tschak909 Posted May 25, 2022 Share Posted May 25, 2022 @everyone first successful #FujiNet command on #atariLynx. Since Comlynx is a 1 wire serial protocol, decided to start from the AdamNet code, made bring-up much faster. 5 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted May 25, 2022 Share Posted May 25, 2022 Pretty cool news! Quote Link to comment Share on other sites More sharing options...
+MacRorie Posted May 26, 2022 Share Posted May 26, 2022 That is awesome! I cannot wait! Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted May 26, 2022 Share Posted May 26, 2022 That's really cool! Quote Link to comment Share on other sites More sharing options...
Cyprian Posted May 26, 2022 Share Posted May 26, 2022 @tschak909 great news Quote Link to comment Share on other sites More sharing options...
+MacRorie Posted May 26, 2022 Share Posted May 26, 2022 The real question I want to know is: Can we now play ComLynxable games over WiFi? Because, if that is the case, I am going to be playing a HELL of a lot more Checkered Flag! 2 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted May 26, 2022 Author Share Posted May 26, 2022 1 hour ago, MacRorie said: The real question I want to know is: Can we now play ComLynxable games over WiFi? Because, if that is the case, I am going to be playing a HELL of a lot more Checkered Flag! @mozzwald wants to add a reflector mode similar to what we did for MidiMaze on the Atari 8-bit, for this purpose. -Thom Quote Link to comment Share on other sites More sharing options...
tschak909 Posted June 1, 2022 Author Share Posted June 1, 2022 This video shows the #FujiNet being used to load and launch an #AtariLynx game (Rampart) from a DigitalOcean droplet TNFS server. Still a lot of optimizing to do to make it fast, but it works! 3 1 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted June 3, 2022 Author Share Posted June 3, 2022 #FujiNet contains a network card, which does protocol offloading, making communicating with modern endpoints very easy. Shown here is an #AtariLynx getting the current position of the International Space Station via a JSON endpoint, and using the built-in JSON parser: Source code here: https://github.com/FujiNetWIFI/fujinet-apps/tree/master/iss-tracker/lynx -Thom 4 Quote Link to comment Share on other sites More sharing options...
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