SNES controller this time.

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I'm going for the Genesis controller. I've used it more, I like it better...and it's easier to play Street Fighter II with :)

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