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Famicoman

Guess what...

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Okay...My dad is a lawyer. a while ago,a long while ago, he was working in a new firm, and he was talking with the judge one day. My dad found out that the judge had judged a case with the guys who made Pac-Man, and a Pac-Man clone company. The other company said that they didn't steel The Pac-Man program, they made it themselfs. But the programers didn't buy it. So the brought in the Arcade games, like at the arcade, from both companies. Now the programers said that there was one spot in the game that you could place Pac-Man, where he wouldn't get harmed by ghosts. They demonstrated on the machines, then they tried it on the clone machine, and it was exactly the same thing as the other machine. So the clone company lost the trial, and Atari won. Now I don't know if it was addapted to 2600 or ny other atari systems, but have you found a spot in Pac-Man where the ghosts cant harm you?

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There are several patterns that work like this on an unmodded Pac arcade board.

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"The spot" is actually not a intentionally-coded effect...but a glitch that appears in the original version of the program. You can demonstrate this by running the game and moving PacMan to the spot one dot right and two dots up (from the starting position). If no ghosts were in "chase" mode when you do this and you don't move around later, they will never find you. This does not work on board revisions of the game or hacks that change the maze.

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