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who were the programmers behind the atari 2600 porn games?


homerwannabee

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Neither atariage or digital press guide have any iformation at all with who programmed these games. Back in the day a person needed extensive knowledge about the atari 2600 to program even a simple game. So I would not be suprised if it was someone who previously worked for atari or activision. I just wonder if anyone here has anyone information on who did these games?

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I believe that would of been Ben Dover and Phil McCrackin. Also, Jack Mehoff did some sublet work for em, the details are kind of sticky tho :D

 

:lol:

I'm sure we all thought something like that! Thanks for actually posting it!

:lol:

 

Buck

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It would be cool to see Joel H. Martin at a gaming convention  :)

 

Yeah, I'm sure he's really proud of his work and wants the world to recognize him for it. :roll:

 

I think tracking down this guy should be a #1 Priority for any future

convention. He must have some funny stories. Imagine what the

job interview must have been like! :P

 

John

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I don't know--blocky graphics or not, a game based around raping a squaw isn't necessarily tame. All that said, I believe that Mystique was based on Long Island where I live, somewhere out in Suffolk County (you'd think it'd be really EASY to find some of their games here as a result...and you'd be wrong!). I'd guess accordingly that the programmer(s) are somewhere out there on the Island.

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The question is if any of them would like to go on record for having created the games. The games got a lot of bad publicity in the day even though they were relatively tame.

 

Given how much money is in internet porn these programmers are

pioneers! They could be up for a lifetime achievement award at one

of those porn 'oscar' award shows :ahoy:

 

But seriously I bet most wouldn't mind. Apart from the readers of this

website who in the world would care these days? It was a job and they

were after some quick cash like all the other 3rd party developers.

There would be some good stories about getting the job, the concept

meetings, the public reaction and about the eventual failing of the company. I bet those guys would get a lot laughs to know that their are

people some 20 years later still interested in their skin games.

 

John

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I don't know--blocky graphics or not, a game based around raping a squaw isn't necessarily tame. All that said, I believe that Mystique was based on Long Island where I live, somewhere out in Suffolk County (you'd think it'd be really EASY to find some of their games here as a result...and you'd be wrong!). I'd guess accordingly that the programmer(s) are somewhere out there on the Island.

 

Mystique was a division of American Multiple Industries and based in Northridge, CA. The carts themselves were made in Hong Kong, and as I mentioned earlier, I was told that the guy who designed the games was Hong Kong-based also.

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I don't know--blocky graphics or not, a game based around raping a squaw isn't necessarily tame.

 

The game is based around dodging arrows; and technically speaking, the squaw is not being raped. Would she be smiling if she were?

 

Too bad the game's programmer didn't make the effort to have Custer untie her and then she jumps his bones... A lot of the scandal would have gone away on this one.

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