bjk7382 Posted October 22, 2003 Share Posted October 22, 2003 I guess I like ver. 6. I can't get any spectacular scores, but I will work on that. I am working on Thrust+ right now, no time for other games. Go out and pick it up at your local AtariAge Store -Brad Karston Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted October 22, 2003 Share Posted October 22, 2003 I just played about 5 rounds. Excellent little game, Thomas! I particularly enjoy the shading. I'm no expert but here's my top score. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 23, 2003 Author Share Posted October 23, 2003 I just played about 5 rounds. Excellent little game, Thomas! I particularly enjoy the shading. Thanks. I used the shading because having (and using) lots of colors is one of the (few) strengths of the 2600 compared to other consoles/computers of that era. And a little eye candy is always good to influence the occasional evaluator of the game when entering next years Minigame Competition. BTW: This year's votings end at 10/26 I'm no expert but here's my top score. With just five rounds your score isn't bad at all. Quote Link to comment Share on other sites More sharing options...
A2600 Posted October 27, 2003 Share Posted October 27, 2003 1) how much would it cost t have it cart? 2) This game is allready out in a spanish webstite called tonterias (tonterias.com) on the side menu go to juegos then down to "vuela el helicoptero" this game has been in way before Cave 1K!! Take Care Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 27, 2003 Author Share Posted October 27, 2003 1) how much would it cost t have it cart? Sorry, but I have no real plans for a cart release. Yet! 2) This game is allready out in a spanish webstite called tonterias (tonterias.com) on the side menu go to juegos then down to "vuela el helicoptero" this game has been in way before Cave 1K!! I know. If you check the whole thread, you will see that my game was inspired by that Flash game. Quote Link to comment Share on other sites More sharing options...
A2600 Posted October 27, 2003 Share Posted October 27, 2003 1) how much would it cost t have it cart? Sorry, but I have no real plans for a cart release. Yet! 2) This game is allready out in a spanish webstite called tonterias (tonterias.com) on the side menu go to juegos then down to "vuela el helicoptero" this game has been in way before Cave 1K!! I know. If you check the whole thread, you will see that my game was inspired by that Flash game. Yeah that game is very ADDICTIVE thats why I asked if you knew, Thank You Thomas for answering my questions, HOPE YOU DO GET AROUND A CART RELEASE!! Thanks A2600 Quote Link to comment Share on other sites More sharing options...
Emehr Posted October 28, 2003 Share Posted October 28, 2003 Woohoo! My new (v1.06) high score! BTW, I like this new version. The drop rate is perfect. I have a habit of putting the letter "o" at the end of words for fun, so here's my next contribution to the name game... "Tunnelo!" -Jason Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted October 30, 2003 Share Posted October 30, 2003 Yeah, but if you were playing it back with ver. 4 it was way easier. But I think ver. 6 is pretty well tuned and shouldn't be changed anymore. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 30, 2003 Author Share Posted October 30, 2003 But I think ver. 6 is pretty well tuned and shouldn't be changed anymore. I won't! Quote Link to comment Share on other sites More sharing options...
retrocon Posted November 28, 2003 Share Posted November 28, 2003 I love this game. Would it be possible to allow some of the barriers to move at a random speed vertically? It would fun trying to time and dodge their movements. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 28, 2003 Author Share Posted November 28, 2003 Would it be possible to allow some of the barriers to move at a random speed vertically? It would fun trying to time and dodge their movements. Yes, but wouldn't that make the game rather unfair? And then I'd have to find some bytes for that. Quote Link to comment Share on other sites More sharing options...
retrocon Posted November 29, 2003 Share Posted November 29, 2003 I don't know if it would be unfair, but I'd like to try it maybe as an advanced option. It might be fair if you didn't put it too close to any other barrier. How many bytes have you got to spare? i think you can do this mod in 13..no 12 bytes...hehe Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 29, 2003 Author Share Posted November 29, 2003 I don't know if it would be unfair, but I'd like to try it maybe as an advanced option. It might be fair if you didn't put it too close to any other barrier. How many bytes have you got to spare? i think you can do this mod in 13..no 12 bytes...hehe Well, I am down to about zero bytes know, so either I find some more bytes or sacrifize a different feature. Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted November 29, 2003 Share Posted November 29, 2003 I like it the way it is, and still play it every once in a while Isnt there two difficulties already? Regular and Competition, or did that get taken out? Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted December 3, 2003 Share Posted December 3, 2003 It's become one of my favorites. It's a really simple idea - executed masterfully. Just for kicks, I tried playing it to the music from that old tv series AirWolf. Wee! Quote Link to comment Share on other sites More sharing options...
retrocon Posted December 4, 2003 Share Posted December 4, 2003 Well, I am down to about zero bytes know, so either I find some more bytes or sacrifize a different feature. 0 bytes left? Forget what I said then. This baby is ready to go then. That is some amazingly efficient code. Quote Link to comment Share on other sites More sharing options...
Spector Posted December 13, 2003 Share Posted December 13, 2003 I've just played Cave for a few days, and it's the best 1K game I've seen. The reason why it works so well is the feel of gliding quickly over the barriers and then dropping sharply to get under the next one - a superb piece of programming. Nice graphics too. It surely is the bookies favourite for the 1K title next year. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 13, 2003 Author Share Posted December 13, 2003 It surely is the bookies favourite for the 1K title next year. Thanks for the compliments, but never underestimate the powers of other programmers. While I am very pleased with the result I am not nearly as sure as you are. And if my game should encourage someone to write a better game, then that's the best result I can hope for. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 29, 2004 Author Share Posted March 29, 2004 After a long time, another little update (v1.08 ). Would it be possible to allow some of the barriers to move at a random speed vertically? It would fun trying to time and dodge their movements. Well, the speed is non random, but the walls are moving (right difficulty switch = A). See 1st page for binary. Quote Link to comment Share on other sites More sharing options...
Happy_Dude Posted March 29, 2004 Share Posted March 29, 2004 Just scored a personal best I couldn't get the walls moving in Stella, no combination of difficulty switchs worked Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 29, 2004 Author Share Posted March 29, 2004 I couldn't get the walls moving in Stella, no combination of difficulty switchs worked You have to set the switches before you (re)start a game. That's intentional, though I could allow changing them at runtime quite easily. BTW: You helicopter colors look odd, maybe I have forgotten something... EDIT: Just uploaded a new version that should fix the color problem. Quote Link to comment Share on other sites More sharing options...
Happy_Dude Posted March 29, 2004 Share Posted March 29, 2004 BTW: You helicopter colors look odd, maybe I have forgotten something... Yeah the crash sequence just keeps the helicopter sprite and changes it's colours. Still no luck with the walls. Mabye it's a stella bug. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 29, 2004 Author Share Posted March 29, 2004 Yeah the crash sequence just keeps the helicopter sprite and changes it's colours. In the new version it should go on and off three times and then disappear. Still no luck with the walls. Mabye it's a stella bug. Yes, I just checked and Stella doesn't work for me too. z26 and PCAE work as expected. Quote Link to comment Share on other sites More sharing options...
Happy_Dude Posted March 29, 2004 Share Posted March 29, 2004 Just tried it under z26 awsome variation. If this doesn't win the minigames comp there is no justice in the world (unless I win ) btw: When will the comp be held? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 29, 2004 Author Share Posted March 29, 2004 btw: When will the comp be held? It hasn't been announced yet, but probably it will be around September again. The category sizes aren't fixed yet too. I hope they keep them unchanged (keep your fingers crossed). Quote Link to comment Share on other sites More sharing options...
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