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ABBUC Software contest 2022

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Hello together!

 

The ABBUC software contest 2022 starts now! Everyone is invited to participate with own, new software. For more details read the rules (see attached pdf) or send me a pn.

 

The deadline this year : 31.July 2022

 

You can choose to get a cloud directory for uploading your submission(s). If you want to send your files this way, you have to contact me, and I will send you the link to it. Last year nearly everyone used this option.

 

You can find the rules here:

 

Rules ASC 2022

 

BR Holger

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Hello together,

 

we have our first contribition: Contributions will first be "in checking status", after checking if they fit the rules  and testing on real hardware, they will be in status "accepted,", or "not in contest"

 

In checking status:

Moon Quest - Michal Radecki-Mikulicz stRing/Agenda

 

 

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Announced:
1 program

In checking status:
Retro Dschump -Coding & graphics: Peter Hinz/Music: Miker

Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda

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Announced:
1 program

In checking status:
The PACMeN-evolution - LarsLanghans

Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda

Retro Dschump -Coding & graphics: Peter Hinz/Music: Miker

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Announced:
2 programs
Return to Phobos / Peter Prodehl


In checking status:
--

Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda

Retro Dschump -Coding & graphics: Peter Hinz/Music: Miker

The PACMeN-evolution - LarsLanghans

Der Schraenker - Kveldulfur

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Well last year brought us some great games for when I did own an XEGS I was actually able to play, especially Gacek, what will this year's crop give us to perhaps woo me into re-acquiring an XEGS and playing them.

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Posted (edited)

I don't know why, but all the time I thought that the deadline ends on August 31; ((probably because it was like this a year ago) I thought I had another month, and here I see time to finish;) (I started writing it on May 20)

Edited by shanti77
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Posted (edited)

Another update, please remember the deadline: 31 of July 2022.

 

Announced:
2 programs


In checking status:
HRG Transfer / software tool/ Thomas Rademacher/Andreas Tartz
MIDICar Player / software tool/Pawel Banas

Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda
Retro Dschump: Coding & graphics: Peter Hinz/Music: Miker
The PACMeN-evolution / LarsLanghans
Der Schränker / Kveldulfur
Der Schränker 2 / Kveldulfur
Battle of Eris / Peter Prodehl
Arcadia / amarok

Break it! reloaded 2022/Oliver Cyranka

Edited by holgibo
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Posted (edited)

Another update, please remember the deadline: 31 of July 2022.

 

Announced:
program/matosimi

program/shanti77


In checking status:

Bunny Hop/logicgame/ Code by Fandal, graphics and music by PG. Audio driver by VinsCool. Game concept and ideas by Leopold

HRG Transfer / software tool/ Thomas Rademacher/Andreas Tartz

Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda
Retro Dschump: Coding & graphics: Peter Hinz/Music: Miker
The PACMeN-evolution / LarsLanghans
Der Schränker / Kveldulfur
Der Schränker 2 / Kveldulfur
Battle of Eris / Peter Prodehl
Arcadia / amarok

Break it! reloaded 2022/Oliver Cyranka

MIDICar Player / software tool/Pawel Banas

dye Heritage Edition/ logicgame/ Christian "Irgendwer" Krüger

Edited by holgibo
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Well, it was little tight but I've managed to finish a simple game called "Dark Keep". Hope you'll like it :)
Files sent to @holgibo , all the best to everybody who created something, wish you all to enjoy in this year entries !

Cheers!
 

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That can be a lot tighter! :-D I just submitted my entry.

 

List-XEX

 

Segments lister for Atari 8-bit binary program files
Written in the Meta programming language

 

For Atari 8-bit, Windows, Apple MacOS, Linux, FreeBSD, NetBSD and OpenBSD

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I submitted my entry as well. It is called "Binary Parasite", I'm not very happy about it (it's just a very short preview)...however considering time spent it is a miracle. 

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Posted (edited)

Now the deadline for sending in entries has reached.

 

Here is the list of entries so far:

 

 


In checking status:

Bunny Hop/logicgame/ Code by Fandal, graphics and music by PG. Audio driver by VinsCool. Game concept and ideas by Leopold

Binary parasite// game/matosimi

Trax/game/shanti77

Segments lister for Atari 8-bit binary program files/sofware tool/Kaj de Vos


Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda
Retro Dschump: Coding & graphics: Peter Hinz/Music: Miker
The PACMeN-evolution / LarsLanghans
Der Schränker / Kveldulfur
Der Schränker 2 / Kveldulfur
Battle of Eris / Peter Prodehl
Arcadia / amarok

Break it! reloaded 2022/Oliver Cyranka

MIDICar Player / software tool/Pawel Banas

dye Heritage Edition/ logicgame/ Christian "Irgendwer" Krüger

 

not in contest:

HRG Transfer / software tool/ Thomas Rademacher/Andreas Tartz

Reason: This was a mistake by myself, the program is for the Abbuc Magazine.

Edited by holgibo
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Update:

 

Now the deadline for sending in entries has reached.

 

Here is the list of entries so far:


In checking status:

Binary parasite// game/matosimi

Segments lister for Atari 8-bit binary program files/sofware tool/Kaj de Vos


Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda
Retro Dschump: Coding & graphics: Peter Hinz/Music: Miker
The PACMeN-evolution / LarsLanghans
Der Schränker / Kveldulfur
Der Schränker 2 / Kveldulfur
Battle of Eris / Peter Prodehl
Arcadia / amarok

Break it! reloaded 2022/Oliver Cyranka

MIDICar Player / software tool/Pawel Banas

dye Heritage Edition/ logicgame/ Christian "Irgendwer" Krüger

Bunny Hop/logicgame/ Code by Fandal, graphics and music by PG. Audio driver by VinsCool. Game concept and ideas by Leopold

 

Trax/game/shanti77

 

not in contest:

HRG Transfer / software tool/ Thomas Rademacher/Andreas Tartz

Reason: This was a mistake by myself, the program is for the Abbuc Magazine.

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1 hour ago, holgibo said:

Update:

 

Now the deadline for sending in entries has reached.

 

Here is the list of entries so far:


In checking status:

Binary parasite// game/matosimi

Segments lister for Atari 8-bit binary program files/sofware tool/Kaj de Vos


Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda
Retro Dschump: Coding & graphics: Peter Hinz/Music: Miker
The PACMeN-evolution / LarsLanghans
Der Schränker / Kveldulfur
Der Schränker 2 / Kveldulfur
Battle of Eris / Peter Prodehl
Arcadia / amarok

Break it! reloaded 2022/Oliver Cyranka

MIDICar Player / software tool/Pawel Banas

dye Heritage Edition/ logicgame/ Christian "Irgendwer" Krüger

Bunny Hop/logicgame/ Code by Fandal, graphics and music by PG. Audio driver by VinsCool. Game concept and ideas by Leopold

Trax/game/shanti77

Dark Keep/Game/popmilo

 

not in contest:

HRG Transfer / software tool/ Thomas Rademacher/Andreas Tartz

Reason: This was a mistake by myself, the program is for the Abbuc Magazine.

A correction, I forgot to include Dark Keep, made by popmilo. This game ist in the Contest too.

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Now every program was checked by me, all the programs below are in the contest!

 


Checked and in contest:
Moon Quest - Michal Radecki-Mikulicz stRing/Agenda
Retro Dschump: Coding & graphics: Peter Hinz/Music: Miker
The PACMeN-evolution / LarsLanghans
Der Schränker / Kveldulfur
Der Schränker 2 / Kveldulfur
Battle of Eris / Peter Prodehl
Arcadia / amarok

Break it! reloaded 2022/Oliver Cyranka

MIDICar Player / software tool/Pawel Banas

dye Heritage Edition/ logicgame/ Christian "Irgendwer" Krüger

Bunny Hop/logicgame/ Code by Fandal, graphics and music by PG. Audio driver by VinsCool. Game concept and ideas by Leopold

Trax/game/shanti77

Dark Keep/Game/popmilo

Binary parasite// game/matosimi

Segments lister for Atari 8-bit binary program files/software tool/Kaj de Vos

 

------------------

Shortly the voting of the ABBUC members will start, the result will be announced at yearly ABBUC meeting on 29.October 2022. The results will be published shortly after this event.

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I'll just leave this small preview here :)
Main gameplay, enemies were added in last 24h, it's a simple game where you look for treasure, avoid danger and look for exit from the maze, hope you'll like it.

 

ps. Gfx code allows more colors than on screen in this version, gonna use it in next projects for sure. It's based on tech shown in reharden demo, 28 char wide pm underlay that gives choice of 4 background colors per char.
Takes cpu cycles for pm repositioning and filling graf registers every scanline, but really gfx is possible, good for slow tile based games.


dark_keep_1.thumb.png.3c353f437089d6f3df4e02d584f82260.png

 

dark_keep_2.thumb.png.868b9438d9a670ed708fa404f87e6b0d.png

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12 hours ago, shanti77 said:

Trax first level gameplay:

 

@shanti77looks amazing. 😁 Great work so far.

 

Can I ask do you plan to have different weapons, weapon upgrades, and co-op play - given this is inspired by Chaos engine? Would love to have gattling gun, lightning, cannon and flamethrower weapons for example. Also specials like landmines and perhaps other traps. 

 

Whatever the plan it looks great. 

Edited by Beeblebrox

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Here is a short video showing how the remake of Dschump plays.  I wrote this game in the early 90's for the PC and had good feedback via shareware sales.

Thought about doing a modern remake but got into 6502 code again, and here we have it: RetroDschump.

Why Dschump and not Jump? Well there is a game called Jump! that I typed in from a magazine many, many moons ago, so the German distributers thought Dschump would sound like Jump and the name stuck :)

 

On the technical side:

Written in 6502 assembler using Atasm (https://github.com/CycoPH/atasm)

RMT was used to make the music, thanks to Miker for putting it together. (https://github.com/VinsCool/RASTER-Music-Tracker)

Graphics all done from scratch using Atari FontMaker (http://matosimi.websupport.sk/atari/atari-fontmaker/)

Sprite animation done in a modified version of Piskel (https://www.cerebus.co.za/piskel/)

I wrote a nice level editor for it in C# that I'll publish at some point (if there is interest)

 

 

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1 hour ago, RetroCoder said:

Here is a short video showing how the remake of Dschump plays.  I wrote this game in the early 90's for the PC and had good feedback via shareware sales.

Hey, I can recognize some of the sound effects! ;-)

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22 hours ago, RetroCoder said:

Here is a short video showing how the remake of Dschump plays.  I wrote this game in the early 90's for the PC and had good feedback via shareware sales.

Thought about doing a modern remake but got into 6502 code again, and here we have it: RetroDschump.

Why Dschump and not Jump? Well there is a game called Jump! that I typed in from a magazine many, many moons ago, so the German distributers thought Dschump would sound like Jump and the name stuck :)

 

On the technical side:

Written in 6502 assembler using Atasm (https://github.com/CycoPH/atasm)

RMT was used to make the music, thanks to Miker for putting it together. (https://github.com/VinsCool/RASTER-Music-Tracker)

Graphics all done from scratch using Atari FontMaker (http://matosimi.websupport.sk/atari/atari-fontmaker/)

Sprite animation done in a modified version of Piskel (https://www.cerebus.co.za/piskel/)

I wrote a nice level editor for it in C# that I'll publish at some point (if there is interest)

 

 

Hi RetroCoder,

 

so you are also the original author of Jump! ?

http://www.atarimania.com/game-atari-400-800-xl-xe-jump_2699.html

 

I really loved Jump! I played it a lot as a kid. So happy to see a successor of it. I always enjoyed to good choice of colors and also this "height feeling" that came up with the scrolling. Dschump looks like it is really improved! Can't wait to play it :)

 

great competition so far, btw..

 

 

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