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Ricardo Cividanes da Silva

ColecoVision's Hardware vs. SG-1000's hardware

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Both. Sega had a deal with Coleco to publish in 82. Then I think Turbo came out in 83 same year but before Sg-1000 came out, or near the same time.

 

They also got a lesser port for the Intellivision.

 

Turbo did not come out on the SG-1000.

 

Sega was aware of CV hardware and popularity. They created a near clone from off shelf parts and brought it to Japan expecting to imitate the CV reception.

 

Ironically unlike Coleco, Sega shunned third parties in Japan. Which basically screwed Sega over until the Saturn. It also gave Nintendo pretty much nearly all the jp developers on console. Only NEC would challenge that 4 years later.

 

 

 

 

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in Japan, in 1983 the Famicom was released ,  i think that was the main reason for the moderate success of the SG1000. 

 

the Famicom was clearly superior to the SG1000.

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I think everyone in the industry was aware of the Texas Instruments graphics chip since they were pushing it to manufacturers since 1978.  Even the Famicom ppu was based on the technology in the TI chip.  At least Nintendo knew to advance something that was already several years old.

 

Edit:

And Sega didn't really publish cartridges for Colecovision.  Sega arcade games like Zaxxon and Turbo were licensed to Coleco just as Nintendo and others licensed their arcade games.  Coleco developed and published these cartridges.  The Famicom and SG1000 didn't have lockout chips or a third party licensing model.  Third party publishers in Japan went with whatever platform established a large install base, without restrictions.

Edited by mr_me
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I read somewhere that SEGA, like Coleco, used off-the-shelf components to build their console. That's why there was a lot of similar hardware at the time, like MSX. So not that they deliberately copied it, but rather used Coleco's idea to build their hardware as a basis, as they didn't have much idea what kind of home video game to build, unlike Nintendo (read Yamauchi) who knew exactly what kind of hardware they wanted to build.

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On 9/8/2021 at 8:28 AM, mr_me said:

And Sega didn't really publish cartridges for Colecovision.  Sega arcade games like Zaxxon and Turbo were licensed to Coleco just as Nintendo and others licensed their arcade games.  Coleco developed and published these cartridges.

Except for Up 'n Down, which was published by Sega on the ColecoVision. It was released at the very end of the ColecoVision's life, so if it hadn't been for the Crash of '84, Sega would probably have published a few more on the platform.

 

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