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Vocelli

Season 12 ~ Weeks 7/8/9 ~ Holiday Break Red Label Games

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Fatal Run  90,060

(I'm getting familiar with the 2600 port of this exciting game. Correction on date achieved: December 23rd.)

774716185_FatalRun(TJ)_5.thumb.png.0e2cbda3fc972b0d220647853a1627e7.png

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Fatal Run improvement - 157,870

(Big thanks to @gsampson35 - your video provided at TwinGalaxies helped me to learn the mechanics of 2600 Fatal Run)

1493936251_FatalRun(TJ)_6.thumb.png.13f5df5ad1e7892c4bd70b63f51e260f.png

 

Just to give frames of reference, I would like to share the TG Top Score on 2600 Fatal Run (NTSC console, New Game)

430,650 (Glen Sampson)

Edited by oyamafamily
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12 minutes ago, jgkspsx said:

While trying to figure out what I was doing wrong, I noticed the AtariAge text manual had a large chunk of repeated text: https://atariage.com/manual_html_page.php?SoftwareLabelID=765

 

Is there a way to submit a revision or should I just ask Albert to fix it?

You should ask Albert to fix it by sending a PM!

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Klax = 27,815

 

I once stayed up all night playing this game on the Lynx.  I don't have the endurance or patience for those kind of runs anymore, so this will have to do.  I might give it another try later.

 

 

Klax (08-18-1990) (Atari) (Prototype)_1.png

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Xenophobe: 349210

 

The best two weapons are clearly the Poofer Gun and the Lightning Rifle.  The rifle has a longer range, but the Poofer Gun does much more damage.  I prefer the Poofer Gun since you can take out the aliens at a faster rate.  The best defense against snotterpillars is to quickly clear the rounds before too many of them start showing up. 

 

My game typically ends when I get tagged by an alien and my weapon blows up.  If this happens late in a longer round where there are several snotterpillars, I'm in big trouble if I cannot safely find another decent weapon lying around.  This scenario frequently takes me from nearly full health to game over very quickly.

 

Aliens spawn toward the edge of the screen.  If you just run across an empty room you'll frequently get tagged by an alien that spawns at just the wrong time.  To avoid this, jump into the next room when approaching the edge of the screen.

 

About half way into the game (around 150k points, or 18:20 in the video), I hit the bug where you lose the ability to fire your weapon.  Apparently this happens if you shoot an alien, but leave to the next screen before the alien is completely killed.  The entry for this game on Atari Compendium indicates that the only way to restore your weapon is to enter an elevator.  In my game, as soon as another alien clung to my back (at around 18:35), I was able to use my weapon again.  This is also where I scored 10 points by picking up a phaser (the weakest weapon).  For the second half of this game, I thought having a score which isn't a multiple of 25 was related to this bug, but after reviewing the manual, I see that picking up a phaser scores 10 points.

 

image.thumb.png.a5941d4350cf41ba39875e14b174cd1a.png

 

 

Edited by kermit73
Cleaned up some grammar.
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Fatal Run - COMPLETED! - 341,120

896560310_FatalRun(TJ)_9.thumb.png.ad9c1110caa29ea3c01dc38587ce5ef6.png

512325747_FatalRun(TJ)_10.thumb.png.ebd8342139277883b6b9f0cb110efc52.png

 

It takes 75-90 minutes (average time) to complete this game, considering the car in good status/performance along the 32 stages.

Edited by oyamafamily
Average time to complete this game
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My first score for xenophobe: 72975

 

What a strange game. Although I'm slowly progressing, I feel I dont have much control of the things going to happen onboard...

IMG_20211227_104918666.jpg

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Fatal Run new record  367,340

2119504207_FatalRun(TJ).thumb.png.2b8cdff58dbf14925da91df9b0adf7d7.png

 

FULL GAMEPLAY VIDEO (71 minutes):

 

Performed on December 26th, 2021

Timeline:

0:00:00 - My username on my identification paper, Stella Emulator startup and title select

0:00:16 - Fatal Run startup with NEW game (NO codes)

0:00:26 - Start of Run (Level 01 start)

0:02:32 - Level 02 start

0:04:36 - Level 03 start

0:06:46 - Level 04 start

0:08:53 - Level 05 start

0:11:06 - Level 06 start

0:13:17 - Level 07 start

0:15:28 - Level 08 start

0:17:42 - Level 09 start

0:19:56 - Level 10 start

0:22:11 - Level 11 start

0:24:21 - Level 12 start

0:26:36 - Level 13 start

0:28:49 - Level 14 start

0:30:56 - Level 15 start

0:33:05 - Level 16 start

0:35:14 - Level 17 start

0:37:31 - Level 18 start

0:39:46 - Level 19 start

0:41:55 - Level 20 start

0:44:06 - Level 21 start

0:46:16 - Level 22 start

0:48:32 - Level 23 start

0:50:46 - Level 24 start

0:52:58 - Level 25 start

0:55:13 - Level 26 start

0:57:33 - Level 27 start

0:59:44 - Level 28 start

1:01:48 - Level 29 start

1:04:02 - Level 30 start

1:06:14 - Level 31 start

1:08:19 - Level 32 start

1:10:10 - End of run by completing 32 levels, final score shown, ending sequence (satellite launched at rocket base to save the world, which has been contaminated by radiation) and FBI message - 367,340 points

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Vocelli,  Looks like my Klax score is in the Fatal Run list.  I'm working on a score for that one next, maybe later today.

 

Edited to add Fatal Run score:

 

Fatal Run 20,670

 

 

Fatal Run (TJ).png

Edited by Atari_Warlord
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Had to quit the game as I ran out of time, but unlikely I would have lasted much longer anyway...

 

Xenophobe 1BB : 327,910

 

327910.thumb.JPG.a5ffb9849c0b11a4ada62dc2a156b3df.JPG

Edited by nads
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Xenophobe = 143,525

 

I just used a run and gun technique of speeding through shooting everything not a bowling ball and grabbing all the trinkets.  I eventually got ambushed by a couple of the big guys after losing the shotgun.

 

 

Xenophobe (1991) (Atari).png

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Xenophobe just doesn’t work on the Blaze handheld and the SD cards I have don’t work on the AtGames one. I really need a more usable real 2600/7800 setup…

 

Fatal Run: 58940 (NOT an improvement- did not pick up diamonds at all this time)

 

I keep getting massacred by people sneaking up on me on the fourth segment. I have gotten better at avoiding them but too late to salvage this game. One drawback of this game is the time investment required.

 

C4677147-CE74-4F75-8BC3-1B7388AAA877.thumb.jpeg.6452f94177539302dcd710c6e4c1bf1e.jpeg

 

And just to get on the board:
 

Klax: 29375 (real attempt this time)

 

283FDA99-7EAB-4583-A0FB-D579AFCFE5CC.thumb.jpeg.6f1ee662787da04aa8501a9c5386a5c8.jpeg

 

 

Xenophobe: 3100. Much harder when the aliens are invisible 90% of the time.

 

D0D4DA81-0B5D-48ED-9559-8BC4A965D11B.thumb.jpeg.bf9a7aa3e5a98aca831d7607f6efdc84.jpeg

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