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XB: ASCII > 127


SteveB

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Hi,

 

I am looking at an old XB program of mine. There is a DATA statement with weird characters in a string.

 

I use ASC(SEG$(A$,i,1))-48 to store values for the game in a DATA string, so "0" becomes 0, "A" becomes 17 and so on. There are characters with values of 130 and 140 in the string. 

 

How the #!%& did I enter them on the keyboard in 1984? 

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6 hours ago, HOME AUTOMATION said:

130=CTRL B

140=CTRL L

 

Also (most codes are listed in the Users' Reference Guide in the appendix.)

 

127 = FCTN V

128 = CTRL ,

129-154 = CTRL A-Z

155 = CTRL .

156 = CTRL ;

157 = CTRL =

158-159 = CTRL 8-9

(here begins non-definable characters)

176-183 = CTRL 0-7

184 = FCTN ,

185 = FCTN .

186 = FCTN /

187 = CTRL \ (found in Classic99, not confirmed on real console)

188 = FCTN 0

189 = FCTN ;

190 = FCTN B

191 = FCTN H

192 = FCTN J

193 = FCTN K

194 = FCTN L

195 = FCTN M

196 = FCTN N

197 = FCTN Q

198 = FCTN Y

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