Erik Zimmermann Posted February 24, 2022 Share Posted February 24, 2022 (edited) I'm using the Multi Sprite kernel and want to calculate the coordinates for the pfread. My players are 8 pixels high and wide. Use the const screenheight=88 and pfheight=1. Can't debug with pfpixel. pfpixel not supported in multisprite kernel Who has ever used pfread in the multisprite kernel? Flag.bas Edited February 24, 2022 by Erik Zimmermann Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 27, 2022 Share Posted March 27, 2022 Never got it to work myself. That's on me and not Bogax and his pfread routines. I think KevKelly has gotten some success. I'd do a forum search and look at each relevant topic for clues. Also, check out R.T.s Batari Command Reference page and any examples on multi sprite pfread. https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#pfread Quote Link to comment Share on other sites More sharing options...
KevKelley Posted March 27, 2022 Share Posted March 27, 2022 (edited) 12 hours ago, Gemintronic said: Never got it to work myself. That's on me and not Bogax and his pfread routines. I think KevKelly has gotten some success. I'd do a forum search and look at each relevant topic for clues. Also, check out R.T.s Batari Command Reference page and any examples on multi sprite pfread. https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#pfread I had a hard time getting it to work myself. I think of the games I started as Multisprite, I changed it up to use playfield pixels instead or went with DPC+ instead. I was interested in having another go, as I wanted to try and make one using multisprite and Superchip but didn't quite have the time to try and figure it out. Edited March 27, 2022 by KevKelley Quote Link to comment Share on other sites More sharing options...
KevKelley Posted March 27, 2022 Share Posted March 27, 2022 I thought in order to get pfread to work wasn't there something to add in assembly to help? Quote Link to comment Share on other sites More sharing options...
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