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Mega STE Tos 2.06 Game Compatibility Listing


belboz

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I wanted to start this since Tempest was talking about the best Atari gaming rig for game compatibility. I wanted to list the games that I have in fact run successfully on my Mega STE with TOS 2.06. In a few cases you may see an entry noting I used a Tos 1.0 boot disk in order to play the game. Only two games so far I have used this technique on.

 

I will try to update it with games that don't work also.

 

This list should be pretty accurate. I don't guarantee it 100% :D Just because it isn't on here doesn't mean it won't work, probably I just haven't tested it yet.

 

10th Frame (Tos 1.0)

Afterburner

Andes Attack

Another World

APB

Arkanoid (Tos 1.0)

Arkanoid 2

Arkanoid 3

Artic Fox

Asteroids

Barbarian

Barbarian (Psygnosis)

Barbarian 2

Barbarian 2 (Psygnosis)

Battlezone

Better Dead than Alien

Black Lamp

Black Out

Bobo

Bolo

Bubble Bobble

Bubble Ghost

Buggy Boy

Cadaver

California Games 2

Captain Blood

Centipede

Challenge Golf

Chaos Engine

Chessmaster 2000

Chips Challenge

Circus

Circus Attractions

Crazy Cars 3

Crystal Castles

Daily Double Racing

Defender II

Defender of the Crown

Doodle Bug

Dungeon Master

Dungeon Master 2: Chaos Strikes Back

Dynablasters

Elite

Empire Strikes Back

Final Assault

Frogger

Galaxian

Gauntlet 2

Gauntlet 3

Ghouls and Ghosts

Gods

Grid Runner

Hard Drivin

Hard Drivin 2

Hero

Ikari Warriors

International Karate

International Karate +

Joust

Kick Off

Kick Off 2

Klax

Lemmings

Lemmings 2

Lethal Xcess

Llamatron

Lotus Espirit Turbo Challenge

Manhunter NY

Manhunter SF

Marble Madness

Megalomania

Mega Twins

Metrocross

Microprose Golf

Millipede

Moon Patrol

Mouse Trap

Nebulus

No 2nd Prize

North and South

Obsession

Oh No More Lemmings

Oids

Outrun

OXYD

Pacland

Pacmania

Painter

Paperboy

Parasol Stars

Photon Storm

Projectyle

Rainbow Islands

Rick Dangerous

Robocop

Robotron

Rod Land

R-Type

R-Type 2

SDI (Cinemaware)

Sensible Soccer

Shadow of the Beast 2

Shuffle Puck

Sonshushi

Speedball

Speedball 2

Stardust

Star Wars

Strider

Strider 2

Stun Runner

Stunt Car

Summer Games 2

Summer Olympiad

Sundog

Supercars 2

Super Sprint

Super Stario

Technocop

Tempest

Test Drive

Test Drive Duel

The Fox (Titus)

The Games: Summer Edition

The Great Gianna Sisters

Toobin

Towers

Turrican

TV Sports Football

Ultima II

Ultima III

Ultima IV

Ultimate Arena

Uninvited

Vroom

Wings of Death

Winter Games

World Games

Xenon 2

Zany Golf

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WOW! Thanks! This is very useful information!

 

You should start an ST Compatibility FAQ. Something like the Falcon one that's out there now. I think people would like to know what games don't work with each TOS version (might be simpler than listing what games do work).

 

Tempest

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Yep.

 

I attached it and a few other TT tools to this message.

 

You can use it a couple ways. Put it in an auto folder on a disk. Boot the disk when you want to test 24bit mode on a game. After you get to the desktop then put in your game disk a launch the game.

 

If the game boots from an auto folder, you can make a copy of the diskette (I wouldn't mess with your original) and put the 24bit.prg in the auto folder. Make sure you use a tool to set the auto folder boot order or do what I do. Just remove the files from the auto folder and then put them back into it in the order you want them to boot.

 

If its a boot sector game your going to have problems. I don't know if 24bit survives a reset, but if it does you could try booting 24 bit first and then putting in the boot sector game disk and doing a ctr-alt-del. Worth a try.

 

 

Did you run the 24bit program first

 

24bit? Is that a compatibility tool? Nope! Where can I get it?

 

Tempest

tt_tools.zip

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Never saw that error. I know when you run 24bit you lose access to the TT memory. You trying to run it from the desktop, I believe it only works from an auto folder at bootup.

 

To skip the mem test or the delay after it hit the space bar. I think there was some utility to configure the delay after the memory test.

 

I am assuming you are aware that you need to hold the alt key as the floppy gets accessed during powerup to allow booting floppies (that don't have boot sectors). I just hold it upon seeing the floppy light come on. If the mem tests come up (non boot sector disks) just hit the space bar.

 

If its an auto folder booting disk you need to do the alt key or it won't actually load it (it boots the hard drive if there is one). So if you didn't do that on the 24bit program when you put it in the auto folder of a floppy that is your problem. You will know if it loads since it displays some information upon running.

 

 

Ok I tried it and it says that my TT Ram isnt empty.  I putit into an auto folder at start up but I can't tell if it loaded or not.

 

BTW is there a way to bypass that really long pause after the RAM tests at start up.  It's annoying.

 

Tempest

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