carlsson Posted September 21, 2021 Share Posted September 21, 2021 Inspired by a completely different topic in the A8 section, and because we love to point out various games, it got me thinking of games that were ported to multiple formats but look nothing alike. Some examples: Frak! on the BBC Micro, Electron and the C64. While the graphics mainly are the same, the C64 version has MUCH bigger graphics, scrolls in all directions, different music. It seems that different publishers were involved. https://www.mobygames.com/game/frak/screenshots Caverns of Khafka on the Atari 8-bit and C64. A bit of the same thing - the A8 version is single screen, the C64 is greatly zoomed in with scrolling. In that case I understand that Paul Norman took the concept from Robert Bonifacio and remade it, though both games were published by Cosmi. https://www.mobygames.com/game/caverns-of-khafka/screenshots I suppose pointing out games such as Zaxxon for the Atari 2600 and Intellivision compared to the original game is a cheap point that I'll make before anyone else does. https://www.mobygames.com/game/zaxxon_/screenshots Of course I'm also interested in more recent games, at least up to Y2K. Note that I'm not really thinking of modern remakes of an older game where developers simply based the new game on the old but completely reimagined it. As a rule of thumb, I think release dates should be no more than 3-4 years apart between the versions you present, ideally even closer together. 2 Quote Link to comment Share on other sites More sharing options...
Steven Pendleton Posted September 21, 2021 Share Posted September 21, 2021 I guess there is Tales of Phantasia (SFC) and Tales of Phantasia (PS1), which have completely different artwork for everything as far as I can remember. Quote Link to comment Share on other sites More sharing options...
zzip Posted September 21, 2021 Share Posted September 21, 2021 Kool-Aid Man on Intellivision: Kool-Aid Man on 2600: 3 Quote Link to comment Share on other sites More sharing options...
zzip Posted September 21, 2021 Share Posted September 21, 2021 The Phantasie series (SSI), This is what Phantasie III looked like on C-64 (other 8-bits similar graphics) in Town of Pendragon: This is what it looked like on Atari ST (and other 16-bit computers) same area of the game: 2 Quote Link to comment Share on other sites More sharing options...
mbd39 Posted September 21, 2021 Share Posted September 21, 2021 Only counting the games with the same title from the same publisher. Sunsoft's Batman the Video Game on NES and Genesis. Konami's Batman Returns on NES and SNES. THQ's Wayne's World on SNES/Genesis is completely different from the version released on NES and Gameboy. Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted September 21, 2021 Share Posted September 21, 2021 Someone needs to post side-by-side screenshots of Klax on the 2600, 5200, 7800, Lynx, and ST. Now that's variety. 2 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted September 21, 2021 Author Share Posted September 21, 2021 Good examples, keep 'em coming! And yes, obviously the games should be related by publisher or unique title so not e.g. two different games based on Star Wars or Lord of the Rings, released roughly simultaneously. I suppose E.T. might be a borderline case, as the 2600 and A8 games are completely different, yet both published by Atari and belonging to the same licensing package deal they made with Spielberg. Quote Link to comment Share on other sites More sharing options...
zzip Posted September 21, 2021 Share Posted September 21, 2021 5 minutes ago, carlsson said: I suppose E.T. might be a borderline case, as the 2600 and A8 games are completely different, yet both published by Atari and belonging to the same licensing package deal they made with Spielberg. I guess it's the same case as Kool Aid man as I posted above, same license deal but completely different games... Quote Link to comment Share on other sites More sharing options...
zzip Posted September 21, 2021 Share Posted September 21, 2021 Ultima III:Exodus looks roughly like this on most platforms: On NES It looks like this: 2 Quote Link to comment Share on other sites More sharing options...
Lord Mushroom Posted September 21, 2021 Share Posted September 21, 2021 Super Monaco GP (Sega Mega Drive/Genesis) Super Monaco GP (Sega Master System) Quote Link to comment Share on other sites More sharing options...
CapitanClassic Posted September 21, 2021 Share Posted September 21, 2021 A well know NES games that differs significantly from other ports was Strider (NES) Sega Master System/ Sega Mark III 2 Quote Link to comment Share on other sites More sharing options...
Tanooki Posted September 21, 2021 Share Posted September 21, 2021 How about Dragon's Lair on the NES, SNES, Gameboy, etc vs the Laserdisc, Home CD/DVD, Wii Trilogy, mobile, ...even Gameboy Color releases? **BAD** **GOOD** 1 Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted September 22, 2021 Share Posted September 22, 2021 I would post a side-by-side comparison of Defender on the 2600, A8, and Jaguar, but the 2600 port hurts my eyes and brain. I just can't! 1 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted September 22, 2021 Share Posted September 22, 2021 Amaurote is completely different on the C64 to the A8/ZX Spectrum versions. As is Carrier Command to the ST/Amiga/ZX Spectrum versions. Dragon:The Bruce Lee Story. Totally different on Sega Game Gear and Master System To Genesis /SNES/Jaguar: 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted September 22, 2021 Author Share Posted September 22, 2021 (edited) An early one I remember seeing screenshots in COMPUTE! magazine and smirk at the differences between the Atari 8-bit and TRS-80 versions would be Strätos by Adventure International. https://www.mobygames.com/game/strtos/screenshots Actually the comparison looked even worse in the advertisement than in the Mobygames screenshots above: https://archive.org/details/1983-10-compute-magazine/page/n87/mode/2up Edited September 22, 2021 by carlsson Quote Link to comment Share on other sites More sharing options...
zzip Posted September 22, 2021 Share Posted September 22, 2021 18 hours ago, Tanooki said: How about Dragon's Lair on the NES, SNES, Gameboy, etc vs the Laserdisc, Home CD/DVD, Wii Trilogy, mobile, ...even Gameboy Color releases? **BAD** **GOOD** Coleco Adam had a radically different version too. Atari ST/Amiga/Dos had a floppy-based version much closer to the arcade, but with reduced visuals and scenes removed: But to be fair, it wasn't really possible to do this game justice until CD-ROM drives came along. 3 Quote Link to comment Share on other sites More sharing options...
Tanooki Posted September 22, 2021 Share Posted September 22, 2021 Gameboy Color is basically intact. 6 moves removed from Smithy sequence, but every other board/move is intact. Lower quality audio, cut the death scenes a bit smaller, and re-animation too, it's using 2bit color, yet it's still smooth. This was wedged into a 4MByte file too. Quote Link to comment Share on other sites More sharing options...
zzip Posted September 22, 2021 Share Posted September 22, 2021 (edited) Telengard (Avalon Hill) Apple II (shown) Atari 8-bit, PET and TRS-80 had ASCII visuals: But Commodore 64 and DOS got some actual graphics thrown in: (The CGA version actually looks the best, for once ? ) Edited September 22, 2021 by zzip Quote Link to comment Share on other sites More sharing options...
CapitanClassic Posted September 22, 2021 Share Posted September 22, 2021 Another NES downgrade was Archon, which is different than all the other ports (C64, Amiga, PC). Inexplicably, they changed the battle screen to have obstacles that could be in an up (blocking) or down (shots go through) position rather than having the obstacles fade in/out over time. There are other battle differences which make this version unenjoyable to play. NES Atari 800 1 Quote Link to comment Share on other sites More sharing options...
zzip Posted September 22, 2021 Share Posted September 22, 2021 World Karate Championship / International Karate. Atari 8-bit version show, most platforms have similar graphics: The Atari ST version has significantly reworked graphics that it almost looks like a different game: 2 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted September 22, 2021 Share Posted September 22, 2021 3 hours ago, zzip said: Coleco Adam had a radically different version too. Atari ST/Amiga/Dos had a floppy-based version much closer to the arcade, but with reduced visuals and scenes removed: But to be fair, it wasn't really possible to do this game justice until CD-ROM drives came along. Microdeal released the laser disc version of "Dragon's Lair" PAL in 1988. Only snag.. you needed to buy the disc itself (£99.95), a cable to connect a laser disc player to the ST (£19.95), and of course a laser disc player... Bargin ? 1 Quote Link to comment Share on other sites More sharing options...
CapitanClassic Posted September 22, 2021 Share Posted September 22, 2021 Another NES anomaly (arguably for the best), Bionic Commando. Instead of linear stages like the arcade, the game displayed a map and you chose your next conflict area (with enemy trucks/helicopters) can interrupt your progress. Additionally, it played more like an adventure game, requiring you to find Communication Rooms to intercept communications, acquire new weapons/tools, etc. There are many other differences (including localization and better Europe c64 ports over USA C64), but it is too much to cover. See here instead http://frgcb.blogspot.com/2014/05/bionic-commando-capcom-19871988.html?m=1 NES (USA) C64 (Europe) 1 Quote Link to comment Share on other sites More sharing options...
Tanooki Posted September 23, 2021 Share Posted September 23, 2021 ^Good call, but then again, I'm kind of surprised you didn't double dip with Strider on this one as it's Capcom too and the same option to take a pretty linear and alright arcade game and made it far more awesome going into the whole adventure route. 2 Quote Link to comment Share on other sites More sharing options...
Leeroy ST Posted September 23, 2021 Share Posted September 23, 2021 So really, this is the Robocop 3 thread basically: Robocop 3 NES: Robocop 3 SMS: Robocop 3 ZX Speccy: Robocop 3 C64: Robocop 3 Game Gear: Robocop 3 SNES: Robocop 3 Gen Drive: Real Robocop 3 ST/Amiga/386: Quote Link to comment Share on other sites More sharing options...
CapitanClassic Posted September 23, 2021 Share Posted September 23, 2021 2 hours ago, Tanooki said: ^Good call, but then again, I'm kind of surprised you didn't double dip with Strider on this one as it's Capcom too and the same option to take a pretty linear and alright arcade game and made it far more awesome going into the whole adventure route. While I played the NES Strider bitd, I was actually introduced to it after playing the much superior Genesis port. When a friend did show me the NES version, it was missing the iconic somersault flipping animation, the smooth roll and slide, wall-jump (I know it has one, but it feels completely different), and the gigantic sprites. More than likely my feelings for Bionic Commando (NES) are due to playing that version first. Having played the arcade version of Strider first, the NES version seems wrong. (PS: this isn’t always the case, just usually. The arcade Joust flap seems more appropriate than the a800 (played first) version. Although I played Mountain King (a800) first, I prefer the jumping on the 2600.) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.