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Making a 3D Graphics Card for the Atari 800 XL using the Raspberry Pi


Mark loves Stella

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Nice that they're doing this but as it stands the Atari is just being used as a glorified input device, merely processing driving controller input into delta values to pass to the Pi.

He mentioned it being slow and better done in assembly which is fairly obvious - though from what you can see of the Basic program there's plenty of room for improvement.

But mouse/driving input processing is best done by sampling multiple times per frame in a reasonably jitter free manner so obviously asm would do much better.

 

What would be better overall IMO is say, if it snooped the buses and did some Antic emulation at the Pi side and allowed blending the graphics from the two (though to do so you'd probably want to tap the /Halt line which would have to be done internally.

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Maybe that approach would be the way to go - have the Pi able to generate graphics that the Atari can display simply by responding to memory accesses in a particular window that you set (sort of like how VBXE can do it)

 

But, it potentially becomes another enhancement in an already crowded and under-supported market.  And likely would cost as much as a VBXE also (I have a bare Pi 3B+ which including case came to a bit over $100 here)

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