senior_falcon Posted October 22, 2021 Share Posted October 22, 2021 On 10/16/2021 at 6:42 PM, Retrospect said: test3 compiler.txt << program now works It has been determined that if there is a line like this; C=C+1 :: IF C>16 THEN C=3 We cannot then leave a comment at the end of this line. Note: I am probably the only one who did not know this. @senior_falcon This version of the compiler should fix the bug which causes crashes when using remarks at the end of a FOR/NEXT loop. It worked with the 2 simple examples given in post #21 Replace COMPILER in the game developer's package with this file, and let me know if this fixes it. COMPILER 4 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted October 22, 2021 Author Share Posted October 22, 2021 20 hours ago, senior_falcon said: let me know if this fixes it Hi Harry, yes it's fixed the issues I found. The following examples were tried and worked fine; 10 A=0 ! Declare 'a' as nill 20 A=A+1 :: IF A>1000 THEN A=1 ! If a goes past 1000, make it nill 30 A$=STR$(A) :: CALL LINK("DISPLY",10,15,A$) ! Display 'A' as a string 40 GOTO 20 ! Increment 'a' again and 10 FOR L=1 TO 1000 ! Start of loop 20 PRINT L ! display the value of L 30 NEXT L ! end of loop The one that screwed my game up was notably similar to line 20 in the first example here. Logic after a statement with the rem was bugged. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted October 26, 2021 Author Share Posted October 26, 2021 This project is now official. And the title is in the video. Here's a section of the game where you travel through one of the space tunnels .... blasting asteroids for points. All done in XB (xb256) and compiled. Release date sometime in November. avaris.mp4 8 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted October 26, 2021 Share Posted October 26, 2021 1 hour ago, Retrospect said: This project is now official. And the title is in the video. Here's a section of the game where you travel through one of the space tunnels .... blasting asteroids for points. All done in XB (xb256) and compiled. Release date sometime in November. Huh. Watching this I thought it was some weird colon-cleansing sequel to the Advanced Butt Plug Simulator. Really nice action for an XB game, with background music, no less! Shows off the power of XB256 and what it can do in the hands of a good programmer. 2 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted October 26, 2021 Author Share Posted October 26, 2021 7 minutes ago, OLD CS1 said: with background music Alas, the music was just something I stuck over the video. Ha, would be nice if I could make music like that! 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted October 26, 2021 Share Posted October 26, 2021 42 minutes ago, Retrospect said: Alas, the music was just something I stuck over the video. Ha, would be nice if I could make music like that! You scoundrel! 1 1 4 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted October 26, 2021 Share Posted October 26, 2021 10 hours ago, Retrospect said: Alas, the music was just something I stuck over the video. Ha, would be nice if I could make music like that! It is a very cool piece of music nevertheless. I think I hear 4 voices plus a little percussion thing. Hard to replicate exactly on our machines but with some clever re-arranging we might be able to get the general effect. I might spend some time on Sibelius to notate it first. What is the original source? Is it public domain? 3 Quote Link to comment Share on other sites More sharing options...
senior_falcon Posted October 26, 2021 Share Posted October 26, 2021 Remember that XB256 can play sound lists, so if you can recreate the music with CALL SOUNDs, you can convert to a sound list that plays in the background. Also sound effects can be used that don't interrupt the main music theme. 4 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted October 26, 2021 Author Share Posted October 26, 2021 7 hours ago, TheBF said: What is the original source? Is it public domain? It is public domain, it's from Sawsquarenoise, can't remember the name of the track I used but it's one of these here; https://freemusicarchive.org/music/sawsquarenoise 1 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted October 26, 2021 Author Share Posted October 26, 2021 23 minutes ago, senior_falcon said: Remember that XB256 can play sound lists, so if you can recreate the music with CALL SOUNDs, you can convert to a sound list that plays in the background. Also sound effects can be used that don't interrupt the main music theme. It something I might consider, but there's a reason I generally don't .... and this is going to sound negative against myself but my musical talents are just not there - I would end up making music that would turn people away from the game through sheer annoyance. Quote Link to comment Share on other sites More sharing options...
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