Rob Mitchell Posted October 1, 2004 Author Share Posted October 1, 2004 Bumpo....any progress? I'd kill to do some Spacewar as it should be. The only thing that needs to be done is when the two ships collide without shooting eachother, they explode and are reset to starting positions without incrementing the score. I think the gravity could be increased slightly too. Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 1, 2004 Share Posted October 1, 2004 The only thing that needs to be done is when the two ships collide without shooting eachother, they explode and are reset to starting positions without incrementing the score. I think the gravity could be increased slightly too. I know, it's not too much that's missing. Cross your fingers, maybe I can finish it this weekend. BTW: Now that Infogrames is around, there will probably no chance for a cart of this ever. Quote Link to comment Share on other sites More sharing options...
NE146 Posted October 1, 2004 Share Posted October 1, 2004 BTW: Now that Infogrames is around, there will probably no chance for a cart of this ever. True.. but thank god for Cuttlecarts Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted October 2, 2004 Author Share Posted October 2, 2004 Not an official hack release .. but I still want a graphic artist to make a label with the Winchester Font and some historic images to make it reflect the MIT days of PDP Spacewar! Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
killersquirel Posted October 2, 2004 Share Posted October 2, 2004 I hopefully will be getting my new mac in a week or so, and as soon as I get it I will work on a spacewar pdp label. I'm really into 60's design (as well as 50's). I will take a look and see if I have that font and start work on a label asap. -mike Quote Link to comment Share on other sites More sharing options...
ubersaurus Posted October 2, 2004 Share Posted October 2, 2004 The only thing that needs to be done is when the two ships collide without shooting eachother, they explode and are reset to starting positions without incrementing the score. I think the gravity could be increased slightly too. I know, it's not too much that's missing. Cross your fingers, maybe I can finish it this weekend. BTW: Now that Infogrames is around, there will probably no chance for a cart of this ever. Spacewar, being a the original shareware game, may be immune. I have a cuttle cart so it doesn't matter to me Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted October 2, 2004 Author Share Posted October 2, 2004 I hopefully will be getting my new mac in a week or so, and as soon as I get it I will work on a spacewar pdp label. I'm really into 60's design (as well as 50's). I will take a look and see if I have that font and start work on a label asap. Hey squirrel! Go for it! Space Wars is Atari's code. Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 4, 2004 Share Posted October 4, 2004 I know, it's not too much that's missing. Cross your fingers, maybe I can finish it this weekend. Done! All that's left is some fine tuning of the gravity and speeds. Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted October 5, 2004 Author Share Posted October 5, 2004 Done! All that's left is some fine tuning of the gravity and speeds. He did it folks! Collision detection between the ships now results in explosions of both and resets them to their starting positions without incrementing either score! THe final hack will be worthy of the name PDP Spacewar! Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted October 5, 2004 Share Posted October 5, 2004 Hi there! Space Wars is Atari's code. I wouldn't be too sure on this. TJ might as well have written it from scratch :wink: Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted October 12, 2004 Author Share Posted October 12, 2004 Thomas is doing some fantastic hacking and getting close to the release candidate of PDP Spacewar! The two difficulty switches allow for selecting gravity (heavy vs light) and shot speed (fast vs slow). Final binary will be posted soon and everyone will be able to play Spacewar as it was played in the 1960s!! Now what is needed is a nice label! Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted October 12, 2004 Share Posted October 12, 2004 Hi there! Space Wars is Atari's code. I wouldn't be too sure on this. TJ might as well have written it from scratch :wink: Greetings, Manuel All depends on how much had been altered. If most of it had been, it would fall under the "fair use" guidelines (tho I'm not too sure on where those lines are). Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 12, 2004 Share Posted October 12, 2004 All depends on how much had been altered. If most of it had been, it would fall under the "fair use" guidelines (tho I'm not too sure on where those lines are). This one doesn't cross the line for sure, since I tried to make it "minimal invasive". Quote Link to comment Share on other sites More sharing options...
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