tschak909 #1 Posted May 25 @everyone first successful #FujiNet command on #atariLynx. Since Comlynx is a 1 wire serial protocol, decided to start from the AdamNet code, made bring-up much faster. 5 Quote Share this post Link to post Share on other sites
+MacRorie #3 Posted May 26 That is awesome! I cannot wait! Quote Share this post Link to post Share on other sites
Cyprian #5 Posted May 26 @tschak909 great news Quote Share this post Link to post Share on other sites
+MacRorie #6 Posted May 26 The real question I want to know is: Can we now play ComLynxable games over WiFi? Because, if that is the case, I am going to be playing a HELL of a lot more Checkered Flag! 2 Quote Share this post Link to post Share on other sites
tschak909 #7 Posted May 26 1 hour ago, MacRorie said: The real question I want to know is: Can we now play ComLynxable games over WiFi? Because, if that is the case, I am going to be playing a HELL of a lot more Checkered Flag! @mozzwald wants to add a reflector mode similar to what we did for MidiMaze on the Atari 8-bit, for this purpose. -Thom Quote Share this post Link to post Share on other sites
tschak909 #8 Posted June 1 This video shows the #FujiNet being used to load and launch an #AtariLynx game (Rampart) from a DigitalOcean droplet TNFS server. Still a lot of optimizing to do to make it fast, but it works! 3 1 Quote Share this post Link to post Share on other sites
tschak909 #9 Posted June 3 #FujiNet contains a network card, which does protocol offloading, making communicating with modern endpoints very easy. Shown here is an #AtariLynx getting the current position of the International Space Station via a JSON endpoint, and using the built-in JSON parser: Source code here: https://github.com/FujiNetWIFI/fujinet-apps/tree/master/iss-tracker/lynx -Thom 4 Quote Share this post Link to post Share on other sites