alucardX Posted January 22, 2022 Share Posted January 22, 2022 8 minutes ago, JagChris said: Committed to the port and committed to the Jaguar are two different things I think. ? Perhaps we'll gain a new Jag fan/developer. 1 Quote Link to comment Share on other sites More sharing options...
leech Posted January 22, 2022 Share Posted January 22, 2022 19 hours ago, CyranoJ said: *sigh* Get the one Vladr walked off with back Whatever happened to that dude? 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 22, 2022 Share Posted January 22, 2022 31 minutes ago, leech said: Whatever happened to that dude? Offramps. 1 2 Quote Link to comment Share on other sites More sharing options...
Barone Posted January 22, 2022 Share Posted January 22, 2022 1 hour ago, CyranoJ said: Offramps. Cut him some slack, CyranoJ. He was on track to deliver the ultimate 3D experience for the Jaguar that would prove once and for all that it's more powerful than any other console of that gen. I'm inclined to believe he created such a powerful 3D 64-bit engine that it generated a vortex and suck him into a different dimension. He's probably still here but we can't see him since we're very limited lifeforms interacting through a 2D forum which cannot do the required math. 5 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 22, 2022 Share Posted January 22, 2022 VladR is very talented but hampered by a contrariness not uncommon around here. Gorf etc. Intelligence is not the entire picture. Emotionality plays a lot into things. 3 Quote Link to comment Share on other sites More sharing options...
roots.genoa Posted January 22, 2022 Share Posted January 22, 2022 OK, OK, since nobody else is available, I will do it. ? Two quick questions first, though: What is this 'Jaguar' everybody's talking about? Is this related to the car or something? How does creating video games work basically? I assume you create graphics first in a software like Paint, but how does the machine figure out what to do with them? 11 Quote Link to comment Share on other sites More sharing options...
phoboz Posted January 22, 2022 Share Posted January 22, 2022 (edited) I have to admit it is very eager to work on a 3D engine for the Jaguar. Unfortunately I don't feel very motivated to work on OpenLara, as I have my own game ideas. If there is a way for this project to provide a generic 3D engine for the Jaguar that any developer can use, the I will support it to 100%. Edited January 22, 2022 by phoboz 7 Quote Link to comment Share on other sites More sharing options...
phoboz Posted January 22, 2022 Share Posted January 22, 2022 I have started a topic in the Jaguar programming section regarding the possibilities of using an already existing 3D engine for the Jaguar. 4 Quote Link to comment Share on other sites More sharing options...
XProger Posted January 22, 2022 Share Posted January 22, 2022 alucardX, thanks for your and admins support, looks like I finally have access to AtariAge forums ) I'll try to make a first iteration of OpenLara Jag port using the RetroArch core (Virtual Jaguar) and cubanismo's jaguar-sdk. Would be great if you guys have some recommendations or "getting started" guide for homebrew devs. I don't expect performance over 5 seconds per frame when running on Motorola, but I will learn how to tame other animals in the zoo. 14 Quote Link to comment Share on other sites More sharing options...
phoboz Posted January 22, 2022 Share Posted January 22, 2022 (edited) 31 minutes ago, XProger said: alucardX, thanks for your and admins support, looks like I finally have access to AtariAge forums ) I'll try to make a first iteration of OpenLara Jag port using the RetroArch core (Virtual Jaguar) and cubanismo's jaguar-sdk. Would be great if you guys have some recommendations or "getting started" guide for homebrew devs. I don't expect performance over 5 seconds per frame when running on Motorola, but I will learn how to tame other animals in the zoo. Start by looking at the demo under jaguar/3d in the jaguar-sdk. That demo already does a lot of the work for a 3D engine on the gpu: https://github.com/cubanismo/jaguar-sdk/tree/master/jaguar/3d This demo can also serve as an example how to get started on Jaguar development. demo.c is the file containing main() I must warn you that the state of Jaguar emulation is quite poor, I am not sure if any emulator is able to run 3D games well? Edited January 22, 2022 by phoboz 4 Quote Link to comment Share on other sites More sharing options...
alucardX Posted January 22, 2022 Share Posted January 22, 2022 12 minutes ago, XProger said: alucardX, thanks for your and admins support, looks like I finally have access to AtariAge forums ) I'll try to make a first iteration of OpenLara Jag port using the RetroArch core (Virtual Jaguar) and cubanismo's jaguar-sdk. Would be great if you guys have some recommendations or "getting started" guide for homebrew devs. I don't expect performance over 5 seconds per frame when running on Motorola, but I will learn how to tame other animals in the zoo. Welcome to the forums! There are many knowledgeable people here that have a lot of Jaguar experience. 2 Quote Link to comment Share on other sites More sharing options...
JM Games Posted January 22, 2022 Share Posted January 22, 2022 On 1/20/2022 at 6:54 AM, Gunther said: Sorry about that, the title was unintentionally click-bait. At least it prompted a discussion even if it did get a little salty towards the end. That's okay, seems like your thread might help bring about OpenLara on the Jaguar after all! It's great to see things moving in the right direction in this regard! 2 Quote Link to comment Share on other sites More sharing options...
JM Games Posted January 22, 2022 Share Posted January 22, 2022 40 minutes ago, XProger said: alucardX, thanks for your and admins support, looks like I finally have access to AtariAge forums ) I'll try to make a first iteration of OpenLara Jag port using the RetroArch core (Virtual Jaguar) and cubanismo's jaguar-sdk. Would be great if you guys have some recommendations or "getting started" guide for homebrew devs. I don't expect performance over 5 seconds per frame when running on Motorola, but I will learn how to tame other animals in the zoo. It's awesome to see you doing this, I wish you all the best with it! 2 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 22, 2022 Share Posted January 22, 2022 I wonder if @DrTypo or maybe @Duranik would be interested in pitching in. How close is this guy to the next EJagfest? 1 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 22, 2022 Share Posted January 22, 2022 Isn't retroarch Russian also? Maybe this would move Jag emulation forward as well. 2 Quote Link to comment Share on other sites More sharing options...
Gunther Posted January 22, 2022 Author Share Posted January 22, 2022 1 minute ago, JagChris said: I wonder if @DrTypo or maybe @Duranik would be interested in pitching in. How close is this guy to the next EJagfest? Duranik should finish Native first. 4 Quote Link to comment Share on other sites More sharing options...
alucardX Posted January 22, 2022 Share Posted January 22, 2022 1 minute ago, JagChris said: Isn't retroarch Russian also? Maybe this would move Jag emulation forward as well. What emulator is Retroarch using for the Jag though? Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 22, 2022 Share Posted January 22, 2022 17 minutes ago, alucardX said: What emulator is Retroarch using for the Jag though? I think I'm thinking of the Phoenix Jag emulator. 1 Quote Link to comment Share on other sites More sharing options...
Gunther Posted January 22, 2022 Author Share Posted January 22, 2022 Big shout to AlucardX for making this happen. 3 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 22, 2022 Share Posted January 22, 2022 21 minutes ago, Gunther said: Duranik should finish Native first. Maybe. I'm certainly not saying they abandon anything. But maybe give insight, pointers. Plus they are probably the closest physically to him. Perhaps they can meet at a fest or something. 2 Quote Link to comment Share on other sites More sharing options...
alucardX Posted January 22, 2022 Share Posted January 22, 2022 1 minute ago, Gunther said: Big shout to AlucardX for making this happen. Totally a team effort. 1 Quote Link to comment Share on other sites More sharing options...
Gunther Posted January 22, 2022 Author Share Posted January 22, 2022 7 minutes ago, JagChris said: Maybe. I'm certainly not saying they abandon anything. But maybe give insight, pointers. Plus they are probably the closest physically to him. Perhaps they can meet at a fest or something. I'm just joking (kinda, Native would be excellent). Hopefully Duranik will see/hear about this thread. 1 Quote Link to comment Share on other sites More sharing options...
XProger Posted January 23, 2022 Share Posted January 23, 2022 I didn't find jaguar-sdk compatible with Windows, so I use the docker image under Linux + Virtual Jaguar as an emulator. Also I can't find a compatible C++ compiler, when I try to build any cpp, it says m68k-aout-gcc: main.cpp: C++ compiler not installed on this system There is any solution other than rewriting all code in C? 3 Quote Link to comment Share on other sites More sharing options...
stranno Posted January 23, 2022 Share Posted January 23, 2022 Great to see you here XProger. And my apologies about the deleted video+comment. I wanted to record another one with your latest changes. Fingers crossed for that Jaguar port ? 3 Quote Link to comment Share on other sites More sharing options...
JagChris Posted January 23, 2022 Share Posted January 23, 2022 17 minutes ago, XProger said: I didn't find jaguar-sdk compatible with Windows, so I use the docker image under Linux + Virtual Jaguar as an emulator. Also I can't find a compatible C++ compiler, when I try to build any cpp, it says m68k-aout-gcc: main.cpp: C++ compiler not installed on this system There is any solution other than rewriting all code in C? http://gnutoolchains.com/m68k-elf/ 1 Quote Link to comment Share on other sites More sharing options...
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