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Getting into the ST?


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10 hours ago, Lostdragon said:

Developers didn't make use of ANY STE features to any real extend, sure you might get better scrolling, better colour gradients, improved sound, all of these if really lucky, but titles were few and far between, as the hardware was released far too late in the day, the STFM had the far wider user base and devs were fully committed to the Amiga, PC and Console markets, the ST as a games machine, was dying a very rapid death. 

 

Just to put perspective on that:

 

  Games using STE enhancements :


Abrevs. :
ADMA - audio DMA
EPAL - extended palette (4096 col.)
HWS - hardware scrolling
BLIT - blitter (not strictly STE feature)
AJ - analogue joysticks
****************

Alien Busters IV - ADMA
Alien Thing - ADMA, EPAL
Alien Thing - Expert Edition - ADMA, EPAL
Alien Thing - The Directors Cut (Demo) - ADMA, EPAL
Ancient Art of War in the Skies, The - EPAL
Another World - ADMA
Asteroidia  -  Should use blitter but I don't see it, and scrolling is pathetic.
Astro Panic 94 - ADMA, BLIT, EPAL

B Squad (Demo) - EPAL, BLIT
Battletris - ADMA
Battletris+ - ADMA
Beastlord  - EPAL

Cannon Fodder II (preview) - EPAL-only title pic. Pih.
Captive - EPAL
Carlos - ADMA
Chambers of Shaolin - ADMA
Chaos Engine - HWS
Chronicles of Omega, The - HWS, ADMA
Chu Chu Rocket  - ADMA, BLIT, AJ
CoCoCoPo -ADMA
Creatures - ADMA

Destruction Imminent - ADMA, BLIT, EPAL
Diamond Ice - ADMA, EPAL
Dragon's Lair - EPAL
Dragon's Lair II - EPAL
Dragon's Lair III - EPAL
Dragon's Lair Escape from the Singe's Castle - EPAL


Elvira the Arcade Game - BLIT
Esprit - ADMA  (Strange that later games - Oxyd, are not STE enhanced)

Final Fight - EPAL
Fire and Ice  -  EPAL
First Samurai - EPAL, intro only
Frantick   - EPAL - only title

Ghost Battle - BLIT
GodPey  - BLIT

Heartland - ADMA, EPAL

International Rugby Challenge - EPAL

James Pond - EPAL
James Pond II (Robocod) - EPAL (1c only)

Leavin' Teramis  - EPAL, intro only
Lethal Xcess  - ADMA, BLIT

Magic Boy -  ADMA
Magic Fly - EPAL - only title pic.

Nicky Boom - ADMA
Nicky 2 - ADMA
No Limit 2 - ADMA, EPAL


Oh No! Not More Radioactive Mineshafts - BLIT, EPAL


Operation Garfield - EPAL, ADMA, BLIT

Pooz - ADMA
Pouif Ouf - ADMA, BLIT
Power Up plus  - ADMA, BLIT - despite it, scrolling is awful

Robocop 3 - ADMA, EPAL
Rock 'n' Roll Clams - ADMA, EPAL, BLIT


Sheer Agony - EPAL
Space Ace - EPAL
Space Ace II - EPAL
Starball  - ADMA
Superfly - ADMA

Ultimate Arena, The - ADMA, EPAL, BLIT

Vaxine - ADMA, EPAL
Winglord - ADMA, EPAL, BLIT
Wings of Death - ADMA, BLIT
Wrath of the Demon - EPAL


Zool  - HWS, BLIT


****************

 

STE only :

Alien Blast
Dynabusters+   - I guess that  + means for STE
H Mec
H Mec 2
Manga Puzzle

Obsession
Pacman OE   - OE= On STE
Revenge of Mutant Camels STE v. - surprise !
Roger - ADMA, EPAL, BLIT
Sleepwalker
Square Off  (1995)  + TT, Falcon
Stardust         + Falcon
Street Fighter II (Monochrome, Demo)
Stone Age   + Falcon
Substation    
Team
Tomtar
Utopos
Whitewater Madness
Zero 5

 

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In an on-going effort to help the original poster, here is a list of

games exclusive to the Atari ST (hope this helps):

 

Game list released exclusively for Atari ST

by Anemos
A.L.C.O.N. - Imagine
Crystal Castles - Atari Corporation
GATO - Spectrum Holobyte
ST Karate - Paradox
Star Raiders - Atari Corporation
Strike! - Mastertronic
Super Stuntman - Codemasters
Joust - Atari Corporation
Millipede - Atari Corporation
Where Time Stood Still
Trail Blazer
Sapiens
Phantis
I,Ball
Arctic Moves
Mata Hari - Loriciel - <add-list>
Magnetik Tank - Loriciel
Annihilator - Budgie UK
Phantom Zone - Budgie UK
Teach-Yourself Series - Budgie UK
Recoil - Ocean
Shackled - US Gold
Alcantor
Asgard
pop!

by bullys1
-Rock 'n Roll Clams (like MugUK mentioned)
-Substation
-Missile Command
-Oids

by nativ
Team Football,
Ultimate Arena?
ST Protector
Obession
Slap Fight
Super STario

by Marcer
black sect
Rocketball st
space pilot st
ST Lingo
ST Pool
ST Soccer
ST Wars
Strange War
Super stario land
super stario xmas
turbo st

by jeweleric
Colonial Conquest
Super Sprint
Gauntlet
Battlezone
Sundog The Frozen Legacy
Midi Maze
Skulldiggery (not sure about this)
Enduro Racer
F15 Strike Eagle
President Elect
Knightmare (the version of the TV programme)
Star Trek Rebel Universe
Road Runner
Asteroids Deluxe
Food Fight
Moonbase
Robotron 2084
Super Breakout
Tempest
Metro-Cross
Xevious
Lords of Conquest
10th Frame
Crack'ed
Hades Nebula
Moon Patrol
Prohibition
Rana Rama
Macadam Bumper
Pirates of the Barbary Coast
Psion Chess
Solomons Key
Spitfire 40
221b Baker Street
Championship Wrestling <add-list>
Trailblazer
Tau Ceti
Lands of Havoc
Altair
Turbo GT
I Ball
Captain America Doom Tube
International Karate
Super Cycle
Eden Blues
Get Dexter
Rings of Ziflin
Superbike Challenge
Wizards Crown
Top Gun
Was Zero 5 >?

by partykiller
Nine princes in Amber
Amazon
Fahrenheit 451
Perry Mason: The Case of the Mandarin Murder
Ultima II
Breakers
Das Reich - New Soft
Warship
President Elect: 1988 Edition
Phantasie II
Lee Enfield in "An Amazon Adventure"
Not a penny more, not a penny less, Adventure, Domark
Orbiter
Puzzles
Shuffleboard
Essex - Synapse Software <add-list>
Fantastic Four
Sorcerer Of Claymorgue Castle

 

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11 minutes ago, DarkLord said:

Just to put perspective on that:

 

  Games using STE enhancements :


Abrevs. :
ADMA - audio DMA
EPAL - extended palette (4096 col.)
HWS - hardware scrolling
BLIT - blitter (not strictly STE feature)
AJ - analogue joysticks
****************

Alien Busters IV - ADMA
Alien Thing - ADMA, EPAL
Alien Thing - Expert Edition - ADMA, EPAL
Alien Thing - The Directors Cut (Demo) - ADMA, EPAL
Ancient Art of War in the Skies, The - EPAL
Another World - ADMA
Asteroidia  -  Should use blitter but I don't see it, and scrolling is pathetic.
Astro Panic 94 - ADMA, BLIT, EPAL

B Squad (Demo) - EPAL, BLIT
Battletris - ADMA
Battletris+ - ADMA
Beastlord  - EPAL

Cannon Fodder II (preview) - EPAL-only title pic. Pih.
Captive - EPAL
Carlos - ADMA
Chambers of Shaolin - ADMA
Chaos Engine - HWS
Chronicles of Omega, The - HWS, ADMA
Chu Chu Rocket  - ADMA, BLIT, AJ
CoCoCoPo -ADMA
Creatures - ADMA

Destruction Imminent - ADMA, BLIT, EPAL
Diamond Ice - ADMA, EPAL
Dragon's Lair - EPAL
Dragon's Lair II - EPAL
Dragon's Lair III - EPAL
Dragon's Lair Escape from the Singe's Castle - EPAL


Elvira the Arcade Game - BLIT
Esprit - ADMA  (Strange that later games - Oxyd, are not STE enhanced)

Final Fight - EPAL
Fire and Ice  -  EPAL
First Samurai - EPAL, intro only
Frantick   - EPAL - only title

Ghost Battle - BLIT
GodPey  - BLIT

Heartland - ADMA, EPAL

International Rugby Challenge - EPAL

James Pond - EPAL
James Pond II (Robocod) - EPAL (1c only)

Leavin' Teramis  - EPAL, intro only
Lethal Xcess  - ADMA, BLIT

Magic Boy -  ADMA
Magic Fly - EPAL - only title pic.

Nicky Boom - ADMA
Nicky 2 - ADMA
No Limit 2 - ADMA, EPAL


Oh No! Not More Radioactive Mineshafts - BLIT, EPAL


Operation Garfield - EPAL, ADMA, BLIT

Pooz - ADMA
Pouif Ouf - ADMA, BLIT
Power Up plus  - ADMA, BLIT - despite it, scrolling is awful

Robocop 3 - ADMA, EPAL
Rock 'n' Roll Clams - ADMA, EPAL, BLIT


Sheer Agony - EPAL
Space Ace - EPAL
Space Ace II - EPAL
Starball  - ADMA
Superfly - ADMA

Ultimate Arena, The - ADMA, EPAL, BLIT

Vaxine - ADMA, EPAL
Winglord - ADMA, EPAL, BLIT
Wings of Death - ADMA, BLIT
Wrath of the Demon - EPAL


Zool  - HWS, BLIT


****************

 

STE only :

Alien Blast
Dynabusters+   - I guess that  + means for STE
H Mec
H Mec 2
Manga Puzzle

Obsession
Pacman OE   - OE= On STE
Revenge of Mutant Camels STE v. - surprise !
Roger - ADMA, EPAL, BLIT
Sleepwalker
Square Off  (1995)  + TT, Falcon
Stardust         + Falcon
Street Fighter II (Monochrome, Demo)
Stone Age   + Falcon
Substation    
Team
Tomtar
Utopos
Whitewater Madness
Zero 5

 

Appreciate the full list, it kinda does highlight the point I was making. 

 

 

Big titles like Chaos Engine, only used hardware scrolling or in cases like Another World, enhanced audio, or Fire And Ice the extended palatte and the Blitter as you say, wasn't exclusive to the STE to start with. 

 

 

The number of titles that really used all the extra STE features were thin on the ground, even Atari themselves moved what was announced as an STE flagship title to the Falcon (Steel Talons). 

 

 

 

 

The hardware simply arrived far too late in the St's commercial life cycle to be fully embraced by a development community which had firmly moved onto other platforms. 

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2 hours ago, Atariforce said:

 

Those are ST games that weren't released on the Amiga. But yes, most were released on other platforms.

 

 

Thank you.

 

Apologies for not clarifying that the list was leaning towards an Amiga comparison.

 

It just seemed that the message thread was going that way...  :)

 

 

 

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  • 5 months later...

Realistically, it's very rare to compare the Amiga and ST versions of a game and find that the ST version was better. The faster processor helped with pure 3D games - Stunt Car Racer is the obvious one, maybe things like Frontier and Cybercon 3. Blood Money, Captain Blood, maybe Starglider II - and even many of those had better sound on the Amiga. A few of the ST-but-not-Amiga games listed are very good and had their best or only versions for the ST - Oids is the obvious one. Beyond that, I'd say the Amiga was the better games system in almost every way. ST Sensible Soccer is limited to a small window compared to the fulll screen scroll on other systems, ST Cannon Fodder is excruciating to play, and even something as simple and 8-bit as CJ's Elephant Antics suffers on the ST from flick scrolling.

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Realistically, it's very rare to compare the Amiga and ST versions of a game and find that the ST version was better. The faster processor helped with pure 3D games - Stunt Car Racer is the obvious one, maybe things like Frontier and Cybercon 3. Blood Money, Captain Blood, maybe Starglider II - and even many of those had better sound on the Amiga. A few of the ST-but-not-Amiga games listed are very good and had their best or only versions for the ST - Oids is the obvious one. Beyond that, I'd say the Amiga was the better games system in almost every way - the ST competed for a while because it was cheaper and launched earlier. Once you get into the real classic 4th generation games, the ST version is usually the worst - to the examples already given I'd add that Sensible Soccer has fullscreen gameplay on everything else (even the Master System).

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On 3/19/2022 at 5:37 PM, Justin Payne said:

Oh, one thing I forgot to mention. The ST line has midi and some games (not a lot of them) incorporated midi sound in them which sounds awesome. I wish midi playback wasn't so expensive back then or, I think, this could be a gamechanger for the ST line. Heck, I would hope anyone writing a game for the ST today should expect to add midi sound in. For example...

 

Thanks for the 'blast from the past'......😆

I reaaallly miss my ST.

Edited by MarkC
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Since you mentioned MIDI...    :)

 

Here's a (probably incomplete) list of ST games that support MIDI:

 

Pirates
Leisure Suit Larry 3
Kings quest 4
Ultima III
Ultima IV
Ultima V (not sure about this one)
Albedo
Bomb Jack
Lost Dutchman Mine
Sapiens
Karate Kid part 2
Space Quest 1
Space Quest 2
Space Quest 3

 

I don't have every game on this list, but I do have  a lot of them and I can say

absolutely the sound difference is stunning with my Roland MT32.    

 

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On 9/15/2022 at 9:49 AM, MarkC said:

Thanks for the 'blast from the past'......😆

I reaaallly miss my ST.

Well, the good news is you have emulators and a lot of the games appears on similar systems so you have opportunities to relive some of it if you choose not to pick one up now. I mentioned the midi on Space Quest III but I only played that on the PC.

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On 9/15/2022 at 11:17 AM, DarkLord said:

Since you mentioned MIDI...    :)

 

Here's a (probably incomplete) list of ST games that support MIDI:

 

Pirates
Leisure Suit Larry 3
Kings quest 4
Ultima III
Ultima IV
Ultima V (not sure about this one)
Albedo
Bomb Jack
Lost Dutchman Mine
Sapiens
Karate Kid part 2
Space Quest 1
Space Quest 2
Space Quest 3

 

I don't have every game on this list, but I do have  a lot of them and I can say

absolutely the sound difference is stunning with my Roland MT32.    

 

I just found this but I haven't confirmed it's correct or not.
http://www.atarimania.com/list_games_atari-st-midi_midi_1_S_G.html
and this...
https://en.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games

I also found you pointing to this in another thread...so I see you also have some interest in this already. 😊
https://www.atari-forum.com/viewtopic.php?f=3&t=21473

 

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As to that first list...hmm. I've never ever seen anything anywhere that says

there were 174 Atari ST games that supported MIDI. Is that really correct?

 

I added the titles from the 2nd list so the updated list reads:

 

Pirates
Leisure Suit Larry 3
Ultima III
Ultima Iv
Ultima V
Albedo
Bomb Jack
Lost Dutchman Mine
Sapiens
Karate Kid part 2
Space Quest 1
Space Quest 2
Space Quest 3
The Adventures of Maddog Williams in the Dungeons of Uridian
Codename: ICEMAN
The Colonel's Bequest
Conquests of Camelot
Cruise for a Corpse
Hero's Quest (aka Quest for Glory)
Hoyle's Official Book of Games: Volume 1
King's Quest IV
Leisure Suit Larry III
Operation Stealth (aka James Bond 007:The Stealth Affair)
Police Quest II

 

Thanks!  :)

 

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On 9/22/2022 at 5:34 AM, Justin Payne said:

Well, the good news is you have emulators and a lot of the games appears on similar systems so you have opportunities to relive some of it if you choose not to pick one up now.

That is the current route I have taken......😁

 

As I own SQ1 etc, I didn't feel guilty downloading it from Atarimania (those guys have done a fantastic job resurrecting old systems).

Runs great on my 2003 G4 PowerBook.

 

1C5FB459-69B7-434E-A192-81531840D7A4.thumb.jpeg.b877546651cab2f72ee0ad5b84bd4118.jpeg

Edited by MarkC
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9 hours ago, DarkLord said:

Just out of curiosity, does the emulation support the MIDI option from the Sierra games?

 

They sound fantastic on my Roland MT32...

 

Thanks.

 

Yes, Hatari supports MIDI, and I think Steem does as well.

 

With Hatari, I am able to route the MIDI signals either to an external midi synth or a software synth running on the computer itself.  So you could still use the MT32 or play with Soundfonts to see what configuration sounds best.

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I remember I always wanted a Macintosh as soon as Ian Holme started advertising them on UK TV. "Test drive a Mac today". At that sort of time I wanted to go beyond typing in stuff to make a computer work and anything with a GUI fascinated me, it was time to get a grown ups computer, I had access to Atari 800 and Amstrad CPC games and I owned a VCS and C64 and Colecovision myself but I wanted to explore other things.

 

In 1986 I remember a Commodore disk drive, a 1351 Commodore mouse and GEOS for my C64 would cost a fair whack, the Amiga 1000 wasn't out at all in PAL and all I wanted to do was explore GUI machines and do pixel art. So I got a 520STM + SF354 bundle for less than £450, less than it would have cost to get a Commodore 128 and 1571 disk drive. 

 

Was I happy with it for games? Depends what sort of games really, I'd rather play Backlash than Encounter, and Gauntlet 1 and The Pawn on an ST than the same games on any other 8bit. Some early games also did sampled sound for effects too. I loved the GEM desktop, and Neochrome was a great package, I preferred it for doing my sprites even when I had Dpaint. Besides I still had a C64 anyway, I bought Bubble Bobble for my C64 and saved the extra money, it's not like you need the ST version (nothing wrong with it, the original arcade game doesn't need the ST hardware to be enjoyed that's all). I put the money towards games only the ST could do justice like Virus by Firebird (awesome game) and also as I didn't have a disk drive for any other system I could still enjoy games like Defender of the Crown.

 

I also really like the styling of the original ST and STM models, smaller than some 8bit computers too actually. Great blueish grey too.

 

If you never had one back then I don't know, nostalgia is a big part of any retro computer/console for me. It's not a games computer at all, probably would have been a good idea for Jack to put the ST under another brand name like Nissan and Toyota etc did with their BMW/Mercedes rival offerings to help the sales. If you just wanted to play games really the only option before the Megadrive was the NEC PC Engine on import. As a home computer and an alternative to the three times more expensive Amiga 1000 it was a nice machine I think. I enjoyed it, even tried things like samplers too on the ST for the first time. 

 

I wish I had been able to write my own GEM based programs but STOS didn't allow that and Fast BASIC only supported some aspects of GEM GUI so I never bought that. 

 

 

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15 hours ago, oky2000 said:

If you never had one back then I don't know, nostalgia is a big part of any retro computer/console for me. It's not a games computer at all, probably would have been a good idea for Jack to put the ST under another brand name like Nissan and Toyota etc did with their BMW/Mercedes rival offerings to help the sales.

I think it was fine for games.    You have to remember what its competition was when released...   PC CGA/EGA,  Mac, Apple IIgs, C64, Amiga, etc.    Out of all those, only Amiga was better for games.   ST has quite a large games library to choose from.   I know it gets crap for its action games--  there was no hardware assist before the blitter models.   But same was true for PC (at the time) IIgs,  etc..    The ST years was a time when a bunch of new game genres were flourishing on the computer end---  RPGs "Dungeon Master" made a huge splash on ST, as well as simulation games like Sim City & Civilization.   So I always had plenty of games to play that keep me occupied.

 

It is true that the Tramiels tried to give the ST/TT line more of a business focus,  and the Atari name hurt that..    But they admitted that they bought Atari for the name, so it wouldn't make sense to change that.

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On 9/28/2022 at 3:11 PM, zzip said:

Yes, Hatari supports MIDI, and I think Steem does as well.

 

With Hatari, I am able to route the MIDI signals either to an external midi synth or a software synth running on the computer itself.  So you could still use the MT32 or play with Soundfonts to see what configuration sounds best.

Any advice on setting a software synth for MIDI....?

Do you need a third party app for this.

 

A bit out of my knowledge zone.....🤪

In the device settings, there is a midi in/out file listed, but these don't exist on my system.

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10 minutes ago, MarkC said:

Any advice on setting a software synth for MIDI....?

Do you need a third party app for this.

 

A bit out of my knowledge zone.....🤪

In the device settings, there is a midi in/out file listed, but these don't exist on my system.

I followed the documentation here

https://hatari.tuxfamily.org/doc/manual.html#MIDI_support

 

If you're asking about device files because you're on linux,   hatari still depends on the old midi drivers (wish they'd update this),  but basically you can emulate the old driver behavior by running this:    sudo modprobe snd-virmidi   That should create the files

https://hatari.tuxfamily.org/doc/midi-linux.txt

 

Then you will need a softsynth.   I use either Timidity and Fluidsynth,  I haven't decided which works better

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On 9/29/2022 at 3:06 PM, zzip said:

I think it was fine for games.    You have to remember what its competition was when released...   PC CGA/EGA,  Mac, Apple IIgs, C64, Amiga, etc.    Out of all those, only Amiga was better for games.   ST has quite a large games library to choose from.   I know it gets crap for its action games--  there was no hardware assist before the blitter models.   But same was true for PC (at the time) IIgs,  etc..    The ST years was a time when a bunch of new game genres were flourishing on the computer end---  RPGs "Dungeon Master" made a huge splash on ST, as well as simulation games like Sim City & Civilization.   So I always had plenty of games to play that keep me occupied.

 

It is true that the Tramiels tried to give the ST/TT line more of a business focus,  and the Atari name hurt that..    But they admitted that they bought Atari for the name, so it wouldn't make sense to change that.

When the C64 was programmed properly, silky smooth 16 colour (chunky) scrolling arcade games with awesome soundtracks it was tough to beat beyond the screenshot wars, it was tough for everyone to beat for certain types of games, even those lame compiled C Amiga games with crap FM based synthpop instrument samples in soundtracks (sampled at 6khz etc) for people who were familiar with actual arcade games of the mid 80s. I wouldn't pick an NES over an ST though ($40 8bit Famicon based tech gaming), or the PC EGA beeper-tastic option the Americans went with. Wouldn't pick a Mac over it and the Amiga in 1986 only had 1 good game (Marble Madness) and even in 1987 there were only a couple of games I liked on it. For people coming from an MSX, Sinclair, Amstrad or Acorn home computer it was indeed a no-brainer to upgrade to one, it was an improvement in every possible way.

 

The stigma of the YM chip coupled with the lack of smooth scrolling was a problem for the ST in the UK I remember, certainly it held back sales of the machine in the UK where the C64 was a being pushed quite hard in 1986. Today it doesn't really matter as you have the luxury of seeing all the ST games you want on Youtube in action before deciding whether to get into it now but back then it wasn't clear. It's similar for people coming from the Atari 800XL etc I suppose too. It was an issue at the time, the word boundary screen location register and YM chip were a bit of a handicap and in hindsight Atari should have known that. 

 

Like I said I was happy with my ST but I wouldn't have sold my C64 after getting one to only play ST games, I like all sorts of games and some will always be better on the ST and some better on the C64, and regardless of specs there were some talented musicians doing great stuff on the SID since 1983. YMMV :)

 

I think Tramiel was convinced to get Atari due to some of the most favourable terms ever laid out for a sale of a company that large and he hoped to get his revenge on Irving Gould. It was a means to an end, if Commodore had not secured the Amiga or Dave Needle hadn't deliberately sabotaged the Amiga Chipset prototype designs he was legally obliged to send Atari his plan may well have worked too.

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