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Finally some positive Amico words from Kotaku!

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36 minutes ago, mr_me said:

Probably, similar to other brain puzzles that's been around for years, except multiplayer.

The reason I said, "if Intellivision is serious about this game", is because I hope Intellivision will innovate. If Intellivision does not put energy on this game and only makes a quick copy of Brain Age, Big Brain Academy, or Luminosity, then it's clear the game won't be a system seller.

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2 hours ago, Rev said:


If internet is required to play a game on any disc (or cartridge) based system, then its truly not physical media IMO.  
 

Can i pop in a ps5 or new Xbox disc with no internet and play the game? 

I'm pretty sure you can choose to skip updates with switch games but I'm not sure if the others let you.  Still even though that would make it not true offline physical media it would still be preferred to something that literally has zero game data on it. 

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4 hours ago, Hwlngmad said:

Very true regarding the Playstation and Xbox.  Not as much regarding the Switch.  Still, proof is out there that true physical media is still possible and/or viable.

Of course physical media is viable. Perhaps more now than ever before with today's ability to produce cheap items and high-density memory chips. But it appears that companies do not want to spend on making such things.

 

3 hours ago, jbrodack said:

Even if there are a bunch of patches there is at least game data on the media. 

..til that gets patched or added to..

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12 hours ago, SegaMasterSystemPunk said:

Who's going to supply us with alternative download locations, you mean? 


Is the validation of the NFT token happening on the console side? That'd be the only way I could see for this to actually contribute anything meaningful. But that contradicts what was said in the presentation of the physical me... Products. There they said that we (as in, Intellivision) will be tracking the games on the blockchain. As long as it's them doing that centrally, it's just a gimmick that doesn't do anything useful at all.

I don't know what they have in mind but as far as I'm concerned, the game files can be freely shared.  They should be well encrypted, preventing them from being used without authorisation.  I think anyone should be able to see the blockchain transaction history, that's typically how they work.

 

 

11 hours ago, Papy said:

The reason I said, "if Intellivision is serious about this game", is because I hope Intellivision will innovate. If Intellivision does not put energy on this game and only makes a quick copy of Brain Age, Big Brain Academy, or Luminosity, then it's clear the game won't be a system seller.

I'm thinking the sixth packin will be used to sell the system.

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18 hours ago, Rev said:


Current gen: I have a switch, with zero plans to get the Ps5 or xbox. Their discs are glorified key cards. 

I don't think own a single game that doesn't come on the disc and can't be played without online. Other than maybe Cyberpunk, but we all know how that sorry saga went. You may not get the best experience, as its common to release a mostly-finished product now and iron out any wrinkles with a patch, but the game is still there.

 

 

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24 minutes ago, Parker77 said:

..as its common to release a mostly-finished product now and iron out any wrinkles with a patch, but the game is still there.

There are times I think I'd rather never experience a game than to get into it and 10 years later have nostalgic moments for something I'll never see again. That being the 1st zer0 day release vs later unobtainable patches/DLC/Mods.

 

For better or worse, the practicality of fulfilling future nostalgic cravings has become a factor in what games and software choose to purchase.

 

Might be a little bit too oldschool, but, I thoroughly reveled in how early DOS games were updated. You could get levels and patches and upgrades on your own terms, when you wanted, how much you wanted, by calling in to a BBS or DL'ing from a website. Even having updates mailed to you!

 

Huge advantages were:

1- you got to keep the original 1st version.

2- you could add levels and upgrades piecemeal as you desired.

3- you could save them to HDD and transfer/archive as easy as drag'n'drop, on whatever medium was in vogue at the time - floppy, ZipDrive, CD-R, CD-RW, USB HDD. Cassette tape, PunchCard, and Type-In, if you were really hardcore!

4- none of it'll expire or go away.

 

A disadvantage was you had to have some level of intelligence and computer literacy in order to save, install, and archive the files you just got.

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1 minute ago, Keatah said:

There are times I think I'd rather never experience a game than to get into it and 10 years later have nostalgic moments for something I'll never see again.

I had that experience once back in the early days with the VCS and other 8-bit machines. And especially the ARCADE cabinets of the 80's. Thankfully MAME came to the rescue in the 90's. I suppose that's the other edge of the Sword of SentimentalityTM.

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35 minutes ago, Keatah said:

There are times I think I'd rather never experience a game than to get into it and 10 years later have nostalgic moments for something I'll never see again. That being the 1st zer0 day release vs later unobtainable patches/DLC/Mods.

 

For better or worse, the practicality of fulfilling future nostalgic cravings has become a factor in what games and software choose to purchase.

 

Might be a little bit too oldschool, but, I thoroughly reveled in how early DOS games were updated. You could get levels and patches and upgrades on your own terms, when you wanted, how much you wanted, by calling in to a BBS or DL'ing from a website. Even having updates mailed to you!

 

Huge advantages were:

1- you got to keep the original 1st version.

2- you could add levels and upgrades piecemeal as you desired.

3- you could save them to HDD and transfer/archive as easy as drag'n'drop, on whatever medium was in vogue at the time - floppy, ZipDrive, CD-R, CD-RW, USB HDD. Cassette tape, PunchCard, and Type-In, if you were really hardcore!

4- none of it'll expire or go away.

 

A disadvantage was you had to have some level of intelligence and computer literacy in order to save, install, and archive the files you just got.

That's why I like to buy disc/cart if it's a game I'm particularly interested in - if I want to play the original, unpatched version it's still there on the disc and I can just delete then re-install offline. I can't think of any that I'd do that for, but it's nice to have the option. I guess it would be fun to see how different an experience Dark Souls was in its original form - that had a tonne of balancing patches over the years.

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Mmm.. yes.. I'm happy to emphasize that its about having the actual game/software to re-install at some future time. But it is amusing to look back on the first versions of something.

 

Disclaimer:

I'm an Apple II aficionado and PC gamer. Not so much a modern-console gamer for the reasons previously stated.

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8 hours ago, mr_me said:

I don't know what they have in mind but as far as I'm concerned, the game files can be freely shared.  They should be well encrypted, preventing them from being used without authorisation.  I think anyone should be able to see the blockchain transaction history, that's typically how they work.

 

And the NFT is the key, then? But you still need a central server to make sure that only one party uses the key at a time, which means it can't be distributed. Or am I missing something?

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The blockchain says who is the current authorised license owner.  The software is their copyright, controlling distribution is their right.  They don't have to put techical limitations on managing individual game files, e.g. backup, sharing.

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8 minutes ago, mr_me said:

The blockchain says who is the current authorised license owner.  The software is their copyright, controlling distribution is their right.  They don't have to put techical limitations on managing individual game files, e.g. backup, sharing.

 

So they have decoupled themselves from managing anything then? Everything happens on the client side? Then they won't be able to do anthing about those who abuse the system. Can't have it both ways.

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They did say, if you keep your Amico offline it's possible to run games when you no longer have the license.

Edited by mr_me
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5 minutes ago, mr_me said:

The blockchain says who is the current authorised license owner.  The software is their copyright, controlling distribution is their right.  They don't have to put techical limitations on managing individual game files, e.g. backup, sharing.

Maybe I really don't get it, but to me the real advantage of NFT is to allow people to trade their rights over digital assets without the need for an authorization from a third party. To me, this means Intellivision has to forfeit its ability to control distribution.

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1 hour ago, Papy said:

Maybe I really don't get it, but to me the real advantage of NFT is to allow people to trade their rights over digital assets without the need for an authorization from a third party. To me, this means Intellivision has to forfeit its ability to control distribution.


There is an Amico NFT marketplace in planning.     Is this only to purchase games/NFTs?   Or also to transfer ownership, possibly with a transaction fee?

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1 hour ago, Papy said:

Maybe I really don't get it, but to me the real advantage of NFT is to allow people to trade their rights over digital assets without the need for an authorization from a third party. To me, this means Intellivision has to forfeit its ability to control distribution.

They said they want to give control to the users.  I'm hoping that means the ability to backup and install individual game files.  If you can do that, anything is possible.

 

23 minutes ago, Rev said:


There is an Amico NFT marketplace in planning.     Is this only to purchase games/NFTs?   Or also to transfer ownership, possibly with a transaction fee?

Digital Amico games are to be sold on the Amico game shop.  Are you saying those are NFT as well?  Regardless of where your NFT blockchains are, it's possible to construct it so a percentage on every transaction goes to the creator.

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4 minutes ago, mr_me said:

They said they want to give control to the users.  I'm hoping that means the ability to backup and install individual game files.  If you can do that, anything is possible.

 

Digital Amico games are to be sold on the Amico game shop.  Are you saying those are NFT as well?  Regardless of where your NFT blockchains are, it's possible to construct it so a percentage on every transaction goes to the creator.


Really asking if the digital store games are NFT or not. I dont know either way. 
 

its certainly possible isnt it? Why go through all the work of building an NFT environment, distribute games, patents (im sure) for just the collector box purchasers. 
 

Has this question not been answered yet?

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If you can transfer games you bought digitally, it would be a nice feature.

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1 hour ago, Rev said:

its certainly possible isnt it? Why go through all the work of building an NFT environment, distribute games, patents (im sure) for just the collector box purchasers.

I have no clue what could be the outcome of allowing people to trade their games digitally without limitations. I can imagine three main possibilities :

  1. The vast majority of people don't want to go through the trouble of selling and buying (cheap) games on unofficial websites they don't necessarily trust and in the end the NFT system stays insignificant.
  2. Everyone starts to sell and resell games instead of buying new copies, to a point that it hurts sales badly. Developers stop developing for the system due to a lack of profit and the Amico dies.
  3. The possibility to resell games makes people less wary of buying bad games. Also, the possibility to trade or to lend games to friends encourage people to buy games in order to have something to trade or to lend. Trading or lending games become a social activity and people buy games they wouldn't buy otherwise for this social aspect. This ends up boosting sales.

If games for the Amico were $50 or more, I guess hypothesis #2 would be the most probable outcome. However, with games that are at most $10, who knows?

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5 hours ago, mr_me said:

They did say, if you keep your Amico offline it's possible to run games when you no longer have the license.

 

Haven't they also said that they will monitor if someone abuses this? If it's all distributed, then there's nothing to do there, because they don't have any control centrally.

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There should not be ANY limitations on selling your NFTs, thats the whole purpose of “owning” your NFT, the ability to sell at your own discretion, just like a true physical game. 
 

I would suspect there may be a small transaction fee, but not any limitations. 

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32 minutes ago, SegaMasterSystemPunk said:

 

Haven't they also said that they will monitor if someone abuses this? If it's all distributed, then there's nothing to do there, because they don't have any control centrally.

The Amico operating system communicates with Amico servers.  It would be great to know how it all works.

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34 minutes ago, mr_me said:

The Amico operating system communicates with Amico servers.  It would be great to know how it all works.

Obviously it does. But either there is a dependency to them to install games, or there isn't. Can't have it both ways. 

 

If they actually have decentralized it, so that anyone could put up a server to grab the games from, independently from Intellivision, then I applaud that. And then the NFT's would actually make sense. 

 

I just don't think that's the case, and if so, then the NFT is just a gimmick.

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