Aloan #1 Posted April 24 (edited) Look at the second sprite (besides the player!) it is 16 wide where players are supposed to be only 8 (going beyond a player´s width limit)... But no this is not player0 adjacent player1! this is just Player1 according to Stella. So did the developer made a trail out of Player1 just like it can be done with a missile or ball? by the way on the second picture the same thing happens.. so does this mean we can do a trail as big as 192 scanlines to smooth out graphics using any of the object sprites? (players, missiles and ball) Edited April 24 by Aloan Quote Share this post Link to post Share on other sites
+SpiceWare #2 Posted April 24 All objects can be shifted left/right over successive scanlines. They can also change size between 1x, 2x, and 4x. See reply #4 for more detail and example images. 1 Quote Share this post Link to post Share on other sites
Aloan #3 Posted April 24 Thanks Master SpiceWare, will check! Quote Share this post Link to post Share on other sites