Schmutzpuppe Posted September 7, 2003 Share Posted September 7, 2003 I just read the hip-faq and found following: „(…) We have talked about the Visdowm II-Demo of JAC! where JAC had managed to display 16 colors/shades in a resolution of Gr.15, which means 160x200 (…)“ I watched the “Visdom 2” demo again and asked myself where the guys saw this 160x200 mode? I really can’t see this 160x200 mode, anyone can? Matthias Quote Link to comment Share on other sites More sharing options...
emkay Posted September 7, 2003 Share Posted September 7, 2003 I just read the hip-faq and found following: „(…) We have talked about the Visdowm II-Demo of JAC! where JAC had managed to display 16 colors/shades in a resolution of Gr.15, which means 160x200 (…)“ I watched the “Visdom 2” demo again and asked myself where the guys saw this 160x200 mode? I really can’t see this 160x200 mode, anyone can? Matthias Where did you get the Visdom II demo? A link would be helpfull Quote Link to comment Share on other sites More sharing options...
analmux Posted September 7, 2003 Share Posted September 7, 2003 If you're looking for this mode you can search for the demo TE_MOD. The TE_MOD title screen shows this mode gr.15/ 16colors. I even have an editor somewhere for this kind of graphics. Note: this doesn't work on emulators, because this type of graphics makes use of GTIAs line interlace, which mixes colors in consecutive rasterlines. ----- mux Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted September 7, 2003 Author Share Posted September 7, 2003 If you're looking for this mode you can search for the demo TE_MOD. The TE_MOD title screen shows this mode gr.15/ 16colors. I even have an editor somewhere for this kind of graphics. Note: this doesn't work on emulators, because this type of graphics makes use of GTIAs line interlace, which mixes colors in consecutive rasterlines. ----- mux The Visdom demo runs perfect on emu!? Where can i get TE_MOD? Quote Link to comment Share on other sites More sharing options...
emkay Posted September 7, 2003 Share Posted September 7, 2003 If you're looking for this mode you can search for the demo TE_MOD. The TE_MOD title screen shows this mode gr.15/ 16colors. I even have an editor somewhere for this kind of graphics. Note: this doesn't work on emulators, because this type of graphics makes use of GTIAs line interlace, which mixes colors in consecutive rasterlines. ----- mux This means simple Interlace? Bah.. But I nevertheless want to view this Visdom 2 Demo ... where can we get it? Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted September 7, 2003 Author Share Posted September 7, 2003 I just read the hip-faq and found following: „(…) We have talked about the Visdowm II-Demo of JAC! where JAC had managed to display 16 colors/shades in a resolution of Gr.15, which means 160x200 (…)“ I watched the “Visdom 2” demo again and asked myself where the guys saw this 160x200 mode? I really can’t see this 160x200 mode, anyone can? Matthias Where did you get the Visdom II demo? A link would be helpfull you can get it here: http://www.atari8bit.de/0369_A.atr Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted September 7, 2003 Author Share Posted September 7, 2003 If you're looking for this mode you can search for the demo TE_MOD. The TE_MOD title screen shows this mode gr.15/ 16colors. I even have an editor somewhere for this kind of graphics. Note: this doesn't work on emulators, because this type of graphics makes use of GTIAs line interlace, which mixes colors in consecutive rasterlines. ----- mux This means simple Interlace? Bah.. But I nevertheless want to view this Visdom 2 Demo ... where can we get it? Nope, it isn't really interlace. Watch it, cool demo. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 7, 2003 Share Posted September 7, 2003 oje... back in 1996... can not remember exactly, but i was chatting with tamas bene of hard about nasty tricks on atari and he was talking about some stuff like changing "on the fly" registers...and JAC did that imho in visdom2 demo or in hobby tronic demo (his part...) but i can't remember that after nearly 8 years... tamas told me some stories when they coded joyride that he was wondering that the DIL plasma screen showed this kind of "GTIA" bug and he wrote this effect down on paper... later on when we both were chatting he recalls that and so one piece came to the other and he suddenly came up with HIP... the "3rd" side of the overmind demo (i guess never published officially) which was coded by another german coder showed HIP but without interlacing, he called that mode IMP... he wrote the algorithmus together with the other coder (who is doing hardsid btw.!!! www.hardsid.com) and the 1st screem is the one i used in the 16ktro (or so called hiptro) which was presented 1996 at orneta... unfortunatly the 3rd hard production was never finished...it was called (in tradition to the others) "dressed for success"... since 1997 i am trying to find tamas bene again all over the world... last information i had was that he was working at ericson mobile but i could not localise him... he is a very polite guy and very professional coder with a lot of knowledge... (like Fox & eru from taquart)...and he knows a lot of atari, too... hve Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted September 7, 2003 Author Share Posted September 7, 2003 oje... back in 1996... can not remember exactly, but i was chatting with tamas bene of hard about nasty tricks on atari and he was talking about some stuff like changing "on the fly" registers...and JAC did that imho in visdom2 demo or in hobby tronic demo (his part...) but i can't remember that after nearly 8 years... tamas told me some stories when they coded joyride that he was wondering that the DIL plasma screen showed this kind of "GTIA" bug and he wrote this effect down on paper... later on when we both were chatting he recalls that and so one piece came to the other and he suddenly came up with HIP... the "3rd" side of the overmind demo (i guess never published officially) which was coded by another german coder showed HIP but without interlacing, he called that mode IMP... he wrote the algorithmus together with the other coder (who is doing hardsid btw.!!! www.hardsid.com) and the 1st screem is the one i used in the 16ktro (or so called hiptro) which was presented 1996 at orneta... unfortunatly the 3rd hard production was never finished...it was called (in tradition to the others) "dressed for success"... since 1997 i am trying to find tamas bene again all over the world... last information i had was that he was working at ericson mobile but i could not localise him... he is a very polite guy and very professional coder with a lot of knowledge... (like Fox & eru from taquart)...and he knows a lot of atari, too... hve Like this kind of inside infos But still can't see a 160x200x16 mode, if you look at the plasma stuff you will see that one pixel has two color clocks so it's still 80x (even if it's very colorfull and nice looking) Quote Link to comment Share on other sites More sharing options...
emkay Posted September 7, 2003 Share Posted September 7, 2003 If you're looking for this mode you can search for the demo TE_MOD. The TE_MOD title screen shows this mode gr.15/ 16colors. I even have an editor somewhere for this kind of graphics. Note: this doesn't work on emulators, because this type of graphics makes use of GTIAs line interlace, which mixes colors in consecutive rasterlines. ----- mux This means simple Interlace? Bah.. But I nevertheless want to view this Visdom 2 Demo ... where can we get it? Nope, it isn't really interlace. Watch it, cool demo. It's really cool looking. In fact demos have to look cool BtW. it is Interlace in no way....just a simple interleaving of two GTIA-Modes. And now I am wondering if there are DLIs used for switching the PRIOR register Quote Link to comment Share on other sites More sharing options...
emkay Posted September 7, 2003 Share Posted September 7, 2003 Like this kind of inside infos But still can't see a 160x200x16 mode, if you look at the plasma stuff you will see that one pixel has two color clocks so it's still 80x (even if it's very colorfull and nice looking) You have a 160x192 pixel look-alike mode.... That's all. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted September 7, 2003 Author Share Posted September 7, 2003 Like this kind of inside infos But still can't see a 160x200x16 mode, if you look at the plasma stuff you will see that one pixel has two color clocks so it's still 80x (even if it's very colorfull and nice looking) You have a 160x192 pixel look-alike mode.... That's all. yep, that is what i think, there is no real 160x200x16 mode. This was done by shifting every second line for one colorclock (the effect after plasma). Or is there a hidden mode that i didn't see.....? Quote Link to comment Share on other sites More sharing options...
emkay Posted September 7, 2003 Share Posted September 7, 2003 Like this kind of inside infos But still can't see a 160x200x16 mode, if you look at the plasma stuff you will see that one pixel has two color clocks so it's still 80x (even if it's very colorfull and nice looking) You have a 160x192 pixel look-alike mode.... That's all. yep, that is what i think, there is no real 160x200x16 mode. This was done by shifting every second line for one colorclock (the effect after plasma). Or is there a hidden mode that i didn't see.....? The effect depends on the GR.10 mode that is shifted two bits compared to Mode 9 and 11. A real higher resolution would be possible by interleaved interlace Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 7, 2003 Share Posted September 7, 2003 you are right... Jac's plasma is still mode9 but repainted with PM gfx over it... but with this effect our overall discussion started and the end HIP was born... so thank JAComo (i guess peter dell?) hve Quote Link to comment Share on other sites More sharing options...
analmux Posted September 7, 2003 Share Posted September 7, 2003 It's indeed PM but Missiles only (Players don't mix with gr.9 lums) as 5th player with reg 711. In the part to the right of the missiles the 712 reg is changed on the fly by a kernel. This only allows for a coarse offset (this means: you can only change color in certain blocks) of the colorchange, so the details are done with missiles. (My first guess) ----- mux Quote Link to comment Share on other sites More sharing options...
analmux Posted September 7, 2003 Share Posted September 7, 2003 @ Schmutzpuppet TE_MOD.xex can be downloaded here: http://www.pouet.net/download.php?which=9829 but it's interlaced, and in fact different graphics type. ----- mux Quote Link to comment Share on other sites More sharing options...
emkay Posted September 7, 2003 Share Posted September 7, 2003 The demo is very cool... by taking a look at it, I recognized following: Full width incl. scrolling seems to be used. The full heigth of the screen is used with 240 lines... The Screenshot shows this HIP.... Still everything is moving on the screen... So after a full load of ANTIC DMA AND hundreds of registerchangings the guys made it possible to move everything and to play a full 4voice song... what a high coding level.... I am really impressed Quote Link to comment Share on other sites More sharing options...
emkay Posted September 7, 2003 Share Posted September 7, 2003 @Schmutzpuppe The Demo is a must for POUET.NET.... I need an authentic download-link to add it. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted September 7, 2003 Author Share Posted September 7, 2003 @ Schmutzpuppet TE_MOD.xex can be downloaded here: http://www.pouet.net/download.php?which=9829 but it's interlaced, and in fact different graphics type. ----- mux Thanks, i will take a look at it Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted September 7, 2003 Author Share Posted September 7, 2003 @Schmutzpuppe The Demo is a must for POUET.NET.... I need an authentic download-link to add it. I get this file from the ABBUC archive. I don't know if a download without login is possible. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 8, 2003 Share Posted September 8, 2003 ah... thanks for the screenshots... i haven't remembered this part of jac's code... with the hip squares... hve Quote Link to comment Share on other sites More sharing options...
MaPa Posted September 8, 2003 Share Posted September 8, 2003 JUst for info. If you are looking for demos, first try this page. http://www-user.tu-chemnitz.de/~sgl/atari/...emos_index.html Quote Link to comment Share on other sites More sharing options...
emkay Posted September 8, 2003 Share Posted September 8, 2003 JUst for info. If you are looking for demos, first try this page.http://www-user.tu-chemnitz.de/~sgl/atari/...emos_index.html I know this site Take a look at VISDOM 2 and you'll see no download-link. So I know now, the VISDOM 2 is a part of the HALLE PROJECT 93 Demos, the "free" link to the VISDOM DEMO 2 is: http://www-user.tu-chemnitz.de/%7Esgl/atar...es/hallep93.zip Quote Link to comment Share on other sites More sharing options...
pps Posted September 8, 2003 Share Posted September 8, 2003 Homesoft This homepage has a lots of games and demos & there are many screenshots too. This is a real cool site! Only one matter: On some configurations, esp. Speedy/Happy/Turbo, the discs don´t work on a real machine. That´s a bug in the menu-programme. bye, PP´s Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 8, 2003 Share Posted September 8, 2003 just for emulator users out there... the "visdom2" part with the colored plasma does NOT work correctly in atari800win due to cycle exact changes in the rasterline... so you have to imagine that in the middle of each plasma the color is changed... hve Quote Link to comment Share on other sites More sharing options...
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