Avram Posted April 16, 2022 Share Posted April 16, 2022 (edited) I've been recommending Atari games to a friend and I started reminiscing about Bill William's games (if you've not seen his work, Alley Cat and Necromancer are unbelievably good. There's also this great article: Stanley Kubrick Is Gone - Electron Dance). My question is this - did Bill Williams use digitized sound in Salmon Run and Alley Cat? Or was it just excellent use of POKEY? Edited April 16, 2022 by Avram changed a hyphen to a colon Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 17, 2022 Share Posted April 17, 2022 Alley Cat uses digital sound for sure. Salmon Run - I don't think so (not sure I've ever played it but I checked a video and it seems mostly a couple of voices playing semi-random high pitched pure notes) 1 Quote Link to comment Share on other sites More sharing options...
Mrshoujo Posted April 17, 2022 Share Posted April 17, 2022 Bill Williams was just that good! He knew how to use POKEY better than nearly everyone. 2 Quote Link to comment Share on other sites More sharing options...
firebottle Posted April 17, 2022 Share Posted April 17, 2022 (edited) 48 minutes ago, Mrshoujo said: Bill Williams was just that good! He knew how to use POKEY better than nearly everyone. That funky music on the second level of Necromancer is jaw-droppingly great. The man was a genius. Edited April 17, 2022 by firebottle the game name 1 Quote Link to comment Share on other sites More sharing options...
Avram Posted April 17, 2022 Author Share Posted April 17, 2022 Thanks, Rybags - I had a feeling that was the case so thank you for confirming it. And yes, firebottle and Mrshoujo, Bill Williams was so good at what he did. Quote Link to comment Share on other sites More sharing options...
lbaeza Posted April 19, 2022 Share Posted April 19, 2022 Avram, I have put together this site https://sites.google.com/site/billwilliamsatarisounds/ It's an online version of Bill William's "Atari Sounds" column, as published by Softside magazine. I think it's worth reading in order to understand how Bill created those amazing sounds. Regards, Luis. 6 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 20, 2022 Share Posted April 20, 2022 5 hours ago, lbaeza said: Avram, I have put together this site https://sites.google.com/site/billwilliamsatarisounds/ It's an online version of Bill William's "Atari Sounds" column, as published by Softside magazine. I think it's worth reading in order to understand how Bill created those amazing sounds. Regards, Luis. I did not know anyone was discussing (using) PWM back in 1982. Impressive stuff. 1 Quote Link to comment Share on other sites More sharing options...
Avram Posted April 20, 2022 Author Share Posted April 20, 2022 Thank you for sharing this, Luis! Looking forward to reading it. Quote Link to comment Share on other sites More sharing options...
ggn Posted April 20, 2022 Share Posted April 20, 2022 Whoa.... that last article had some serious typos and the formatting was completely out of whack. Here's a cleaned up version that at least compiles (in good old 68000 here: https://tinyurl.com/y6mlvbt6): /*Music In C by Bill Williams If the name of this file is CMUS.C, your linking file (CMUS.LNK) should look like this: cmus aio graphics dbc.obj */ #define PARMS 12 #define RAND 0xD20A #define TRUE 1 #define SKCTL 0xD20F #define SSKCTL 0x232 #define AUDCTL 0x0208 char d[PARMS]; /* dice */ char f[PARMS]; /* pinking filters */ char fn[10]; /* freq/note table */ char vol[4]; /* volume counts */ char note[4]; /* voice’s note */ main() { int i, voice, tempo, x, y; /* Initialize Pokey for sound */ poke(SSKCTL, 3); poke(SKCTL, 3); poke(AUDCTL, 0); /* Initialize pink numbers */ for (i = 0; i <= PARMS; ++ i) { d[i] = peek(RAND); f[i] = peek(RAND); } /* Set up note table. Current candidate notes make up a two-octave pentatonic scale. */ strcpy(fn, "!%*29DLUfr"); for(voice = 0; voice < 4; ++ voice) note[voice] = fn[rnd(10)]; /* Set up graphics */ graphics(24); color(1); setcolor(1, 8, 0); setcolor(2, 8, 12); /* Play Music */ while (TRUE) { for (voice = 0; voice < 4; ++ voice) play(voice); for (tempo = voss(9, 6); tempo > 0; -- tempo); if (!rnd(8)) { plot(x = voss(10, 2), y = voss(11, 3)); drawto(191, peek(RAND)&0xC0); drawto(319-(x / 2), y); } } } play(v) char v; /* voice index */ { /* if volume is not 0, play voice and decrement volume. Otherwise, pick a new starting volume and a new note. */ if (vol[v]) sound(v, note[v], 10, vol[v]--); else { vol[v] = 3 + voss(v, 31); note[v] = fn[voss(v + 4.28)]; } } /* Voss' 1/f noise algorithm */ voss(p,r) char p; /* parameter number */ char r; /* range (divisor) */ { return((d[p] = (peek(RAND)& + + f[p])) / r); } Not sure about that strcpy() being correct, but the only way to ensure that it is correct is to check against the original article. 1 2 Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted April 20, 2022 Share Posted April 20, 2022 32 minutes ago, ggn said: Not sure about that strcpy() being correct, but the only way to ensure that it is correct is to check against the original article. Your code looks right. This screenshot was taken from https://archive.org/details/Softline_Magazine_Issue_3.2: Quote Link to comment Share on other sites More sharing options...
ggn Posted April 20, 2022 Share Posted April 20, 2022 (edited) 5 hours ago, DjayBee said: Your code looks right. This screenshot was taken from https://archive.org/details/Softline_Magazine_Issue_3.2: Cool, thanks for checking. [EDIT] Just realised after looking at the article (which I didn't do beforehand because I didn't know where to look) that the source actually has $( and $) instead of { and }. After a quick search I found that the former notation was used in BCPL (https://sigkill.dk/writings/braces.html). So in the above post you can simply search for { and replace with $( (and $) with }) to get closer to the original listing. TIL! Edited April 20, 2022 by ggn Quote Link to comment Share on other sites More sharing options...
rdefabri Posted April 20, 2022 Share Posted April 20, 2022 Always loved Bill Williams - the water and the kiss in Salmon Run impressed me, but the cat and dog sounds in Alley Cat were over the top. I assumed the grunting people noise was a digitized sound, but the other stuff seemed to be generated...not sure. Cool nonetheless, he's a legend to me!! 1 Quote Link to comment Share on other sites More sharing options...
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