BIGHMW Posted November 21, 2021 Share Posted November 21, 2021 @glurk has a good thing going here, but now he needs our support I think that both this WIP and his programming skills show a lot of promise, help get his game out there, it was his first ever attempt at programming (and from scratch at that!) a version of a 2600 classic for the A8 and I though he did a rather fine job, so help encourage him by downloading and playing it and see for yourselves what a fine port it truly is. Remember when Lennart Bown (@Thelen) did "Yar's Strike" in 2009, back then he had no idea about 8-bit porting and was merely doing his best (and also from scratch!) to replicate the Howard Scott Warshaw 2600 classic "Yars' Revenge" for A8, all for an AtariAge minigame comp back then that limited contest entries to 4K or less, and how we turned it into a cult hit for A8 and even had Paul Lay (@playsoft) convert it over to the 5200 nearly 11 years later and expand that game's popularity to a newer audience??? WE CAN DO THIS!!! Today - A8, tomorrow - (perhaps) a 5200 conversion, after that, who knows!!! We can help out, I'm in!!! Barnstorming.rom 7 1 Quote Link to comment Share on other sites More sharing options...
glurk Posted November 21, 2021 Share Posted November 21, 2021 PLEASE NOTE!! It's not quite finished yet!! Almost, but still a little ways to go! Yikes! 6 Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted November 21, 2021 Author Share Posted November 21, 2021 31 minutes ago, glurk said: PLEASE NOTE!! It's not quite finished yet!! Almost, but still a little ways to go! Yikes! OOPS! I forgot to tell everyone that but I did want to kickstart your program to a bigger audience, I just wished Cindy Margolis (or some major label exec or iHeartRadio) would've done the same for my 28-year music and entertainment career, but I wanted to do this for you to help encourage you to finish her and also give you that extra morale boost!!! Quote Link to comment Share on other sites More sharing options...
glurk Posted November 21, 2021 Share Posted November 21, 2021 LOL. You kicked my butt into gear, in a way. I just churned out some code (just now) to get all the geese in there, and to my surprise, it worked right the first time. So I have a new one "release candidate 1" and it seems to be pretty solid! Probably will need some fine-tuning, but I'm releasing it now. I think it's OK! Barnstorming (Port) RC1.car 8 1 Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted November 21, 2021 Author Share Posted November 21, 2021 I'll give her a run and see how she is!!! I KNEW this would do the trick!!! Watch the audience numbers and attention levels balloon, it happened with Yar's Strike, perhaps maybe this is what your program needs too, I'm glad i was able to help!!! Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted November 21, 2021 Author Share Posted November 21, 2021 No geese, or various barn clearances yet, but I do love the 4 difficulty levels, keep it going, I love the progress and hopefully this thread will explode!!! Quote Link to comment Share on other sites More sharing options...
glurk Posted November 21, 2021 Share Posted November 21, 2021 4 minutes ago, BIGHMW said: No geese, or various barn clearances yet, but I do love the 4 difficulty levels, keep it going, I love the progress and hopefully this thread will explode!!! They are in there. Use the OPTION key. The bottom-right grey (easy) and red (hard) arrows represent high/low barn clearance, and same for the geese spawning rate. Just like the 2600, they each have only two settings. The game itself is pretty much Steve Cartwright's original code!! 1 Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted November 21, 2021 Author Share Posted November 21, 2021 Another option you could consider is if you successfully completed a level in a certain time limit, you progress to the next level, with a score and bonus points for each barn/weathervane cleared along the way, the game ends either when you finish all 4 levels or run out of time, that would be a kicker to consider. Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted November 21, 2021 Author Share Posted November 21, 2021 3 minutes ago, glurk said: They are in there. Use the OPTION key. The bottom-right grey (easy) and red (hard) arrows represent high/low barn clearance, and same for the geese spawning rate. Just like the 2600, they each have only two settings. The game itself is pretty much Steve Cartwright's original code!! Got it. Quote Link to comment Share on other sites More sharing options...
glurk Posted November 22, 2021 Share Posted November 22, 2021 ************** FINAL RELEASE ************** I'm calling this one done. Unless anyone finds some bug, but I've tested the heck out of it. It's targeted to an (NTSC) Atari 400 with 8K, so should run on ANY Atari 8-bit. I don't know about PAL machines, but I think it would take a lot of changes to make that work 100% My aim here was to create (what I believe) that Activision would have released BITD if they had done an 8-bit version. So it's basically a direct port with some graphics enhancements. I started this one back in April, but there were months(!) I didn't work on it at all. It honestly didn't take as long as I expected, I made a good choice on this one. Many other 2600 games would have been much more difficult. This one had the display kernel and the main game loop pretty much separate. It's 90% (at least) Steve Cartwright's original code, so even the timing should match. So try to beat 33.3 seconds on level 1. ? Barnstorming (Port) FINAL.car 16 6 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 22, 2021 Share Posted November 22, 2021 @glurk Well done. Glurkvision - nice touch! Dumb question - I am running in Altirra - what are the controls? I have the arrow keys mapped - can't seem to get it started. 1 Quote Link to comment Share on other sites More sharing options...
glurk Posted November 22, 2021 Share Posted November 22, 2021 I should have mentioned that. SELECT to choose level 1-4, OPTION to change barn clearance / goose rate (bottom right), START to start. You have to push the trigger button to launch. Hold down for throttle, let off to slow down. It only uses UP/DOWN beyond that. 2 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted November 22, 2021 Share Posted November 22, 2021 10 minutes ago, glurk said: I should have mentioned that. SELECT to choose level 1-4, OPTION to change barn clearance / goose rate (bottom right), START to start. You have to push the trigger button to launch. Hold down for throttle, let off to slow down. It only uses UP/DOWN beyond that. @glurk Got it.. Just had a quick run during my lunch break. Good port, well done. Like the bouncing geese. Quote Link to comment Share on other sites More sharing options...
Thelen Posted November 22, 2021 Share Posted November 22, 2021 Congratulations and thanks for this fine port! ? Quote Link to comment Share on other sites More sharing options...
Goochman Posted November 22, 2021 Share Posted November 22, 2021 Nice - i actually bought barnstorming BITD and got some fun out of it. I think this maintains the spirit of the game we good graphics enhancements - well done! Quote Link to comment Share on other sites More sharing options...
patjomki Posted November 22, 2021 Share Posted November 22, 2021 33.21 on a real pal machine ? Quote Link to comment Share on other sites More sharing options...
glurk Posted November 22, 2021 Share Posted November 22, 2021 2 minutes ago, patjomki said: 33.21 on a real pal machine ? Hehehe, good job, does it work OK on PAL? I have no way to test, but it runs slower on one, I'm pretty sure. Quote Link to comment Share on other sites More sharing options...
patjomki Posted November 22, 2021 Share Posted November 22, 2021 Yes, it works on my pal machine. ? Couldn't find a bug up to now. Quote Link to comment Share on other sites More sharing options...
Yautja Posted November 22, 2021 Share Posted November 22, 2021 Our small contribution to the cause: https://bit.ly/3oNDdck 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 22, 2021 Share Posted November 22, 2021 5 hours ago, glurk said: I'm calling this one done. Unless anyone finds some bug, but I've tested the heck out of it. It's targeted to an (NTSC) Atari 400 with 8K, so should run on ANY Atari 8-bit. I don't know about PAL machines, but I think it would take a lot of changes to make that work 100% 8 minutes ago, Yautja said: Our small contribution to the cause: https://bit.ly/3oNDdck PAL colors could use some help. Not hard to implement... Quote Link to comment Share on other sites More sharing options...
Thelen Posted November 22, 2021 Share Posted November 22, 2021 Also on real PAL machine: 38.03...need some more practice.... 2 Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted November 22, 2021 Author Share Posted November 22, 2021 That's a nice setup Lennart, is that an 800XL underneath that 65XE? Quote Link to comment Share on other sites More sharing options...
gilsaluki Posted November 22, 2021 Share Posted November 22, 2021 Perfect! Thanks. Always wanted this for the A8. Quote Link to comment Share on other sites More sharing options...
BIGHMW Posted November 22, 2021 Author Share Posted November 22, 2021 Now I know why I wasn't getting any geese, because i was going too slow, as I accelerated (something I didn't know you could do prior to this final version when I was told I could do it) I started to get those flocks of geese, but yes I just tried her out and she plays great. Quote Link to comment Share on other sites More sharing options...
Thelen Posted November 22, 2021 Share Posted November 22, 2021 1 hour ago, BIGHMW said: That's a nice setup Lennart, is that an 800XL underneath that 65XE? Thank you! Yes it is. Been Busy with upgrading it with VBXE and the U1MB upgrade....almost ready! 1 Quote Link to comment Share on other sites More sharing options...
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