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Playable demo of zelda

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on these 20 minute time limit demos does this mean that the whole game is on the disk???because people will get farther than others or does it have a certian point you can get to and it quits??

 

Reason asking is can this demo be hacked to fool the program that there is no 20 minute time limit?? therefore allowing you to play the full game??

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More detail: The demo won't let you go outside a certain area. For example, I tried to sail to Link's Home Island, but the Boat suddenly said, "We must head east" and suddenly turned around.

 

The demo only has 1 island, 1 dungeon, and 1 castle. That's it.

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sadly, im afraid that the gamecube is going to be riped apart, like the dc. people have figured out how to connect a lan cable from the gc to your pc, and putting in the pso game in the gc, and by running a certain program, being able to trick pso into thinking the pc was a server, and transfering a program. the program is executed on the gc, and another(?) program is ran on the pc. sadly, somebody has found a way to use the gc disk drive to read the gc disks and transfer the game data to the pc.

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Think of it this way. If you were Nintendo in this day and age of game enhancers such as GameShark and Action Replay, would YOU put the full game on the disc?

 

Especially since no one even a Japanese nimble-thumbed player could beat the game in 20 minutes, there's no reason to put the full thing on there.

 

Because you see, the second some smart geek got his hands on a copy, it'd have a GameShark/Action Replay code on the internet faster than you could say "Our princess is in another castle." Or at least instructions of how to turn the demo disc into a full disc in 5 easy steps.

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sadly, im afraid that the gamecube is going to be riped apart, like the dc. people have figured out how to connect a lan cable from the gc to your pc, and putting in the pso game in the gc, and by running a certain program, being able to trick pso into thinking the pc was a server, and transfering a program. the program is executed on the gc, and another(?) program is ran on the pc. sadly, somebody has found a way to use the gc disk drive to read the gc disks and transfer the game data to the pc.

 

 

true, but that is a hell of a lot more complicated than an avergage dipshit slapping a CDR into a dreamcast and hitting the power button. plus, the amount of time that process takes just to load a single game sounds like a royal pain in the ass. I dont think piracy is going to affect Nintnedo the way it did Sega.

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Piracy did not affect Sega.

 

Sega affected Sega (because of their stupid marketing/jerking around the gamers). You can't treat your customers like crap and expect no consequences. Dreamcast flopped because of Sega's previous bad customer service (Megadrive & Saturn). People grew tired of it and boycotted the DC.

 

 

 

(I wonder if EBgames will learn that lesson before they go bankrupt?)

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Also it is worth mentioning that actually getting a DC game off the GD-Rom isn't any day in the park either. It basically requires using the DC's 56k modem and transfering the data that way to a PC with some other software. It literally can take all day or more to get all the game contents to a PCs harddrive. Then once that is done, depending on the game, you may still have to remove, or compress game details further to allow it to fit onto a CD.

 

My point is that basically the GC Lan cable bit is about the same thing as what was done with the DC. The games will be larger than DC games however, and so further compression would need to be done. Also, who has the ability to burn those little DVDs that the cube uses? Now if you mean you can load it up to a hard drive and then load it back down to the cube to play, then that is okay...but that seems pointless since it requires the cube to be plugged into a PC at all times to do it.

 

Not worth the effort...

 

:|

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I just think piracy on modern systems is such a pain in the ass, you might as well just buy the damn game - it'll be easier in the long run.

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Also it is worth mentioning that actually getting a DC game off the GD-Rom isn't any day in the park either. It basically requires using the DC's 56k modem and transfering the data that way to a PC with some other software. It literally can take all day or more to get all the game contents to a PCs harddrive. Then once that is done, depending on the game, you may still have to remove, or compress game details further to allow it to fit onto a CD.  

 

My point is that basically the GC Lan cable bit is about the same thing as what was done with the DC. The games will be larger than DC games however, and so further compression would need to be done. Also, who has the ability to burn those little DVDs that the cube uses? Now if you mean you can load it up to a hard drive and then load it back down to the cube to play, then that is okay...but that seems pointless since it requires the cube to be plugged into a PC at all times to do it.

 

Not worth the effort...

 

:|

 

I've never seen somebody use the built in modem to do this on the DC. What was used was the SERIAL port on the back of the DC. Or if you didnt want to transfer 600MB of data over serial, you could spend some cash and get the DC Ethernet adapter and get it done quick.

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I think the more people bitch about piracy, the more people will do it. Like when Metallica sued the fans and took on Napster, I took all of my Metallica albums and traded them in, and kept copies for myself. I did this because I had never had the pleasure of hearing old Metallica (Burton era) except on Napster. They sold more albums because of it. Well, they lost a few album sales when some kid found my used copies in the store and bought them.

When companies do things to stop piracy, it just makes pirates that much more eager to break codes and stick the knife in even deeper

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I just think piracy on modern systems is such a pain in the ass, you might as well just buy the damn game - it'll be easier in the long run.

 

 

I agree 100%. Piracy is an issue for primitive systems like Super Nintendo and Gameboy Advance (mainly through emulation), but for modern systems like PS2/Box/Cube it's too difficult. 99.9% of gamers won't bother. It's faster and easier to just buy the game.

 

So for modern systems piracy is not an issue. Stop listening to corporate whining... er, propaganda.

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I really got to hand it to nintendo. They finally created a system that is for the most part piracy proof. I think the emulation scene as well as the console companies know that emulation and piracy on modern consoles will end one day.

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Also, who has the ability to burn those little DVDs that the cube uses?

 

I heard that the cube discs read differently, like they read from the outside edge in, rather than inside edge out. I think that would also make it extremely difficult for piracy.

 

I like the GCube discs. I find it amazing that the Windwaker can fit on one 3" disc.

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