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Which Art style do you prefer? Xenogears or FF 7/9?

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Xenogears = A polygonal world overlaid with pre-drawn sprite characters

 

Final Fantasy 7/9 = A pre-drawn world (background) overlaid with polygonal characters.

 

 

 

 

ME:

I prefer the FF7/9 look. It's more artistic with greater detailed environments to wander around in.

 

 

 

FF7:

B00000DMAA.01.PT06.LZZZZZZZ.jpg

 

 

 

XENOGEARS:

B000038IFX.01.PT05.LZZZZZZZ.jpg

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i prefer all hand drawn, polygons on the playstation look like ass. The Dreamcast generation and beyond polygons finally look good, but this comes at the expense of any 2D gaming.

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I'm a fan of both, in the right context.

 

I think Chrono Cross was a nice merger of the two. Very beautiful pre-drawn screens, but a lot of free movement within them.

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i like all polygonal environments, or all drawn environments. i think the mixes dont look quite as good. I also MUCH prefer non-super-deformed characters.

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I'd rather have all polygon backgrounds AND all polygon characters. Fixed backgrounds always have limitations.

 

As far as the art styles, I dislike both of them. I'm not an anime fan though, so I guess I'm biased. I'd rather have realistic characters instead of super-deformed anime with giant eyes and gravity-defying unnaturally colored hair.

 

--Zero

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Normally I'd say 'all polygon' but Xenogears had a beautiful style to it. Those blocky little sprites looked really cool.

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Can the PS1 handle an "all polygon" game... both backgrounds and characters? Seems that you'd be pushing PS1 beyond what it could do.

 

 

 

Also, looking at the all-polygon world & polygon characters of FF10, I think I still prefer FF7's artist-drawn backgrounds. FF7 had multiple level and intricate mazes to pass through while FF10 was totally flat and linear.

 

A lot can be done with pre-drawn backgrounds. Just look at the last Resident Evil & Eternal Darkness.

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Can the PS1 handle an "all polygon" game... both backgrounds and characters?  Seems that you'd be pushing PS1 beyond what it could do.

 

:?

 

It is quite likely that >80% of PS1 games are "all polygon"...

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Can you name some?

 

- Soul Edge is not. It's got a polygon arena and polygon characters but the background is just a flat picture. Ditto Dead or Alive.

- The Final Fantasies are totally 2D except for the polygon characters.

- Xenogears is full 3D, but the characters are flat, pre-drawn sprites. Ditto Vandal Hearts & FF Tactics.

 

I can't think of any PS1 game that is a 100% polygon world?

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Tomb Raider, Gran Turismo, Jumping Flash..

 

Most polygon games have some kind of 'flat' backdrop, but since that itself is texture mapped onto a polygon, it's just as much a polygon as the rest of them. or something:)

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I preferred the polygon-and-sprite look of Xenogears and Grandia, as the ability to rotate your viewpoint made the 3-D surroundings more convincing than flat rendered backdrops.

 

Of course, this may be a moot point, as the current generation of hardware has eliminated the need for backgrounds like those in Final Fantasy VII.

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