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Tutankham is Back ( Tutankham Hack)


alfredtdk

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One of the things I didn't like about this version of the 2600 is that the main character could have been worked on better. I tried to give the character a little more substance and personality, now he has blinking eyes. His transformation into a skull was also modified. ???? 

           

 

                                        UPDATE (14/05/22)

 

          The most recent version is in the last post (#20 #21). NTSC & PAL version.

 

 

Captura de tela em 2022-01-22 15-00-11.png

Captura de tela em 2022-01-22 14-55-30.png

Tutankham is Back (Tutankham Hack) (2022) (Alfredtdk).bin

Edited by alfredtdk
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8 hours ago, Bomberman94 said:

Very cool - I always loved to play this game! Maybe 2 requests:

 

- other/new labyrinths

- PAL60 version

 

Many thanks for your work! ?

Thank you Bomberman94 . About new levels would have to mess with the original programming to change them.

Below as requested follows the PAL version.

Tutankham is Back v.3 (Tutankham Hack) (2022) (Alfredtdk) (PAL).bin

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3 hours ago, alfredtdk said:

Thank you Bomberman94 . About new levels would have to mess with the original programming to change them.

Below as requested follows the PAL version.

Tutankham is Back v.3 (Tutankham Hack) (2022) (Alfredtdk) (PAL).bin 8 kB · 4 downloads

Many thanks - will check on my PAL-Atari 2600 in the next days ??

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On 1/23/2022 at 10:53 AM, Bomberman94 said:

other/new labyrinths

When preparing my "Ultimate Atari 2600 Talk", I noticed, how clever the programmer was. The level-data contains the bitmaps of PF0, PF1, PF2 and the "mirror/repeat"-bit of CTRLPF. So the design of the levels is working with the quirks of the 2600, not against it.

 

Short example for better understanding:

On 1/22/2022 at 7:30 PM, alfredtdk said:

 

Captura de tela em 2022-01-22 15-00-11.png

 

Take a look at the stray purple fields at the top left corner. There are there, because the empty space is required for the corridor on the right. First it's repeated, then it's mirrored, so it's blocked above the key. And this kind of design goes through all the levels, which makes the game one of my favorite arcade ports to the 2600.

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On 1/25/2022 at 2:02 PM, SvOlli said:

When preparing my "Ultimate Atari 2600 Talk", I noticed, how clever the programmer was. The level-data contains the bitmaps of PF0, PF1, PF2 and the "mirror/repeat"-bit of CTRLPF. So the design of the levels is working with the quirks of the 2600, not against it.

 

Short example for better understanding:

Take a look at the stray purple fields at the top left corner. There are there, because the empty space is required for the corridor on the right. First it's repeated, then it's mirrored, so it's blocked above the key. And this kind of design goes through all the levels, which makes the game one of my favorite arcade ports to the 2600.

I agree SvOlli . The original version works in perfect harmony.

 

CORRECTION NOTE
Do not use outdated  Stella emulators, always try to use the latest version to avoid possible bugs.
I was using version 5.1.1 and look at the errors that occur both in the official version and in hacked versions.

When loading the saved state before opening the first gate, objects like the bird were stuck on the walls of the labyrinth and when opening the first gate you automatically went to the third stage, skipping the second stage, very strange.
Both work correctly without bugs in  Stella 6.7 RetroArch, as shown in the third photo.

 

 

Captura de tela_2022-01-27_22-08-04.png

Captura de tela_2022-01-27_22-09-18.png

Captura de tela_2022-01-27_22-36-51.png

Edited by alfredtdk
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Preview
 By the end of the week I plan to release another version that is closer to its Arcade version, I'm putting the finishing touches on it (maps, keys, medieval gates, etc..). Compare and tell me if the result is good. Bomberman94 before you ask I will also make a PAL version. ?

 

P.S.

I'd like to make the archeologist a little more colorful, but I don't know if it would affect other in-game objects that share his palette.

 

 

 

Captura de tela_2022-01-25_21-08-27.png

Captura de tela_2022-01-25_21-12-49.png

Captura de tela_2022-01-25_11-49-37.png

Captura de tela_2022-01-25_13-29-08.png

Captura de tela_2022-01-25_21-06-51.png

Captura de tela_2022-01-25_21-09-27.png

Captura de tela em 2022-01-25 21-38-17.png

Captura de tela em 2022-01-25 21-40-17.png

Captura de tela_2022-01-25_21-44-40.png

Edited by alfredtdk
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THE DEFINITIVE EDITION


Tutankham is Back D.E (Definitive Edition) is the last modified version. I took a poetic license from both the Arcade version and the original made for Atari 2600, introducing Egyptian gods like Anubis, Sekmeth and Thoth in a small special participation. By killing the creatures that inhabit the pyramid you will be able to visualize the spirits of these gods leaving the corpses in a fraction of a seconds.

Other changes include updates to some creatures and relics moving a little closer to the Arcade version.
All locked gates have also been changed and a subtle change to Tuthankam's Death Mask. I hope you like and enjoy. ?

 

NTSC & PAL version ?

 

Some pictures of the modifications. In the last image before the modification is completed,
compare the before and after of the killer moth.

 

 

 

 

Tutankham is Back D.E (Tutankham Hack) (2022) (Alfredtdk).bin Tutankham is Back D.E (Tutankham Hack) (2022) (Alfredtdk) (PAL).bin

Captura de tela_2022-01-27_23-32-27.png

Captura de tela_2022-01-28_12-03-38.png

Captura de tela_2022-01-27_19-09-53.png

Captura de tela_2022-01-25_22-19-51.png

Captura de tela_2022-01-28_16-17-31.png

Captura de tela_2022-01-28_17-48-30.png

Captura de tela_2022-01-28_21-19-08.png

 

 

Captura de tela_2022-01-28_16-42-24.png

Edited by alfredtdk
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  • 2 weeks later...
On 1/29/2022 at 5:59 AM, alfredtdk said:

THE DEFINITIVE EDITION


Tutankham is Back D.E (Definitive Edition) is the last modified version. I took a poetic license from both the Arcade version and the original made for Atari 2600, introducing Egyptian gods like Anubis, Sekmeth and Thoth in a small special participation. By killing the creatures that inhabit the pyramid you will be able to visualize the spirits of these gods leaving the corpses in a fraction of a seconds.

Other changes include updates to some creatures and relics moving a little closer to the Arcade version.
All locked gates have also been changed and a subtle change to Tuthankam's Death Mask. I hope you like and enjoy. ?

 

NTSC & PAL version ?

 

Some pictures of the modifications. In the last image before the modification is completed,
compare the before and after of the killer moth.

 

 

 

 

Tutankham is Back D.E (Tutankham Hack) (2022) (Alfredtdk).bin 8 kB · 6 downloads Tutankham is Back D.E (Tutankham Hack) (2022) (Alfredtdk) (PAL).bin 8 kB · 4 downloads

Captura de tela_2022-01-27_23-32-27.png

Captura de tela_2022-01-28_12-03-38.png

Captura de tela_2022-01-27_19-09-53.png

Captura de tela_2022-01-25_22-19-51.png

Captura de tela_2022-01-28_16-17-31.png

Captura de tela_2022-01-28_17-48-30.png

Captura de tela_2022-01-28_21-19-08.png

 

 

Captura de tela_2022-01-28_16-42-24.png

Thanks for the updated and now more „accurate“ graphics! I like the new killer Moth most ?. Maybe someday we become news labyrinths (I know difficult to do)…

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On 2/7/2022 at 10:35 AM, Bomberman94 said:

Thanks for the updated and now more „accurate“ graphics! I like the new killer Moth most ?. Maybe someday we become news labyrinths (I know difficult to do)…

New mazes based on the original programming I believe it's possible, but it needs to be done correctly, obeying all the parameters of each level created originally, or a dead end maze will literally be created, see photo.
As well observed by SvOlli, all the field spaces of the maze are essential for its correct functioning, even the empty blue spaces. The entire playing field is a mirror, what you remove or add is reflected in the other corner.
Another thing that sets the 2600 version apart is that the game's action unfolds vertically, while the Arcade version is horizontal. I would really like a version like this for the 2600.
The ideal would be a completely re-creation from scratch, we have good examples of this in the past and of new ports in development in the near future, I hope that one day a new version of Tutankham, this time with the horizontal action of Arcade will join this list.

Captura de tela_2022-02-08_17-26-47.png

Captura de tela_2022-02-08_17-32-45.png

Captura de tela_2022-02-08_17-35-29.png

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12 hours ago, Bomberman94 said:

@alfredtdk not sure if you know: Champ Games made a POC of a arcade port of Tutankham. Check at 2:14:40 ?

 

Wow!!! I hadn't seen this part in the ZeroPage Homebrew  program. That's what I'm talking about, that it's possible to bring Arcade fidelity to the 2600 even with its limitations. The colors are great, the character is identical and the maze too, I liked the addition of the map of each level at the top of the screen. And a title that promises a lot, looking forward to it.

 

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10 hours ago, alfredtdk said:

Bomberman94 This is just a small test of changing the walls of the labyrinth at the beginning of Level 1. Note that as you progress the creatures come out or get stuck in the walls.

Captura de tela_2022-02-09_21-26-44.png

T Maze Test.bin 8 kB · 1 download

Will play with this and report soon ?. Thanks for a first step to „another labyrinth“ for Tutankham ?

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On 2/10/2022 at 1:35 AM, alfredtdk said:

Bomberman94 This is just a small test of changing the walls of the labyrinth at the beginning of Level 1. Note that as you progress the creatures come out or get stuck in the walls.

Captura de tela_2022-02-09_21-26-44.png

T Maze Test.bin 8 kB · 4 downloads

I can confirm that it works in general - but enemies still follow their „old trails“ (yes I know - only the labyrinth at the beginning changed due to demonstration purposes). Are the paths hard coded or according to the graphics (I guess hard coded)?

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26 minutes ago, Bomberman94 said:

I can confirm that it works in general - but enemies still follow their „old trails“ (yes I know - only the labyrinth at the beginning changed due to demonstration purposes). Are the paths hard coded or according to the graphics (I guess hard coded)?

Yes, exactly. Only the beginning of the walls of the labyrinth was modified, nothing was done in the programming of the objects and their movement, that is, they are following their original programming of movements.

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  • 3 months later...
  • 1 month later...
On 1/28/2022 at 11:59 PM, alfredtdk said:

THE DEFINITIVE EDITION


Tutankham is Back D.E (Definitive Edition) is the last modified version. I took a poetic license from both the Arcade version and the original made for Atari 2600, introducing Egyptian gods like Anubis, Sekmeth and Thoth in a small special participation. By killing the creatures that inhabit the pyramid you will be able to visualize the spirits of these gods leaving the corpses in a fraction of a seconds.

Other changes include updates to some creatures and relics moving a little closer to the Arcade version.
All locked gates have also been changed and a subtle change to Tuthankam's Death Mask. I hope you like and enjoy. ?

 

NTSC & PAL version ?

 

Some pictures of the modifications. In the last image before the modification is completed,
compare the before and after of the killer moth.

 

 

 

 

Tutankham is Back D.E (Tutankham Hack) (2022) (Alfredtdk).bin 8 kB · 25 downloads Tutankham is Back D.E (Tutankham Hack) (2022) (Alfredtdk) (PAL).bin 8 kB · 21 downloads

Captura de tela_2022-01-27_23-32-27.png

Captura de tela_2022-01-28_12-03-38.png

Captura de tela_2022-01-27_19-09-53.png

Captura de tela_2022-01-25_22-19-51.png

Captura de tela_2022-01-28_16-17-31.png

Captura de tela_2022-01-28_17-48-30.png

Captura de tela_2022-01-28_21-19-08.png

 

 

Captura de tela_2022-01-28_16-42-24.png

Awesome work Alfredtdk !

 

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