phoboz #26 Posted March 29 3 hours ago, saboteur said: A few questions for phoboz -whats the differnce in performance hit of textured vs non textured models in your experience ? Also, not sure if you experimented, but how much of a hit does gouraud shading impart on performance ? It's great to see how much you've been outputting for the jag. Once you've completed this, will you do a write up of how you did it ( tools used, gotchas to avoid etc... ) as i for one would find it very interesting. Texturemapping reduces the performance with 30-40%. Gouraud shading has little to no impact on performance, besides from the extra normal calculation per vertex vs. per polygon. We may share the 3D engine (source code) as a plugin to the Removers' library, after a first game has been released using this engine. 2 2 Quote Share this post Link to post Share on other sites
+grips03 #27 Posted March 29 Will this game play like Star Wars: X-Wing vs. TIE Fighter (1997), 3D action shooter? Quote Share this post Link to post Share on other sites
alucardX #28 Posted March 29 4 hours ago, phoboz said: We may share the 3D engine (source code) as a plugin to the Removers' library, after a first game has been released using this engine. That would be really great. Quote Share this post Link to post Share on other sites
ColecoGamer #29 Posted March 29 Very impressive work, @phoboz! Quote Share this post Link to post Share on other sites
evisu #31 Posted March 31 A space 3d-Shooter? Yes! Like the cockpit with the Commodore Pet looking-like PC in the middle of the dashboard. Quote Share this post Link to post Share on other sites