carlsson Posted March 2, 2022 Author Share Posted March 2, 2022 The idea to support the 5200 is good. It took him quite a while to port his MSX and SG-1000 games to ColecoVision, another console that may or may not have seen the light in Japan, just like I presume that the 5200 never got there despite sharing NTSC video. 1 Quote Link to comment Share on other sites More sharing options...
Aking Posted March 2, 2022 Share Posted March 2, 2022 6 hours ago, carlsson said: The idea to support the 5200 is good. It took him quite a while to port his MSX and SG-1000 games to ColecoVision, another console that may or may not have seen the light in Japan, just like I presume that the 5200 never got there despite sharing NTSC video. 5200 support would be great ! Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 2, 2022 Author Share Posted March 2, 2022 10 hours ago, www.atarimania.com said: Imagine the Atari being launched in Japan in 1980 or 1981... Follow-up to what I wrote earlier, first advertisement I found was for the Atari 400 + Atari 800 from April 1980. https://atariage.com/forums/topic/153794-atari-8bit-in-china-andor-japan/?do=findComment&comment=4647251 Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted March 2, 2022 Share Posted March 2, 2022 Another thing to consider is that the US Army had a large presence in Japan at that time and that Atari itself had a contract with the DoD. Maybe part of the imports were meant for some of the American military personnel stationed there. 2 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 3, 2022 Share Posted March 3, 2022 ___ ,-~*`¯lllllll`*~, ,-~*`lllllllllllllllllllllllllll¯`*-, ,-~*llllllllllllllllllllllllllllllllllllllllllll*-, ,-*llllllllllllllllllllllllllllllllllllllllllllllllllllll.\ ;*`lllllllllllllllllllllllllll,-~*~-,llllllllllllllllllll\ \lllllllllllllllllllllllllll/.........\;;;;llllllllllll,-`~-, \lllllllllllllllllllll,-*.............`~-~-,...(.(¯`*,`, \llllllllllll,-~*.......................)_-\..*`*;..) \,-*`¯,*`)............,-~*`~................./ /.../.../~,......-~*,-~*`;................/.\ /.../.../.../..,-,..*~,.`*~*................*...\ |.../.../.../.*`...\...........................)....)¯`~, .|./.../..../.......)......,.)`*~-,............/....|..)...`~-, /./.../...,*`-,.....`-,...*`....,---......\..../...../..|.........¯```*~-,,,, (..........)`*~-,....`*`.,-~*.,-*......|.../..../.../............\........ *-,.......`*-,...`~,..``.,,,-*..........|.,*...,*...|..............\........ *,.........`-,...)-,..............,-*`...,-*....(`-,............\....... f`-,.........`-,/...*-,___,,-~*....,-*......|...`-,..........\........ Just for fun a little redone 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 3, 2022 Author Share Posted March 3, 2022 Hm, the Atari Army has a certain ring to it. Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 3, 2022 Author Share Posted March 3, 2022 Ruptus added a short while ago, so that is 8 decent games in 7 days. Perhaps there will be a ninth too. 1 Quote Link to comment Share on other sites More sharing options...
Peruchi Posted March 3, 2022 Share Posted March 3, 2022 These games have that characteristic "made in japan" feeling, very nice! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 4, 2022 Share Posted March 4, 2022 They could use a little more polish and depth; but they're pretty good for a few minutes of fun. I like the Lift and Aerial games. Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 4, 2022 Author Share Posted March 4, 2022 Impetus added, not sure if it makes #8 or #9. Regarding polish, if these were custom made for the A8, yes. If designed for lowest common denominator among 35+ different platforms, not sure how much the presentation could be improved. Some of his tools appear to have been posted for curious people, but I don't know if it is the full set. 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 4, 2022 Share Posted March 4, 2022 5 hours ago, carlsson said: Regarding polish, if these were custom made for the A8, yes. If designed for lowest common denominator among 35+ different platforms, not sure how much the presentation could be improved. Some of his tools appear to have been posted for curious people, but I don't know if it is the full set. Sure, I suppose it's a little related to how some publishers back in the day programmed for multiple systems; and it even shows that programming the Atari in a more simplistic way can still produce fun games. A few things could help the game out though (fine scrolling, PM graphics, etc.). It's fine though; I like seeing games like this for the system too, as long as they provide some decent entertainment, which they do. Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 4, 2022 Author Share Posted March 4, 2022 Back in the 80's, managers of software publishers would literally have killed to get ahold of tools that would produce a port of an existing game to another system in a matter of a day or two. 1 Quote Link to comment Share on other sites More sharing options...
invisible kid Posted March 4, 2022 Share Posted March 4, 2022 Scraped the links from his twitter feed, 9 games so far: http://inufuto.web.fc2.com/8bit/lift/#atari800 http://inufuto.web.fc2.com/8bit/mazy/#atari800 http://inufuto.web.fc2.com/8bit/neuras/#atari800 http://inufuto.web.fc2.com/8bit/battlot/#atari800 http://inufuto.web.fc2.com/8bit/bootskell/#atari800 http://inufuto.web.fc2.com/8bit/aerial/#atari800 http://inufuto.web.fc2.com/8bit/cavit/#atari800 http://inufuto.web.fc2.com/8bit/ruptus/#atari800 http://inufuto.web.fc2.com/8bit/impetus/#atari800 2 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 4, 2022 Share Posted March 4, 2022 9 hours ago, carlsson said: Regarding polish, if these were custom made for the A8, yes. If designed for lowest common denominator among 35+ different platforms, not sure how much the presentation could be improved. I don't think development is quite so generic as you're making it out to be. It probably has more to do with familiarity of certain systems, or willingness to spend the time it takes to do more for whichever ones he chooses. I was looking around at some of the other versions, and plenty are using fine-scrolling capabilities of the machines. So, it's within the scope of his development. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 4, 2022 Share Posted March 4, 2022 (edited) Perhaps gentle or nice feedback/collaboration would be the avenue to take, perhaps with examples of said improvements that might not only serve to help the games but the cross tools he is using.... can not hurt to try... just keep is positive and happy Edited March 4, 2022 by _The Doctor__ 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 4, 2022 Author Share Posted March 4, 2022 Yeah, like a few of us noted, he tweeted something that could be interpreted as trying to use P/M graphics but it was too complicated. I do believe that the A8 has a higher threshold for getting impressive things done than on most other systems even capable of the same. I don't know how Fabrizio has solved it with CROSS-LIB or for that matter the other frameworks that both support A8 and other formats. Perhaps if a framework is developed by someone experienced of the most complex one (assuming that is A8), it will be equally capable even on the easier formats (e.g. C64 to be honest). Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 5, 2022 Share Posted March 5, 2022 8 hours ago, carlsson said: Yeah, like a few of us noted, he tweeted something that could be interpreted as trying to use P/M graphics but it was too complicated. Not that P/M graphics are as complex as some people claim they are, but you should notice I said "fine scrolling", which is something entirely different. There are some tutorials for both types here: Vertical Scrolling & Horizontal Scrolling 1 Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted March 5, 2022 Share Posted March 5, 2022 (edited) 6 hours ago, carlsson said: Yeah, like a few of us noted, he tweeted something that could be interpreted as trying to use P/M graphics but it was too complicated. I do believe that the A8 has a higher threshold for getting impressive things done than on most other systems even capable of the same. I don't disagree that the A8 has a higher threshold to get impressive effects out of the hardware, but P/M graphics are relatively simple and they can be used independently from all the other idiosyncratic features of the chipset. The biggest issue is the memory allocation for the sprite data. Moving a sprite only requires setting a hardware register and a linear memory copy. It's only when you need large, detailed sprites or more than five independent hardware sprites that P/M graphics become difficult to manage. Those issues don't really present themselves in these games. Looking at some of the other ports, it looks like the author was able to take advantage of sprite hardware on other systems that support it. P/M graphics would have made a more colorful and smoothly animated port. I also don't understand why he chose such dingy colors on the A8 compared to other platforms; the depth and breadth of the A8 color palette is one of its strongest points. Edited March 5, 2022 by FifthPlayer 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 5, 2022 Author Share Posted March 5, 2022 He posted a flow sheet how all the ports have emerged. It all started with MSX and from what I can tell, the Atari 8-bit is a decendent of the Commodore 16. https://twitter.com/mxb03523/status/1500059727115726849?s=20&t=8oXSu3qMqWHAIchS3YN4qg 2 Quote Link to comment Share on other sites More sharing options...
Peruchi Posted March 5, 2022 Share Posted March 5, 2022 4 hours ago, carlsson said: He posted a flow sheet how all the ports have emerged. It all started with MSX and from what I can tell, the Atari 8-bit is a decendent of the Commodore 16. https://twitter.com/mxb03523/status/1500059727115726849?s=20&t=8oXSu3qMqWHAIchS3YN4qg I think that would explain - partially, at least - the "dingy" colors. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 11, 2022 Share Posted April 11, 2022 In celebration of Infutuo's 10th Atari 8-Bit release, Ascend, ZeroPage Homebrew is playing all of the Atari 8-Bit builds by Inufuto on tomorrow's stream LIVE on Twitch, hope you can join us! Tue Apr 12 @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH: https://www.twitch.tv/zeropagehomebrew/ Games: Aerial (2022 | A8) by Inufuto Ascend (2022 | A8) by Inufuto Battlot (2022 | A8) by Inufuto Bootskell (2022 | A8) by Inufuto Cavit (2022 | A8) by Inufuto Impetus (2022 | A8) by Inufuto Lift (2022 | A8) by Inufuto Mazy (2022 | A8) by Inufuto Neuras (2022 | A8) by Inufuto Ruptus (2022 | A8) by Inufuto (WATCH AT 1080P60 FOR FULL QUALITY) 5 Quote Link to comment Share on other sites More sharing options...
OxC0FFEE Posted April 13, 2022 Share Posted April 13, 2022 On 4/11/2022 at 7:02 PM, ZeroPage Homebrew said: In celebration of Infutuo's 10th Atari 8-Bit release, Ascend, ZeroPage Homebrew is playing all of the Atari 8-Bit builds by Inufuto That was a fun stream! I'll have to download them and play them on my XE now. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 13, 2022 Share Posted April 13, 2022 3 hours ago, OxC0FFEE said: That was a fun stream! I'll have to download them and play them on my XE now. Thank you so much! All the games were really creative and extremely fun to play. I wanted to keep playing them to see the later levels! - James Quote Link to comment Share on other sites More sharing options...
ALEXANDER Posted May 10, 2022 Share Posted May 10, 2022 On 4/11/2022 at 6:02 PM, ZeroPage Homebrew said: In celebration of Infutuo's 10th Atari 8-Bit release, Ascend, ZeroPage Homebrew is playing all of the Atari 8-Bit builds by Inufuto on tomorrow's stream LIVE on Twitch, hope you can join us! Tue Apr 12 @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH: https://www.twitch.tv/zeropagehomebrew/ Games: Aerial (2022 | A8) by Inufuto Ascend (2022 | A8) by Inufuto Battlot (2022 | A8) by Inufuto Bootskell (2022 | A8) by Inufuto Cavit (2022 | A8) by Inufuto Impetus (2022 | A8) by Inufuto Lift (2022 | A8) by Inufuto Mazy (2022 | A8) by Inufuto Neuras (2022 | A8) by Inufuto Ruptus (2022 | A8) by Inufuto (WATCH AT 1080P60 FOR FULL QUALITY) To choose one is my favorite is really difficult. Here is some of the great games of Inufuto : Ascend. 3 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 5, 2022 Share Posted July 5, 2022 ZeroPage Homebrew is playing Inufuto's newest game Cacorm on tomorrow's stream LIVE on Twitch, hope you can join us! Tue Jul 5, 2022 @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH: https://www.twitch.tv/zeropagehomebrew/ Games: Kij Samobij (2022 | A8) by Krystian Walczyk @Salmax Cacorm (2022 | A8) by Inufuto Tensor Trzaskowskiego (2022 | A8) by Rafał Chabowski @mgr_inz_rafal (Code), Kamil 'Vidol' Walaszek (Graphics & Level Design), Makary Brauner (Music), bocianu @bocianu (Cover Art), Mq WORKSHOP @Mq. (Hardware Design and Production) 1 Quote Link to comment Share on other sites More sharing options...
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