Skippy B. Coyote Posted March 27, 2022 Share Posted March 27, 2022 (edited) An ant-provement! Aardvark (Wild 1, Hill 1, Lives 5, Extra 20K) - 123,730 Edited March 27, 2022 by Skippy B. Coyote 3 Quote Link to comment Share on other sites More sharing options...
Skippy B. Coyote Posted March 27, 2022 Share Posted March 27, 2022 (edited) One last improvement in RAPTOR! I think I've just about pushed my skills to the limit at this point, but man do I ever love this game! Between RAPTOR and Doggone It! I don't think I've ever met an @Armscar Coder game I didn't like. You sir are an outstanding game designer! The only suggestion I could possibly make for RAPTOR is (if there's any space left in memory) to have some indicator of what wave you're on between rounds. Like a little message at the top of the screen that says, "Wave 1" or "Wave 2" etc. before the enemies begin rolling in at the start of each round to help gauge your progress of how far you've made it into the game. Other than that I wouldn't change a darn thing! RAPTOR (Game 1, B/B Difficulty): 1,184 Edited March 27, 2022 by Skippy B. Coyote Typo fixes 3 Quote Link to comment Share on other sites More sharing options...
Moisés Tuseto Posted March 27, 2022 Share Posted March 27, 2022 Aardvark 7420 raptor 324 2 Quote Link to comment Share on other sites More sharing options...
Evandro_ECM Posted March 27, 2022 Share Posted March 27, 2022 Aardvark - 68.060 Stratovox - 23.900 Raptor - 808 4 Quote Link to comment Share on other sites More sharing options...
RGC Posted March 27, 2022 Share Posted March 27, 2022 Aardvark- 5,280 2 Quote Link to comment Share on other sites More sharing options...
RGC Posted March 27, 2022 Share Posted March 27, 2022 Stratovox - 3,600 3 Quote Link to comment Share on other sites More sharing options...
RGC Posted March 27, 2022 Share Posted March 27, 2022 Raptor - 262 2 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted March 27, 2022 Share Posted March 27, 2022 Improvement in Stratovox - 26650. It's tempting to hold down the fire button but beyond the first level it seems to be a serious mistake to do so. Very hard-won improvement in Raptor - 645. I have had problems firing the smartbombs when I need them. Can you not fire them if you're overheated? The boss is really unfuriating, especially since it seems to hang around inside the shields as much as possible. Also turning on phosphor mode in Stella as I had to do for Stratovox hides half of the enemies when in the shields, seriously reducing the efficacy of the blue beam. These may be final even though I'm still improving a lot. I think I am going to have to work on Aardvark for the rest of the time I get today, which won't be much. It's not a style of game that plays to my strengths. 2 Quote Link to comment Share on other sites More sharing options...
dombradley@googlemail.com Posted March 27, 2022 Share Posted March 27, 2022 Stratovox: 12000 3 Quote Link to comment Share on other sites More sharing options...
+Armscar Coder Posted March 27, 2022 Share Posted March 27, 2022 1 hour ago, jgkspsx said: I have had problems firing the smartbombs when I need them. Can you not fire them if you're overheated? @jgkspsx, yes you can detonate the bombs when you are overheated. Couple of things to check/ be mindful of: - Be sure that you are double pressing and letting go after the second button press. The initial logic just looked for the second button press. But, I found that condition made it too easy for the bombs to detonate unintentionally. So, I changed it so that the bomb doesn't detonate until the second button press is released. If you hold the button down too long for either the first or second press, or you don't start the second button press soon enough, then the timers monitoring the button presses will expire and you would have to reinitiate the double press. - Also, be sure that you are stationary when initiating the double button press. During development, unintentional detonation was also an issue while the RAPTOR was moving when two quick laser blasts were fired. So, with the left difficulty switch in the "B" position, there can not be any RAPTOR movement to detonate a bomb, from the start of the first button press to the release of the second button press. This adds a conscious decision to detonate a bomb. And since the RAPTOR is almost always moving (at least when I play), this conscious decision pretty much eliminated all unintentional bomb detonations for me. If the left difficulty switch is in the "A" position, a bomb can be detonated while the RAPTOR is moving. I'm not sure if that is allowed for this round of the 2600 High Score Club, since the directions were to set the difficulty switches to "B" and "B". - Lastly, be sure you are fully depressing the fire button. I had the privilege to do some live play testing and one thing I observed was that the play tester was so caught up in trying to press the fire button twice fast that he wasn't pressing the button all the way down. Yes, you do have to press the button fast, but not lightning fast. Just be sure to fully press the button. Hopefully, that helps. 1 hour ago, jgkspsx said: The boss is really unfuriating, especially since it seems to hang around inside the shields as much as possible. Yeah, that is the nature of the randomized beast, I'm afraid. Sometimes, he is easily exposed and other times, he is hiding. I really don't have much advice here other than to take the opportunities when you have them. In an earlier post, I mentioned that the timer for the shield switching and the timer for the boss laser firing are constant, but aren't always offset the same. So, there should be predictability when the shields switch and when the boss is going to fire. But, sometimes it is really easy to destroy him and other times it is down right aggravating. I get it. 1 hour ago, jgkspsx said: Also turning on phosphor mode in Stella as I had to do for Stratovox hides half of the enemies when in the shields, seriously reducing the efficacy of the blue beam. I am no Stella expert, but I have not had that experience. When I have tested/played in Stella, I have not turned on phosphur mode and have no issues seeing the enemies behind the shields. Maybe someone else can chime in here? Thanks for the feedback and good luck! 1 2 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted March 27, 2022 Share Posted March 27, 2022 Phosphor mode isn't a big deal - I can just turn it off. I wish it were possible to save settings per game, though! I did not realize you couldn't fire the bomb while moving - that might be what was happening. I will see if I can have another crack now that I know what I am doing. I had a good run going there for a while. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 27, 2022 Share Posted March 27, 2022 32 minutes ago, jgkspsx said: Phosphor mode isn't a big deal - I can just turn it off. I wish it were possible to save settings per game, though! You can! Please check Stella's Game Properties. 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted March 27, 2022 Share Posted March 27, 2022 4 minutes ago, Thomas Jentzsch said: You can! Please check Stella's Game Properties. It looks like Phosphor is one of the only options not supported. Maybe I have an old version? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 27, 2022 Share Posted March 27, 2022 The option is disabled because you have it enabled for all ROMs (in Video & Audio settings). 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted March 27, 2022 Share Posted March 27, 2022 Ahhhh, I understand. Thanks!! Quote Link to comment Share on other sites More sharing options...
mark griff Posted March 27, 2022 Share Posted March 27, 2022 393 new hi 1 Quote Link to comment Share on other sites More sharing options...
dombradley@googlemail.com Posted March 27, 2022 Share Posted March 27, 2022 Raptor: 744 Wish I gave myself more time to play this. Fantastic game! 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 27, 2022 Share Posted March 27, 2022 Aardvark: James Earl O'Brien (ZPH): 77990 Tanya O'Brien (ZPH): 27680 Stratovox 2600: James Earl O'Brien (ZPH): 22250 Tanya O'Brien (ZPH): 3900 FULL VIDEO (WATCH AT 1080P60 FOR BEST QUALITY): 5 Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted March 27, 2022 Share Posted March 27, 2022 Stratovox : 50,400 Aardvark : 16,360 Raptor : 367 3 Quote Link to comment Share on other sites More sharing options...
Evandro_ECM Posted March 28, 2022 Share Posted March 28, 2022 Aardwark - 74.110 Fantastic game, made by those who play, congratulations!!!!!! 3 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted March 28, 2022 Share Posted March 28, 2022 Improvement but not much... Aardvark - 38840 Aaaand now I'm playing awful. We'll see if I get a third wind before midnight for any of these. 2 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted March 28, 2022 Share Posted March 28, 2022 I reallly want a patch. 735 on Raptor. 2 Quote Link to comment Share on other sites More sharing options...
TheActivisionary Posted March 28, 2022 Share Posted March 28, 2022 Awesome games this week, loved them all! Aardvark was my favorite by far though. Aardvark: 68540 Stratovox: 24100 RAPTOR: 525 5 Quote Link to comment Share on other sites More sharing options...
Skippy B. Coyote Posted March 28, 2022 Share Posted March 28, 2022 Had one last go at Stratovox before the end of the round. Whew is this game ever a toughie! Stratovox 2600 (Game 1, B/B Difficulty): 32,600 4 Quote Link to comment Share on other sites More sharing options...
fakecortex Posted March 28, 2022 Share Posted March 28, 2022 Big increase on Raptor. I’d love to get a patch score one day, but I’m still a ways away. The boss tanks get really tough as you go on. Raptor - 813 2 Quote Link to comment Share on other sites More sharing options...
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