Serguei2 #1 Posted October 17, 2003 Hi folks I just checked the dancing baby. I noted it uses Tigervision 32k bankswith not Atari 32k. I'm wondering which 32k game Tigervision was released. Serguei2 Quote Share this post Link to post Share on other sites
CPUWIZ #2 Posted October 17, 2003 None, the biggest is 8K. Quote Share this post Link to post Share on other sites
Andrew Davie #3 Posted October 17, 2003 Hi folks I just checked the dancing baby. I noted it uses Tigervision 32k bankswith not Atari 32k. I'm wondering which 32k game Tigervision was released. Serguei2 I totally forgot about that demo! I was meaning to release a colour version - the Interleaved Chronocolour Dancing Baby. I've already done a version with a half-dozen frames or so, in colour. That B&W demo is way primitive stuff, by comparison! Cheers A Quote Share this post Link to post Share on other sites
Nukey Shay #4 Posted October 17, 2003 the Interleaved Chronocolour Dancing Baby ...waits for the inevitable "Don't you mean ColorView?" Quote Share this post Link to post Share on other sites
Serguei2 #6 Posted October 17, 2003 Hi Andrew Davie The dancing baby is great. Since you're a programmer, could you please explain about 32k Tigervision and 32k Superchip. I hope you will release the color version of the dancing baby. Serguei Quote Share this post Link to post Share on other sites
davidbrit2 #7 Posted October 17, 2003 I totally forgot about that demo! I was meaning to release a colour version - the Interleaved Chronocolour Dancing Baby. I've already done a version with a half-dozen frames or so, in colour. That B&W demo is way primitive stuff, by comparison! Cheers A How could you forget??? It's your freakin' avatar! Quote Share this post Link to post Share on other sites
CPUWIZ #8 Posted October 17, 2003 Hi Andrew Davie The dancing baby is great. Since you're a programmer, could you please explain about 32k Tigervision and 32k Superchip. I hope you will release the color version of the dancing baby. Serguei The circuit that Tigervision used was implemented with a 74LS173 logic chip that monitors the address lines of the cartridge and toggles address bits on the ROM to switch banks. The banks are selected in 2K slices by writing a 2bit number (0-3) to any address between $40-$7F. I presume Chad (CuttleCart) did not limit this to 2 bits and hence people are able to implement larger sizes than just 8K. Quote Share this post Link to post Share on other sites
Andrew Davie #9 Posted October 17, 2003 How could you forget??? It's your freakin' avatar! I have the avatar pictures turned off. Silly waste of bandwidth. Cheers A Quote Share this post Link to post Share on other sites
Lost Monkey #10 Posted October 17, 2003 I have the avatar pictures turned off. Silly waste of bandwidth. Cheers A Quote Share this post Link to post Share on other sites
bjk7382 #12 Posted October 17, 2003 My avitar crushes all Quote Share this post Link to post Share on other sites
Thomas Jentzsch #13 Posted October 17, 2003 I have the avatar pictures turned off. Silly waste of bandwidth. Yup, same here. Atari retro programmers unite, back to text only browsers! Quote Share this post Link to post Share on other sites
davidbrit2 #14 Posted October 17, 2003 I have the avatar pictures turned off. Silly waste of bandwidth. Yup, same here. Atari retro programmers unite, back to text only browsers! Oh, come now, surely you've all made JPEG/PNG to ASCII rendering scripts by now. He he. Quote Share this post Link to post Share on other sites