Retrospect Posted November 23, 2021 Share Posted November 23, 2021 ROD_3.zip < Contains Editor/Assembler 5 files, Extended Basic file, and a manual. Robots of Death revision 3 ..... it's a bit of a blast. Shoot the robots before they catch you, they'll get quicker on each new wave to a point ... watch out for the landmines .... the XY Zappers are back and they fire missiles into the zone ... one of them creates a bomb which drops down the screen after a short time, look out for that bugger! .... Then of course there's Evil Eddie. He's a right nutter. He randomly appears during any wave , from any one of four corners of the zone, and locks on to the player. He can only be killed by leading him into a landmine! 5000 points for killing Eddie, 100 points for killing each Robot. Robots can only be killed with your player missile. As you progress through the waves, everything gets harder. The XY Zappers fire more often, the robots are faster and Eddie's frankly bonkers. Have fun!! 9 3 Quote Link to comment Share on other sites More sharing options...
Airshack Posted November 23, 2021 Share Posted November 23, 2021 (edited) You rock my friend! I watched the video so now I get to play this damn thing which has me pretty excited. Way to go in refining a real winner. Cheers! Where's @arcadeshopper when a brother needs a binary file? Edited November 23, 2021 by Airshack 1 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 24, 2021 Share Posted November 24, 2021 NICE! Fast-paced and fun. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted November 24, 2021 Author Share Posted November 24, 2021 Thanks Airshack and OLD CS1 ... .yep fast-paced is what I was going for ... vibrant flashing graphics, fast pace, manic gameplay, and lots of blasting and one dickhead that can't even be killed with missiles. That's what I call a game! lol 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted November 24, 2021 Author Share Posted November 24, 2021 They got me in the end .... lol js99er-20211124072213.webm 4 Quote Link to comment Share on other sites More sharing options...
Airshack Posted November 24, 2021 Share Posted November 24, 2021 7 hours ago, Retrospect said: one dickhead that can't even be killed with missiles. Isn’t that the Evil Otto dude from Berzerk? Perhaps a distant relative? I really like the re-generate-player graphics/sound routine. The whole Death by ___ deal is really funny as well. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted November 24, 2021 Author Share Posted November 24, 2021 1 hour ago, Airshack said: Isn’t that the Evil Otto dude from Berzerk? Perhaps a distant relative? I really like the re-generate-player graphics/sound routine. The whole Death by ___ deal is really funny as well. Thanks Airshack ... it's basically him yeah but I decided to call him Evil Eddie. He could be considered a cousin. lol. The "death by ___" routine actually gets quite funny if you run into a landmine. It'll randomly choose between saying death by landmine , or death by stupidity! Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 24, 2021 Share Posted November 24, 2021 41 minutes ago, Retrospect said: I decided to call him Evil Eddie. He could be considered a cousin. Re-branding! fargate.mp4 2 Quote Link to comment Share on other sites More sharing options...
Airshack Posted November 24, 2021 Share Posted November 24, 2021 1 hour ago, Retrospect said: I decided to call him Evil Eddie. He could be considered a cousin. lol. That's hilarious! Death by stupidity is the one remaining achievement I have yet to acquire, and not due to any lack of stupidity strength. Very nice how you've combined elements from other games to create something original. To me this is interesting because your game design is really creative vs classic video porting. Will you be introducing any new tools into your Compiled BASIC workflows? What are your thoughts on the new TICoded devkit for compiled BASIC? I'm interested in your current tools and workflow...the whole process. You're squeezing a lot out of BASIC...mate! GREAT WORK! 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted November 24, 2021 Author Share Posted November 24, 2021 12 minutes ago, Airshack said: Will you be introducing any new tools into your Compiled BASIC workflows? What are your thoughts on the new TICoded devkit for compiled BASIC? I've not really had the time at the moment to look into TICoded yet but it's on my list of to-do's ... 14 minutes ago, Airshack said: Very nice how you've combined elements from other games to create something original. To me this is interesting because your game design is really creative vs classic video porting. Yeah it works. Jeff Minter did it with his games, a couple of games he wrote were basically Centipede with added stuff .... in fact Centipede with XY Zappers. I've taken a lot of cue's from Minter. 15 minutes ago, Airshack said: You're squeezing a lot out of BASIC...mate! GREAT WORK! Thanks It's just a method I developed. During the last couple of games I altered my coding style. Now that I'm doing it this way I can see that for all my previous games I was doing it wrong. lol 2 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted November 24, 2021 Share Posted November 24, 2021 4 hours ago, Retrospect said: It's just a method I developed. During the last couple of games I altered my coding style. Now that I'm doing it this way I can see that for all my previous games I was doing it wrong. lol It that the format that I saw where you use lots of narrow focused sub-routines and a big main game loop that just calls them as needed? 2 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted November 24, 2021 Share Posted November 24, 2021 rod332K8.bin had a busy week 5 3 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted November 24, 2021 Author Share Posted November 24, 2021 1 hour ago, TheBF said: big main game loop that's right yes. 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted November 24, 2021 Author Share Posted November 24, 2021 19 minutes ago, arcadeshopper said: had a busy week Thank you Greg how you doing Quote Link to comment Share on other sites More sharing options...
Retrospect Posted November 24, 2021 Author Share Posted November 24, 2021 (edited) @Airshack Here's the "Death by stupidity", and the player leading Evil Eddie into a landmine (the only way to kill him, and you get 5000 points for it) death by stupidity.mp4 Edited November 24, 2021 by Retrospect 1 Quote Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted November 24, 2021 Share Posted November 24, 2021 1 hour ago, TheBF said: It that the format that I saw where you use lots of narrow focused sub-routines and a big main game loop that just calls them as needed? Maybe you're thinking of me... As far as I know, that's the way to go! 1 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted November 24, 2021 Share Posted November 24, 2021 1 minute ago, HOME AUTOMATION said: Maybe you're thinking of me... As far as I know, that's the way to go! I concur it's the only way to *go. Sadly, I was not thinking of you. I saw it first with the Billy Ball Demo that @Retrospect did. Very solid looking code. *Unless you have threads. 3 Quote Link to comment Share on other sites More sharing options...
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