Frozone212 #26 Posted April 4 I've made a test demo on the trs80. How does it look? Bioshock test.cas Quote Share this post Link to post Share on other sites
bjonte #27 Posted April 4 Multi Load?Divide the game into levels, store them separately on disk and load each one when you are about to play it. Quote Share this post Link to post Share on other sites
+OLD CS1 #29 Posted April 4 11 hours ago, Frozone212 said: I'm not touch TI's basic. It's too slow and the TMS99000 is way too complex 1 Quote Share this post Link to post Share on other sites
carlsson #30 Posted April 4 I think programming language is one of your least concerns, so is the choice of target platform unless you have a combo you already know very well. Which kind of TRS-80 is that file intended for? I tried to mount it with TRS80GP but it complains about the file header is corrupted. I managed to open it as a file in Emacs so I can see you have some text content, but not the code flow. Quote Share this post Link to post Share on other sites
jhd #31 Posted April 5 On 4/4/2022 at 12:10 AM, Frozone212 said: Would Forth be an option? or is that not applicable for text adventures? If you think that BASIC is complicated, stay FAR away from Forth! Personally, I have coded text adventure games in BASIC and (a little bit) in Pascal. There are many, many guidebooks available for the former. Several examples can be found here: https://commodore.bombjack.org/generic/generic-books-games.htm Depending on your target platform, there are specialty languages and packages available. These range from Inform to the Adventure Construction Set. The more flexible a package, the more complex it will be to use. Some systems are better documented than others. I tried to use AdvSys once, but the poor state of the documentation put me off. Quote Share this post Link to post Share on other sites
bjonte #32 Posted April 5 Adventures can be made in a Z-machine also to get all that text parsing stuff for free. Play back in Ozmoo on many platforms. 2 Quote Share this post Link to post Share on other sites
Frozone212 #33 Posted April 6 How though. I don't want to learn an entirely new programming language. I'm a writer, I write using plain english (I.E no syntax errors) Quote Share this post Link to post Share on other sites
Frozone212 #34 Posted April 6 I'm trying to download Ozmoo but All i get is a source file. What do I do with it? I'm on windows 10 Quote Share this post Link to post Share on other sites
Frozone212 #35 Posted April 6 I'm not doing all this. How hard is it to write a story on word, convert that to basic and load it? I'm NOT a programmer, I'm barely even that! sheesh Quote Share this post Link to post Share on other sites
Casey #36 Posted April 6 What good would a document be as a BASIC program? Quote Share this post Link to post Share on other sites
Frozone212 #37 Posted April 6 by convert, I mean run it through a Z machine interpreter, then copy/paste that code into an IDE and build the program Quote Share this post Link to post Share on other sites
bjonte #38 Posted April 6 You make a z-code file. Go to https://www.microheaven.com/ozmooonline/ and upload it. Select target platform and press Build. You should then receive a disk image with the game. A bit slow to iterate like this but it’s as simple as it gets. But if you aren’t going to learn a new language you can forget it. 1 Quote Share this post Link to post Share on other sites
+OLD CS1 #39 Posted April 6 3 hours ago, Frozone212 said: I'm NOT a programmer, I'm barely even that! Then you need to either become a programmer or collaborate with someone who is a programmer who is capable of translating your ideas into a program. Otherwise, you are pissing into the wind. 2 Quote Share this post Link to post Share on other sites
carlsson #40 Posted April 6 Draw up a tree of nodes with situations and exits, much like Build Your Adventure books. It won't be a full fledged text adventure, but easier to turn into a program and gives you full artistic freedom. If that sounds too hard, perhaps skip the idea of making computer games entirely. Quote Share this post Link to post Share on other sites
jhd #41 Posted April 6 13 hours ago, Frozone212 said: I'm not doing all this. How hard is it to write a story on word, convert that to basic and load it? Sadly, the technology to do this does not (yet) exist. Quote Share this post Link to post Share on other sites
Laner #42 Posted April 6 (edited) Ozmoo only packages up a z-code interpreter and data file into a disk or prg image; thats the part that will let you take a pre-existing z-code story and make it Plus/4 compatible. It does not allow you to create the adventure itself - that's where the real work lies. You would need to create the story (plot, items, descriptions, logic, etc.) first. Something like PunyInform - https://www.vintageisthenewold.com/punyinform-a-new-library-for-writing-text-adventures-for-old-computers - is reasonably easy to manage for a non-programmer. While it's simple to understand, creating a text adventure of any sort of complexity is going to be a very involved process. I am not a programmer, however I was was able to recreate my home in PunyInform in a few hours. But there was no plot or environment manipulation to speak of, which is where the real work lies. -- If you wanted to go the choose your own adventure route rather than a proper Infocom-style text adventure, there are tools such as Twine - https://twinery.org/ - that can help. No idea if it's possible to port that work to a Plus/4 though. Edited April 6 by Laner 4 Quote Share this post Link to post Share on other sites
Frozone212 #43 Posted April 11 I apologize for the wait, this is the demo. This is also what the full game will be, no graphics, full text (unless someone is willing to help with that, I suck at art) bioshock (demo).d64 1 Quote Share this post Link to post Share on other sites
Chris+++ #44 Posted May 4 On 4/10/2022 at 8:47 PM, Frozone212 said: I apologize for the wait, this is the demo. This is also what the full game will be, no graphics, full text (unless someone is willing to help with that, I suck at art) bioshock (demo).d64 170.75 kB · 4 downloads Good job making some progress. If you're not married to the Plus 4 for this project, consider using Inform 7. I would recommend that for writing text adventures in general, actually, especially for non-programmers. It's not too far from plain English, and the commands are very easy to understand. There are myriad tutorials and examples available online. It might be worth looking into. http://inform7.com/ Quote Share this post Link to post Share on other sites
Frozone212 #45 Posted May 5 I'll use Twine. Inform is some ungodly abomination that insists on programming syntax for writing a story. 1 Quote Share this post Link to post Share on other sites
DavidC #46 Posted May 6 On 5/4/2022 at 6:30 PM, Chris+++ said: Good job making some progress. If you're not married to the Plus 4 for this project, consider using Inform 7. I would recommend that for writing text adventures in general, actually, especially for non-programmers. It's not too far from plain English, and the commands are very easy to understand. There are myriad tutorials and examples available online. It might be worth looking into. http://inform7.com/ This looks pretty cool! Thanks for the link. I may give this a shot. Have a few ideas bouncing around in my head. 1 Quote Share this post Link to post Share on other sites