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G'day fellow members.
MODS: Feel free to delete if not allowed.


Been a while since I been on here. I managed to learn and study with Hack-O-Matic III to look into hacking the PAL version of Pitfall II Lost Caverns to add the missing details to make the PAL version look very identical to the NTSC version.
Work was done was altering the palettes to Pitfall Harry to the same colours from the PAL release of Pitfall!, fixed the tree colours, and adding the rainbow sunset in the sky which the official PAL version release was missing.

Enjoy the ROM hack. :)

Best Regards,
Josh
 

Pitfall II (1983) PALFixed.bin.png

Pitfall II (1983) PALFixed.bin_2.png

Pitfall II (1983) PALFixed.bin_3.png

Pitfall II (1983) PAL Remastered (Hack) (Josh Russell).bin

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Good job, it was better than the original.
I'm also doing an unfinished hack of Lost Caverns, but I'm basing it on SEGA's Arcade version, with that Indiana Jones-style character in the hat and jacket.
Again my congratulations.

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Excellent ! 

 

I have always thought that the lack of graphic details in some games in their PAL versions (as well as the initial music of SW-ESB) was attributable (also?) to the number of bytes spent in the program to adapt the image to the greatest number of lines (in practice, all PAL versions are "adaptations" starting from the respective NTSC versions... the greater number of horizontal lines for PAL mean a "shrinkage" of the image compared to NTSC and black bands above and below to "fill" the extra lines .) 

 

However, if you have something to "find out" about the arcade version of Sega, I have always been waiting for someone to have the will and the constancy to produce a port for VCS ! It's one of my favorite games of all time... and also one of the few arcade games in which I still manage to "have my say"... 

 

 

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Posted (edited)
13 hours ago, alfredtdk said:

Good job, it was better than the original.
I'm also doing an unfinished hack of Lost Caverns, but I'm basing it on SEGA's Arcade version, with that Indiana Jones-style character in the hat and jacket.
Again my congratulations.

Don't get me wrong. I still got a soft spot for the original release and respect the original release every way possible. :) I thought I try some hacking of my own to give it a more remastered so it can look identical to the NTSC version. Seriously thank you. Posted the Video gameplay on YouTube using the Stella Emulator as I don't have a Harmony Cart for my hardware yet. I will look into getting one down the track to test it out on real hardware. Anyone is welcome to try this hack on real hardware to show their gameplay on it. All welcome by me.
https://www.youtube.com/watch?v=PvDRqy5dwoM

Sweet. ^^ Hope your hack goes well. All the best to you from me. 

Best Regards,
Josh

Edited by SavyIsJoshoArts
spelling mistake
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16 hours ago, macdlsa said:

Excellent ! 

 

I have always thought that the lack of graphic details in some games in their PAL versions (as well as the initial music of SW-ESB) was attributable (also?) to the number of bytes spent in the program to adapt the image to the greatest number of lines (in practice, all PAL versions are "adaptations" starting from the respective NTSC versions... the greater number of horizontal lines for PAL mean a "shrinkage" of the image compared to NTSC and black bands above and below to "fill" the extra lines .) 

 

However, if you have something to "find out" about the arcade version of Sega, I have always been waiting for someone to have the will and the constancy to produce a port for VCS ! It's one of my favorite games of all time... and also one of the few arcade games in which I still manage to "have my say"... 

 

 

I think it would be best to start an "unofficial" port from scratch, like Congo Bongo POC, by splendidnut,
The challenges of such a port are immense and I don't know if it would be viable for the 2600's sand truck. I don't say impossible, but close to Arcade it would be plausible.
And to hack the existing version would be to change a lot and all your programming routines. 

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13 hours ago, SavyIsJoshoArts said:

Don't get me wrong. I still got a soft spot for the original release and respect the original release every way possible. :) I thought I try some hacking of my own to give it a more remastered so it can look identical to the NTSC version. Seriously thank you. Posted the Video gameplay on YouTube using the Stella Emulator as I don't have a Harmony Cart for my hardware yet. I will look into getting one down the track to test it out on real hardware. Anyone is welcome to try this hack on real hardware to show their gameplay on it. All welcome by me.
https://www.youtube.com/watch?v=PvDRqy5dwoM

Sweet. ^^ Hope your hack goes well. All the best to you from me. 

Best Regards,
Josh

Thanks.
And I agree with you, the original colors chosen at the time for the PAL version are very good too.

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Posted (edited)

UPDATE to v1.1: Fixed the sunset sky. Re colour palette the frog, The balloon and the second person. :) Let me know how it goes on your gameplays either on Emulator or real hardware.
ENJOY.
Best Regards.
Josh
 

Pitfall II (1983) PAL Remastered (Hack) (Josh Russell) v1.1 Update.bin.png

Pitfall II (1983) PAL Remastered (Hack) (Josh Russell) v1.1 Update.bin_1.png

Pitfall II (1983) PAL Remastered (Hack) (Josh Russell) v1.1 Update.bin_2.png

Pitfall II (1983) PAL Remastered (Hack) (Josh Russell) v1.1 Update.bin_3.png

Pitfall II (1983) PAL Remastered (Hack) (Josh Russell) v1.1 Update.bin

Edited by SavyIsJoshoArts
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